
HARVESTELLA, an all-new life-simulation RPG from SQUARE ENIX! Lead a life of self-sufficiency with your vibrant house as a base and cooperate with allies to overcome various threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 2.5Kreviews | 77% | — | $1.8M |
| $23.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Always love farming games. The story was pretty great, fighting is fun, farming is fun. Getting all achievements takes far too much grinding, but defeating the game doesn't so definitely worth playing.
It's a videogame.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 821 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[H1]TL;DR: too buggy, too "samey", which is a shame since they clearly tried to tell a decent story.[/H1] We gave it a sporting chance. After at least 4 start-stops, this was hopefully the one. But it was not to be. The game is low budget and it shows. On four separate occasions the character fell out-of-bounds, falling into endless nothingness. This wouldn't be so bad were it not for the complete lack of autosave and the fact that every dungeon is an absolute slog that isn't fun to navigate. There are segments that are straight copies of other games; for example, a "trial" that's almost 100% a copy of the same trial that happens in Chrono Trigger, right down to the lying witnesses. Battling, at least for what we did play, is tedious and unfun, mostly because of floaty-feeling controls, underpowered weapons and a lack of good evasion. It frankly feels like the game that I Am Setsuna wished it was - just buggier.
nier automata with farming
Every time I sat down to play it I ended up playing for like 6 hours. Had a good time. Game would have been drastically improved if they cut the last 30% of the story and made the last few dungeons just something to explore and learn about the world with a few bosses to fight instead of the crap fest the story ended on.
They wanted to make it a blend of JRPG and farming simulator, but in their efforts to balance both aspects, they both fall flat. It would have been better to focus more on the JRPG side and less of the farming side IMO. The game is kinda short, but it's full of artificial hinders just to slow you down, making it a frustrating mess at times. The story was short but good. They made a very strange choice by not having any voice acting for about 90% of the game, but still including it in some very select scenes for whatever reason.
love the game, very good visual love the story!!!
It has a slow start but it's a great game to relax to. Some of the side quests are pretty boring. The combat is pretty simple. The farming is also pretty simple. But I feel like it blends enough elements together to give me a pleasant relaxing experience where each day I can choose to focus on something different. Seems a bit buggy on PC though, have had a few bugs now that required a reboot and that means you lose the entire (in game) days progress. As a fan of JRPG's and Farming games, this has enough of both to make me happy even if it doesn't excel in either.
効率よくやろうと思うと1年目の春から毎日めちゃくちゃ忙しいですが、のんびり進めれば時間制限はないのでかなり楽です。 自分は1年目の冬に入った頃、Lv65くらいで全クリしました。 畑で野菜を育てる傍らストーリーを進めて行き、ボスで躓いたらレベリング、そんなゲームでした。 このゲームの魅力は仲間になったキャラクターたちの絆クエストだと思います。 全クリ後はジョブの強化か、金策しても武器を強化するくらいの使い道しかないので、やり込み要素はそこまでないと思います。
Game is fantastic. It has hard hitting themes that I didn’t expect from a game of this genre. Combat is a lot of fun with job switching on the spot. A lot more of an RPG than a farm sim but the farm stuff is fun too if you already like farming. Game on release has more content that most Early Access farm games do when they ship out their 1.0 version. Can’t wait for the sequel!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $5M | 3.7K | 88% | $59.99 | |
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| $2M | 2.6K | 84% | $24.99 | |
| $859.9K | 4.8K | 79% | $7.99 | |
| $867.3K | 1.3K | 89% | $13.29 | |
| $16.3K | 42 | 57% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 5.9K | 87% | $9.99 | |
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| $1.8M | 25.1K | 97% | $2.99 | |
| $1.8M | 2.1K | 95% | $19.99 | |
| $1.8M | 4.2K | 80% | $19.99 |