
HARVESTELLA, an all-new life-simulation RPG from SQUARE ENIX! Lead a life of self-sufficiency with your vibrant house as a base and cooperate with allies to overcome various threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 2.6Kreviews | 77% | — | $1.8M |
| $23.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's more of a JRPG than a farming sim but the story got me hooked! I'm usually one to click through text boxes in games but I enjoy the world and the story in this game.
i recoggmend this game for people who love agriculter,exploration and fighting
挺休闲的=。=喜欢老jrpg的应该会很喜欢这个游戏
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 821 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game was better than I expected. Its a very satisfying farming sim tied pretty well together with a classic SE JRPG. The plotline was longer and more complicated than I expected. Farming is satisfying and more options for development continually open as you play the game. Farming really acts as a method to acquire money to improve your fighting ability in the JRPG side of the game. I have 3 complaints though: 1. There is no voice acting. For a game with a ton of story scenes, to have all of it being text only in todays age is not as fun. 2. The combat is strange in that there is no way to block, dodge, or mitigate damage. You are expected to face tank all damage and rapidly heal it off with cooked food/juice you make from farming. Its different but in the end you get used it. 3. There are unlocks for the farm you will likely never see because it requires 10+ hours of grinding the endgame dungeon to unlock the mats for it. The first two sprinklers for auto-watering crops are useless, and the last one thats good is literally one of the last unlocks you will get, long after the game is completed. Regardless of those complaints, I still had fun, and continued the game past the epilogue to fully complete the extra endgame dungeon. 8/10.
もう畑に水を撒いてるだけで楽しい
不错的故事,尚可的玩法,悦耳的音乐,这大概就够了吧?
[b]Eternal Farmlife...?[/b] + kinda Rune Factory + Final Fantasy-look kinda + simple mixed gameplay: adventuring, farming, building + Graphics are ok + effects are good + controls simple and respnsive + npc character models are simple (except the team members) + expressive npcs + pretty nice NIER-esque and Epic OST + End of Time story + some good character stories and conversations + animations a bit stiff + some good OST tracks + some great conversation and insights are often discussed in special events (really interesting intake) + some great life lessons if you take the story to your heart - Character Creator is fake and woke too - Land of short feet - long drawn Story - wish there would be more voiced dialogue - some plot holes and weird quest logic - not much interesting stuff to see here - NPC amount falls short and feels odd - Companion Battle AI is lackluster: Only react when you attack. When enemy done only attack when you continue to attack etc. - some quest are kinda shallow Conclusion: Square surely threatened the developer Live Wire, when they made that game, because Ender Lilies and Ender Magnolia from Live Wire were great. potential there, but saved on important things like marketing and execution of the game. This game falls flaw in terms of graphic and bland execution of assets, but some conversations and parts of the story are pretty interesting and shows deep insight into the story (with some great reallife references). What is more memorable than the game itself is the OST of it. Go Shiina made great work to make a Nier-Esque OST here. The game has some great moments, but tend to go long in certain areas. Also the sidecontent feels 4 times longer than the main objective. Game is ok, could be improved in some parts, but its ok still... Score: 70 13/10 Devotee of the Church of Shrika 13/10 Kids do some nasty stuff 1337/10 AI is...
꽤 오랫동안 플레이 했고 개인적으로 나름 재미있게 즐겼지만, 주변 사람들에겐 추천할 수 없는 게임이고, 혹여 누가 해본다고 해도 절대로 정가로는 구매하지 않았으면 하는 게임. 이 가격에 이런 퀄리티는 범죄다. 적정 가격대는 높게 잡아야 3만원대. 게임스타일은 스타듀벨리 류. 정확히 하자면 열화판 룬팩토리에 가깝다. 의도적으로 플레이 타임 늘리기 위해 퀘스트 동선을 꼬아 놓은 설계가 눈에 보임. 비록 그 과정이 여타 다른 대작 게임처럼 스토리가 매력적으로 잘 전달되었으면 좋았겠지만, 그렇지가 않음. 모든 퀘스트의 플레이 경험이 마치 양산형 mmorpg 게임의 서브 퀘스트와 비견 될 정도. 모든 퀘스트의 과정은 지루하며 그저 완수 후 있을 보상을 기다리는 것에 불과함.
Also ich hab dem Spiel eine Chance gegeben, wurde aber leider nicht abgeholt. Die Story ist ganz okay, aber das Kampfsystem mit der hackligen Hitbox geht gar nicht, da hat Stardew Valley ne bessere Hb. Was den Farminganteil betrifft, dieser kickt und motiviert gar nicht. Ja es ist beides, J-RPG und Farmingsim, aber hier funktioniert für mich die Mischung leider nicht. Und ja, ich spiele RPG´s und Farmingsims ;)
se que el gameplay de lucha es horrible pero tiene algo el juego que te hace querer seguir jugandolo, su historia es buenisima y la musica no esta nada mal, aparte puedes tener tu granja de chill mientras sigues la historia, ojala le den una oportunidad se que no se van a arrepentir :)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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