
HARVESTELLA, an all-new life-simulation RPG from SQUARE ENIX! Lead a life of self-sufficiency with your vibrant house as a base and cooperate with allies to overcome various threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 2.6Kreviews | 77% | — | $1.8M |
| $23.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was skeptical of this game because it had really mixed reviews but honestly I love it. I'd say its about 70% RPG 30% farming game, but if you like square enix rpgs and dont hate farming games you should like this. Chill, charming, enjoyable, satisfying, i think a lot of systems are blended together really well and always want to play "just one more day" Pros: world is handcrafted, beautiful and visually diverse main characters are engageing and charming Towns have their own personality, and recurring characters and storylines that are more well written than expected music is amazing progession through dungeons with unlocking shortcuts feels really good faerie achievement system is very satisfying Writing is slightly better than average because it feels self aware of corniness animals and faeries are super cute cons: PC controls- for the love of god plug in a controller cant rebind controller controls on PC some systems like combat classes or weapon upgrades have less depth than in a pure rpg $60 is a little expensive... but honestly it looks quite high production value so somewhere around $45 seem reasonable
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 821 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
2022年発売年 初プレイ→粗あるけど神ゲー 2024年 記憶薄れてるだろうからそろそろやるか→あかん・・・神ゲー過ぎて全然覚えてる 2026年 もう忘れてるやろ→大筋覚えとる・・・このセリフこういう事やったんか・・・神ゲー ↑このタイミングのレビューです ストーリーとBGMとセリフ回しとキャラ造形とイラストが神 農場周りが優 戦闘とかスタミナ、モーション周りが汎~汎以下 グラフィック、3Dは2022年っていう感じのゲーム 総評としては低予算で作られた神ゲー 減点方式で20点 加点方式で6兆点 STEAMライブラリに100以上ゲームあるけど記憶を消してやりたいゲームランキング1位はいまだにHARVESTELLAです。 ゲームで心動く事少なくなったという人は特にお勧め 色々書きたいけど前情報0でやった方がいいと思う。 アクションというよりじっくり農場で準備を整えてステータスで殴り合う感じ ルーンファクトリーよりFFクリスタルクロニクル初代に近い 時間制限がないので「女の子が行方不明!」2年後・・・助けに来たよ!でも大丈夫 牧場物語とかルーンファクトリーとか色々やったけど自分で食べる為に作物育てたのはHARVESTELLAが初めてかも また記憶が無くなったら最初からやると思う 色々書きたい・・・・けどやめとく がまんできねぇ! おままごとしてる年齢のお子様モブのセリフ 「だから 二人はオコチャマなのよ! ヨノナカには嫌でも我慢しないと いけない時がいっぱあるの!!」 「今の二人は村のみんなに 迷惑をかけた・・・・・・ ただのワルモノよ!!」 メイン、サブストーリーと1mmも関係ない村人のセリフ 「人類さんはいつの頃からか 正義を外から 供給してもらうように なっちゃったんだよなぁ。」 「自分で考えるより みんながそう言ってるものを 守った方が 楽だからね。」 もちろん メインキャラストーリー>モブのサブストーリー イスティナ周りだけなんか量産ラノベみたいなストーリーだから それで躓きそうになったらサブストーリーとかやって欲しい ブレイクタイムの会話は山菜キノコとかの安上がり料理じゃ発生しない お勧めはケチャップオムライス 材料が簡単で会話が発生する 後はご当地料理とかでも専用会話がある 初めて攻略調べたけどこんなパターンあるんか・・・っていうぐらいある
Harvestella ist ein Spiel wie kein anderes! Es war super erfrischend mal wieder eine wirklich einzigartige Story zu erleben, bei der man keinen Plottwist vorhersehen kann. Mich hat sie wirklich von Anfang bis Ende gefesselt. Auch die Geschichten, der einzelnen Charaktere, mit denen man das Spiel bestreitet, fand ich alle sehr einzigartig und es war keine "Last" diese Nebenquests zu erledigen. Man muss aber das selber lesen mögen, denn es gibt so gut wie kein Voice-Acting. Das Kampfsystem fängt zwar etwas einschichtig und langsam an, entwickelt sich aber im Laufe des Spiels zu etwas sehr Tollem! Mir hat es super viel Spaß gemacht mit den verschiedenen Klassen rumzuprobieren. Obwohl die Kartenabschnitte instanziert sind, fühlt sich alles sehr flüssig und offen an, da es nie zu längeren Ladezeiten gekommen ist. Dazu kommt die wundervolle Musik. Die ist wirklich ein Meisterwerk, das das Spiel in allen Situationen perfekt unterstreicht und das ganze Erlebnis nochmal um einiges besser macht. Alles in Allem wirklich eins der besten Spiele, die ich in den letzten Jahren gespielt habe! 10/10 Ich hab es im Sale gekauft, aber die 60€ lohnen sich auf jeden Fall!! ^^
Ignore my hours played, it's not accurate, but i did put at least 80 or so hours into the game in the playthrough i completed. The game is missing some QoL features that it should have had at launch and it could have used slightly more of a budget. However, i can't deny that i had a great time and that the game kept my interest more the longer i played it. HIGHLY underrated game that is perhaps held back by that lack of some QoL and a bit of polish.
L'histoire est intéressante, les perso quoi que assez caricature sur les bord sont quand même attachant un minimum. Cela dit le combat est pas super "oof", c'est plus des "DPS/Heal" check que des combat "tactique" qui requiers du tallent a faire. Mais reste plaisant. Puis niveau "Farming sim'"... ehhhh, y a mieux c'est sur, mais c'est sympa quand même
it's okay. like... that's about all it is. just an okay game.
The RPG elements so far are awesome, the sound track is amazing, and I also do love the farming aspects too. It really is an awesome game!
Better story and characters, than in any Final Fantasy game after X. Waiting for more like this from Square, hopefully with improved batlle system and fully voiced.
会話イベントシーンが長いので、倍速や、どこでも中断セーブの機能がほしくなります
很中規中矩的日系RPG,結交夥伴拯救世界。 音樂跟美術還不錯。 但在角色與支線劇情太過聖母,解道後面有點小躁。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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