
HARVESTELLA, an all-new life-simulation RPG from SQUARE ENIX! Lead a life of self-sufficiency with your vibrant house as a base and cooperate with allies to overcome various threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 2.5Kreviews | 77% | — | $1.8M |
| $23.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
TLDR It's a good game for people who enjoy Farming RPGs, but I wouldn't recommend it to everyone. As a whole, the game has a lot of potential, but feels very unpolished in many aspects. Buy on sale if you're interested in it. If they ever make a sequel, I'd get it with the hopes of seeing this cleaned up more. Gameplay is distinctly split between its two genres: Farming and ARPG and neither feels very cohesive with the other. Both genres are oversimplified to the point where I can't say I had a lot of fun. It felt rewarding in the sense of accomplishment and I enjoyed learning about the story/world, yes, but it wasn't fun. Farming has crafting and unlockables but I found myself waiting for the next season to come around just to unlock stuff because they fueled my weapon upgrade expenses. In any one season, there's maybe 10 crops total to choose from across 3 biomes. Processing any produce is very limited and is only to sell or cook with. Money is then primarily used for buying more seeds or upgrades. The cooking is mainly to keep your hunger/stamina levels up besides one brand of sidequest. Speaking of hunger, I understand the need for food in this kind of game, but it does become a nuisance when just running around large maps and battling require you to eat every minute or so. As for battling, it's clunky. There is a dodge on melee classes that seems more useful for mobility than dodging. You eventually unlock 4 abilities per job class, each with their own cooldown, but other than that, it's spam attack and heal as necessary (tip: use juice, it consumes instantly and doesn't fill up hunger). Battles are relatively balanced without grinding excessively (minus the postgame final boss, but that's a challenge you're looking for if you find it). You can pick 3 of up to 12 jobs at save points to switch between in combat with 8 different damage types, and monsters share 3-4 weaknesses in the same general area so you can stack your party to exploit them relatively easily once you know what they are. Also the daily time constraint of being in bed by midnight or pass out does put pressure on you to find the next save/fast travel point or create a shortcut before then. They're mostly scattered so you do get satisfaction progressing with a new one or two every day you explore these mostly linear dungeons. The writing is pretty typical for Square. I enjoy it and find it really interesting, but the main plot does come down to [spoiler]fighting a god with the power of friendship[/spoiler] so take that as you will. Character development is superb for your companions. However, the gameplay really detracts from it because they try to pace companion events across 10 days each so there are several times where they will have an urgent request that needs to be taken care ASAP, but your companion will then turn around and say "Let's prepare for now. I'll write to you tomorrow when I'm ready," thus breaking the immersion. For main/side quests, there'll be breaks in dialogue scenes, just for you to regain control so you can walk to the other side of the door and continue the scene again. Seems like they could have streamlined this. There's also a lack of some QoL stuff like auto-play, fast forward, or skip dialogue (failed boss fight intros can be skipped but that's it). Music is phenomenal, but quickly becomes repetitive as it isn't varied all that much. You'll know what to expect in any emotional cutscene solely based on the music. This would be fine for the thematic development across the game except here, the songs get used without considering the degree of emotion e.g. the same sad song gets plays whether it's a "I want to play with the other kids too" kind of scene or [spoiler]"I am now the last of my species"[/spoiler] scene and it undercuts the feeling once you realize. Maybe I'm just getting greedy and want more... Now for misc. stuff. I noticed dropped frames pretty frequently so I wonder how optimized this game is for PC. Visuals have never been what I look for in a game but I'll say that it is stylized to its advantage. There are some unique creatures, bosses, and environments in this world. Character models however don't show much emotion and their bodies move pretty rigidly for a 2022 game. Voice lines are minimal and usually along the lines of a personalized "Good morning!" or whatever line the character says. I'd really like to have more voice acting as what lines they do have add quite a bit of flavor but is somewhat grating when they repeat it every time. The world map is somewhat small, but it works for this game, especially lore-wise. The environments and dungeons do feel unique and beautiful, but a lot of NPCs and enemies are recycled. I honestly forgot there was a character customization, but it's bare minimum i.e. body type, eye color
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 821 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
このゲームは「光るところもあるが惜しいところも大量にあるゲーム」です こういう人におすすめ ・新規RPGタイトル探してる人 ・ストーリーの質が比較的良質なRPGを探してる人 ・そこそこ適当でもやっていけるRPGを探してる人 おすすめできない人 ・農業メインでやっていきたい人 ・バリバリのアクションRPGがやりたい人 ・自身の評価基準として、グラフィックやムービーの比重が高い人 ・文句なしの良作を求めている人 詳細 ・ストーリーは良いがグラフィックやムービーはすごくチープ ・戦闘は分かる人に言えばFF14のような戦闘(あそこまでギミックギミック・覚えゲーにはなっていないが)。 分からない人に言うなら、ボス戦は光る床と戦いながら敵に攻撃をあてていくゲーム(雑魚は割と適当でもOK)。 ・BGMは全体的に雰囲気に合ってて良い感じではあるが、特別印象には残らない。 ・農業やら釣りやらが目玉みたいな感じにされてるが、実質的に金策・コレクト要素でしかないため、これに期待して始めると痛い目を見る。 ・キャラはかなり良い。キャラごとにストーリーもあるため、しっかりキャラ付けしてくれる。 ただし、仲間同士の掛け合いという部分では薄い。ほとんど主人公と仲間一人との掛け合い。 ・武器は数字が伸びるだけなので、そのへんの成長要素も薄め。ただジョブシステムで個性は出てるのかなと。 ・いろいろ行動するためにスタミナが必要となるが、食事さえ作れるようになればどうとでもなる。 ほんとにいろいろ惜しいとこは目立つが、総合して良いゲームではあります。セールきてたら候補にどうぞ。 FF16よりは楽しいと思いますよ。
TLDR: non-buy-nary for those who care, and for those who don't- the game is pretty trash for the price. I did not beat the game, so there's potentially some aspects that open up later that address some of my gripes, but I doubt it. Bought on sale at 50% off($40 CAD), still not worth it. [h1] The good: [/h1] The characters are pretty, not uglified at the very least. The visuals are okay, but with very minimal graphical options. Probably runs on most machines. The world/setting is interesting. The music is good. The movement controls outside of farming were pretty smooth. KB&M played well. Though the UI used weird keys. The farming is a way to supplement your income, and make food, and it's implementation is alright. Looks like there's some house customisation in an upstairs room, but I never got to that point. [h1] Now for the bad: [/h1] VERY minimal voice acting, you won't even hear a voice for a few hours, and then it's only a short phrase. NOT like RF4S, Rune factory, while minimal voice acting as well, at least uses voices/sounds in most conversations and has SOME fully voiced parts. This game does not, 16h in and I've heard some repetitive 'bye bye' 'good morning' etc. Even the text dialogue/lore is extremely minimal with translation gaps requiring you to fill in plot, giving the game's story a soulless feel. If you talk to someone the text will be the same 1 liner over and over, it's boring. Non binary option at start. Not game breaking but yeah, it matters. But what matters more: Even if you pick male, you're character is the same. Literally only breasts and stance change. Face/hair stay the same. Play as a female unless you enjoy looking at an effeminate male with a female hair style while literally wearing stockings and tight short-shorts. 'Mining' 'gathering' and fishing are all poorly implemented. mining and gathering is just repetitively revisiting the same nodes over and over. Fishing is just click, wait 5-20 seconds, and click again and repeat. Doesn't appear to be any character customisation aside from ~8 eye colours and ~8 hairstyles. No options to change clothes that I saw, which was the first thing I looked for while playing a male character because I'm not gay. [h1] Now for the game breaking: [/h1] The combat. It's a massive part of the game, and not fun. You just spam the same button most of the time and cast a skill every now and then(very long cool-downs), and swap 'jobs' to maximise damage through 'breaking' monsters by hitting multiple weaknesses. There's no dodge, rather there is an unlockable 'step' skill, activated by sprinting, and it functions like a dodge, but afaik it ONLY WORKS OUT OF COMBAT. You can get party members, and they do help, but only attack the mob you're focused on. If you expect your party to finish off a weak monster when you switch targets to a full life monster, you're wrong. There's also a really stupid mechanic where tough mobs(called 'fear') will despawn and respawn if they can't reach you. It OFTEN happens if you're playing a ranged job, like mage. Your party members block the 'fear' mob from reaching you, and it despawns, regardless of it's health or range from you. If it can't actively attack you, it WILL despawn. No kiting. No strategy. No tactics. Just tank and click and heal. There's only 2 slots for 'gear' afaik and only rings fit in these slots. You can upgrade weapons for you and your party, but there's no customisation. Each member only gets a single weapon, including yourself, and you progressively upgrade them.
NOT the game I was expecting at all - it was so much more! I thought it was just a cute little farm simulator - which it is! - but WOW that story was amazing. Once the game gets going there are so many gut-punching twists that I didn't see coming. The characters are so charming that I can't help but feel a need to help them. The gameplay is smooth and engaging and intuitive, though like most games does take some getting used to. And most of all, the absolutely GORGEOUS food was more than enough for me to put hundreds of hours into this game in only a year!! LOVE this game, and so glad my friend recommended it to me otherwise I might never have found it.
Game refunded. Game does not display properly with 16:10 display (cuts off sides left and right). Search for fix only resulted in partial improvement, game simply doesn't display right with non-standard AR. -> no further motivation to experiment any longer and risk losing ability to refund. In addition, without tweaking .ini files, the game seems to run at 75% resolution - that's ridiculous on PC, especially given the low GPU demands that this game has. NOT RECOMMENDED - not even at a discount.
ストーリー重視のゲームが好きな人にはぜひやってほしい SFが好きな人にはもっとやってほしい
For 60 dollars game, this game is just lazy. Farming, not bad but boring for something that suppose to be an agriculture/farming game. Combat, ok but not that good either. It falls short comparing to all other FREE games I've played that involves both combat and farming. The surrounding map, boring and lack of personality and looks just like early 2000 jrpg map. Character customization, this is just stupid. The male character doesn't look even close to a male character (looks like female, im not even joking, not even androgynous, just a female). And what's up with the strange hip anatomy they got going on with every characters?? Story telling, awkward. I have some instances where I just felt like they have no idea how to effectively progress the story without it being awkward. For a PAID game, especially an EXPENSIVE one, I was expecting something more and not whatever this is. This is just a lazy game milking 60 dollars from poor players. I wish I have something good to say but this game gave me a very icky first impression once I entered the game., especially during the character customization and the opening scene. So tacky and lousy for a PAID game. Mind you, this game is released on 2022 and they still made the game looks like old harvest moon I played on PS2 back when I was a middle school student. Lazy, just lazy.
Game is over all half decent play wise. However, I have to say I don't recommend it due to forced agendas in a game. Male Characters come with unchangeable female hairstyle, feels like forced trans-agenda. Likewise, females have a hairstyle that, while feminine-ish are definitely more masculine leaning. Then there is the Non-Binary third gender option. Which just is fine, but supports the theory of them having an agenda here. I mean honestly... What happen to the days when a video game was just a video game? We don't need everything to be about agendas and politics. Can't you just let entertainment be entertainment? Bit ridiculous honestly. But yeah, overall don't recommend for forced agendas and the game is only semi-decent.
I finished the game and defeated the post game boss [spoiler] Selene [/spoiler] in an epic [strike] battle [/strike] picnic. The main dishes being grape juice, apple juice, and orange juice... Jokes aside, this game is truly hard carried by the art. The graphics are really beautiful. However, like most reviews, the core game loop of combat, farming, and story are all kinda mid. The story feels especially rushed and there are too many points where immersion breaks or the writing is terribly awkward. It happens enough times to feel like the game was rushed out. The majority of fighting enemies is standing in front of each other and trading hits. The only fun combat after 10 hours of playing mutual slap combat is when fighting bosses, because there are actually times you can dodge. You can't dodge most normal mobs's attacks. Combat feels extremely stiff and limited. Get this game on sale. There's no way this game deserves full price at $60.00. I wouldn't recommend this game. It's barely a 7/10 game. It's clear there was some love for the game, but unfortunately, I can't recommend what feels like a rushed game.
Interessante Gescichte, macht Spaß zu Spielen, das Farmen ist etwas eintönig aber ein toller Soundtrack! Strategiehilfe zum schnellen Level/Aufbau: Prioritäten: 1. Farmaufbau für konstantes Einkommen 2. Kochaufträge in den Städten im Gasthaus 3. Feenaufträge 4. Story/Geschichte fortsetzen WICHTIG: Kauft keine Tiere für die Stallungen zu früh, bevor eure Farm mindestens 6 Felderweiterung habt bzw ein konstantes Einkommen. Auch die (Stall-)Erweiterungen könnt ihr sein lassen bis ihr die wirklich für die Feenaufträufträge oder Achievments braucht. Die erzeugten Ressourcen sind außer fürs Kochen Nichts wert. Gemüseanbau: Startet mit Salat, dieser ist von den zu Anfangs verfügbaren Materialien am besten und kauft vom Erlös Farmerweiterungen und das saisonales hochwertigste Gemüse und baut Dies an, es lohnt sich. Für Essen und Ausdauer kocht ihr am Anfang nur den Pilzeintopf, die Zutaten finden sich direkt auf der Farm! Keine Kochzutaten oder angebaute Gemüse/Getreide/Obst weiterverarbeiten um diese zu verkaufen = kein Mehrgewinn, verkauft das Gemüse direkt nach der Ernte! Farmt Lokonüsse im Sumpfbiotop, bester Gesundheitsdrink bis ins Endgame. Später dann Mondfrucht. Nutz jedes angesparte Geld um die Felder zu erweitern. Mehr Platz, mehr Gemüse, mehr Gewinn. Lastet die Felder aus, dauernd, irgendwas ungenutzt lassen kostet Zeit und Geld und denkt an den Jahreszeitenwechsel/Silentium und erntet rechtzeitig die Felder leer. Ein Silentuim mit teuren Gemüse am Feld kann Einen ganz schön zurückwerfen. Weiteres folgt...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5M | 3.7K | 88% | $59.99 | |
| $4.2M | 2.5K | 64% | $34.99 | |
| $2M | 2.6K | 84% | $24.99 | |
| $859.7K | 4.8K | 79% | $7.99 | |
| $867.3K | 1.3K | 89% | $13.29 | |
| $16.3K | 42 | 57% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 5.6K | 96% | $14.99 | |
| $1.8M | 4.8K | 80% | $12.99 | |
| $1.8M | 25.1K | 97% | $2.99 | |
| $1.8M | 22.3K | 87% | $3.99 | |
| $1.8M | 3.3K | 87% | $12.49 | |
| $1.8M | 5.9K | 87% | $9.99 |