
Trek across beaches, the desert, and even a volcano in the latest entry into the long-running Harvest Moon series! The Harvest Goddess has gone missing, and it's up to you to help bring her back! Along the way, you'll come across cows, sheep, camels, and even reindeer!
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
o visual é bonito e o jogo é dinamico, com várias tarefas e eventos legais.
Boa jogabilidade, oportunidade de cultivar diferentes plantações com possibilidade de mutações, para quem é fã da serie harvest moon é uma boa medida.
it's enjoyable although the quests are repetitive. it's not that complicated to finish the whole story. cute and relaxing game. i love the graphics and background music is relaxing. definitely still room for improvement. also the bug need to be fixed at the halo-halo area near harvest goddess lives because it is easily get crashed many times the game.
GG
身为牧场物语系列和相应种田游戏的爱好者,我感觉我就是吃了一坨大的。全DLC打折还要一百多,简单上手4个小时,整体给我的感觉像是一部半成品。缺少很多东西,没有相应的提示,比如你刚开局坐落的第一个点左下角就有一块荒地,但没有任何提示或者剧情可以告诉你这里该怎么解锁。当我需要铁和铜制作厨房、化肥机的时候我也不知道去哪里能打到矿石。全篇想升级一下工具,找不到相应的对象来提示我去哪里可以升级。想要去做什么还要去找攻略,国内甚至还没有相应的攻略
6.5/10
Not bad. A bit linear, but I like the fact that we're finally having some actual family for the first time x3
Really enjoying this game, Tasks are reachable and story line is easy to follow and enjoyable to play. Played this in the 90's and there is always something new, I recommend this game to farming enthusiasts!
用电脑玩 结果什么都玩不到 键盘 还要自己一个个研究 就这样花了RM80
Okay. I've been playing this game for the last few days, trying to love it like I've loved many other games like this. I don't. And I think I can sum up the reasons why. 1) Storyline is so short and simple. I'm already 50% through the third town and I've only been playing 11 hours. And that is with me not rushing. I spend at least 1 season in each area before allowing me to move on to the next town. If I had rushed as soon as I could, I'd probably be in the 4th or 5th town by now. It has dumbed down the formula for this kind of game so much where it matters, which expanding on other areas unnecessarily. Which brings us to... 2) the weird mutating crops and changing ground plots and moving the house. All of these features could have been interesting if they weren't done so Poorly. The mutating crops are more annoying than anything when you're just trying to farm for a normal crop for a quest and Boom. Mutations. The multiple types of plot/ground types might have been interesting, but there's too much. Some of the plots are super tiny and in the middle of nowhere, making it a chore to visit to try for any specific crops. The moving house thing would be cool if the largest plots weren't, in general, so far away from the towns we're supposed to be traveling between. I am NOT moving my house to the desert area when the choice of plots is a huge hike to the town and massive, or tiny and STILL too far away from the desert town. Not to mention that stupid overheating debuff that drains stamina. 3) Travel in general in this game is a slog and a half. There's too much space between the significant areas, and you're forced to travel by foot A LOT even after you unlock the fast travel system (which has horrible travel points half the time anyway) because the only way to get seeds to start is by collecting from the mini sprites scattered around the map. So you spend so much time just running around collecting seeds so you can hopefully plant enough to unlock them from a vendor. 4) The towns themselves are PATHETIC. I've only seen the first three admittedly, but all of them have 4-5 tiny, sad little buildings with 4-5ish random NPCs that are actually named - 2 in each town are love interests, and 2 are shopkeeps... meaning you have 1-2ish random town NPCs with names. Plus all the buildings are near identical on the inside, so there's no real personality to any of them, aside from the love interests, who are themselves just super hallow with little personality to be interesting. There are other random NPCs you can talk to with names like "curious woman" or "Bright man" and that's it. 5) Things are locked behind the story line for no apparent reason. Why can I get my watering can and hoe upgraded, but not my fishing pole, axe, and hammer until much later? Why do I have to wait for 4 of the village tokens and 10% of the collection completion to get a bag that's not tiny? Just let me gather the materials and buy an upgrade from a blacksmith like every other game of this genre. Don't force me to make storyline progression to start enjoying the harvesting because no one wants to individually water 70 crops every single day. And when you upgrade the hoe and watering can, they STILL only hoe 1x3 plots and only hold less than 20 waterings.. It's so tedious just to get through the farm chores. 6) Storage in general is terrible. The tiny bag space is so bad for a game that pretty much requires you to travel and collect all these random seeds because its so hard to special hunt for seeds you actually want. They give you extra storage space in the house... kinda. But if you're a hoarder like me who likes to keep a bunch of things on me at all times and store even more extras, it's not nearly enough. And you can't put more than 99 of ANYTHING in the home storage. It doesn't just make a 2nd stack of the same material like literally every other game in existence in this genre of game. Loot Goblins beware. I am sure there's more reasons why I don't like this game, but those are the big factors. I'm just so disappointed to have wasted the money.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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