
As the Arsenal Demon, run and shoot through hordes of robot angels to survive in an arena that changes each time you enter it. Choose a combination from a loaded arsenal of dual wieldable weapons and compete against other Demons for the best score.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
This is a very fun and fast paced FPS Survival game. Weapons are fun to use and the music is amazing. The Demon mode is pretty fun to level up weapons and your character. You can even increase the difficulty by enabling shackles, similar to Skulls in Halo games. I'd highly recommend the game. Demon mode, Event mode, all the weapons, and features is worth the purchase.
Kill demons, Die, unlock new guns, kill demons, die, upgrade weapons, repeat As someone who doesn't care much for arena shooters, i was happily surprised to watch the development of the game progress from its demo to its much more refined and polished product. Its a bit like devil daggers + Quake + Halo's scoring skulls system. You fight through a arena killing purple robotic angels to score points that unlock player upgrades and weapons. This means the first 30mins are a bit slow as you go from fairly mundane weapons and speed, but its not long before you're scalling walls, dueling a sword and shotgun all while avoiding deadly energy beams. I'd like some more levels and maybe a more complex scoring system, but for single man team project its good stuff!
Fun and fast paced, and I love the weapon models. The sound is nice too, it's nice to hear an enemy coming from behind. 'Move fast to deal more damage' is a great concept.
An absolutely amazing game. At first I felt a little mixed as I was playing. Things like "Hmm, wish I had a triple jump rather than a double" or "Shame the dash doesn't work in the air". Then, I unlocked all those things playing through the demon mode. The devs know what's good and executed flawlessly. A perfect mix of speed, blindfire killing and precision movement and avoidance that keeps you on the edge of your seat and keeps you moving.
[h1]向日葵游戏评分:6分(1-10)[/h1] 这是一款复古风格的第一人称射击游戏,威力巨大的武器,高速的移动和跳跃,快节奏的射击是这款游戏的特色。游戏包含三种单人模式,但没有战役剧情,也没有丰富的装备掉落和人物培养,纯粹以杀戮射击为卖点,这一点是与现代的射击游戏是大相径庭的,非怀旧玩家可能无法适应。 [h1]欢迎大家关注我们的鉴赏家:https://store.steampowered.com/curator/28763059[/h1] [h1]关注微信公众号和头条号“向日葵游戏”获取更多资讯;官方微博:向日葵游戏评测[/h1]
Fast-paced, fun, and (at times) frantic FPS that's sure to get you hooked once you master the movement. The Critical mechanic, by far, is my favorite part of the game. The faster/more you move, the more damage you output; love that design choice. Whether you want to play a quick round in Classic mode, or grind out lvls and weapons in Demon mode, I'm sure you'll have a good time :D
Ridiculously addictive, like a small sandbox gauntlet for you to explore its every detail and intricacies. For me I had lots of fun just seeing the effects of every weapons critical attacks, how many hits it takes to hit enemies, how they react to attacks, etc... Loved every second of it.
I live, I die, I live again. One of those games where you feel like you can do abit better each time so you just have to smash the mf'ing play key again. As it progresses you think you know what to do but the enemies compliment eachother better than most games of this type and you'll constantly have to switch up tatics as you get deeper and deeper from arena shooter to a 3D bullet hell that'll have you slamming your mechanical keyboard so hard to dodge that your mum's gonna get up and beat you with a wooden spoon for waking her up at 2am. Solid/10
This is what Strafe should have been - my head exploded during first playthrough. It's awesome. The second you start moving you know it's gonna be fun - you can wall-jump up to ceiling, you move at 100mph and then you press shift... Guns are twitchy and their upgrades keep you coming back. Sound design is superb.
Really fun Game would recommend
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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