
Equipped with cutting-edge salvaging tech, carve & slice spaceships to recover valuable materials. Upgrade your gear to take on more lucrative contracts and pay your billion credits debt to LYNX Corp!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 3 → 4.43/day in the week after.
About



Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 19.4Kreviews | 90% | — | $27.2M |
| $39.99 | 2.1Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 939 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game hamstrung by hamfisted story and cringe dialoge
This is actually a great game. But the reason for the negative review is it appears the original devs sold the game to another company, and there has been nothing since then in the way of new content or gameplay. With the price remaining sort of high, I would only recommend this if it goes on sale, or if the new owners of the game actually plan on putting out new content/gameplay.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27.3M | 138K | 97% | $9.99 | |
| $27.3M | 46.2K | 85% | $29.99 | |
| $27.4M | 58.4K | 92% | $29.99 | |
| $27M | 19.6K | 87% | $59.99 | |
| $26.9M | 189.2K | 81% | $8.99 | |
| $27.5M | 45.7K | 94% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.3M | 5.6K | 75% | $23.99 | |
| $1.7M | 4.1K | 94% | $14.99 | |
| $1.3M | 1.5K | 83% | $24.99 | |
| $474.7K | 1.3K | 93% | $14.99 | |
| $257.1K | 2.2K | 79% | $4.99 | |
| $93.2K | 205 | 54% | $11.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 21 → 5.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Russian, Italian, Spanish - Spain, Portuguese - Brazil, Traditional Chinese*languages with full audio support
| $39.99 |
| 2Kratings |
| 76% |
| — |
| not modelled |
| $10.49−70% | 110ratings | 88% | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 944 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Warning: this can give you motion sickness if you are susceptible to that. Overall I enjoyed this game while playing, but I had to stop because it was making me sick. The constant rotation and movement in 3D space + lack of an up and down was not kind to my vestibular system. The room would spin IRL when I wasn't playing the game.
A conceptually brilliant game, but the gameplay is fairly repetitive. Maybe that's just my experience, or perhaps I simply didn't make it far enough to reach the more interesting levels, but the gameplay often feels like a monotonous routine. The game tries to make you feel like you're at work, and in that regard it succeeds, but work isn't exactly fun.
Классная игра, мне нравится возиться и разбирать кораблики, бесячие диалоги в режиме компании раздражают маленько, но жить можно.
DId I enjoy the game? Yes. Was I disappointed with the ending? Yes. I bought the game early on. I was expecting at one point when I got out of debt and got a ship I could go out and find derelict ships to salvage but that was just me being naive I guess. You never leave the ship yard despite having a ship to do so later in the game. Other than that it's a fun, chill game to waste some time on.
Просто великолепно Невозможно оторваться История тоже присуствует Постепенная прогрессия
I love this game so much, and I keep coming back to it over and over. It's a fantastic game to 'get in the zone' and just take apart ships. I constantly re-play the game, trying new strategies, or working to get the elusive 100% salvage. I can't wait to see what's next for this. Performance is very good on my older hardware.
[h1]Обзор на Hardspace: Shipbreaker [/h1][hr][/hr] [h2]Что мне понравилось:[/h2] [list] [*][i]Геймплей -[/i] резчик, который режет корабли в невесомости. И это занятие медитативно и увлекательно. А так же это уникальный геймплей, других похожих игр я не знаю. Присутствует разнообразие кораблей, растущая сложность, и новые возможности по мере роста прокачки. [*][i]Физика и разрушения -[/i] Очень атмосферная и погружающая физика невесомости, в которой ты реально можешь крутить во все 360 градусов. А разрушение выглядит эффектно и логично. [*][i]Сюжет -[/i] в начале он скорее фон, но чем дальше, тем большую роль он играет. Суть которого сводиться к борьбе бесправных рабочих за свои права, и это по мере продвижения становиться все более увлекательным. А сатира на корпорации, вызывает сначала смех, а потом осознание, что в нашем мире все то же самое. [*][i]Персонажи -[/i] Практически перед каждой сменой, идет диалог между коллегами, и постепенно ты привязываешься к ним. [*][i]Визуал -[/i] все красиво и графонисто, вопросов или нареканий не вызывает. [hr][/hr][/list] [h2]Что мне не понравилось:[/h2] [list] [*][i]Подача сюжета -[/i] сугубо через звонки, с иконкой, и такие же созвоны. Единственная катсцена только в конце игры. [*][i]Русская локализация -[/i] сделана коряво, текст выходит за рамки, субтитры перекрывают друг друга и т.д. [*][i]Смены по 15 минут -[/i] с одной стороны это работает на погружение, но по большей части вызывает лишь раздражение. [hr][/hr][/list] [h2]Итог:[/h2] Hardspace: Shipbreaker обладает неплохим сюжетом. Но главная изюминка игры это ее геймплей, уникальный, затягивающий и медитативный. Однозначно рекомендую к прохождению! [h2]Оценка:[/h2] [b]4 взрыва реактора из 5[/b]
Game is almost ok, but tends to be boring and physically exhausting. Yeah, you read it right. Moving, grappling and cutting is a pain, and you'll feel physically tired of having to correct every inch of movement. It's not like piloting a ship with Newtonian physics; it's way worse! Add this to the same visuals over and over, with pita NPCs whose stories and dialogues you can't skip, and there you go: an ok game at most, with an already known problem: the good ideas met a poor execution. This is MY OPINION, not the Almighty Truth.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.