
Equipped with cutting-edge salvaging tech, carve & slice spaceships to recover valuable materials. Upgrade your gear to take on more lucrative contracts and pay your billion credits debt to LYNX Corp!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 3 → 4.43/day in the week after.
About



Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 19.4Kreviews | 90% | — | $27.2M |
| $39.99 | 2.1Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 939 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The ship breaking is fun, very interesting, the tools are cool and the concept is great. But the story is so immersion breaking and annoying to deal with. Every few shifts you come back to the HAB, and you have to sit through multiple minutes of dialogue while staring at an unmoving screen, doing nothing, waiting for the game to progress. I get it, you want a story mode, you want there to be narrative to the progress. But IMO, put it in the background like the dialogue when you start a shift. I'm here to play the game, not stare at a terminal.
Gameplay is very samish, and the story is bad.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 21 → 5.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Russian, Italian, Spanish - Spain, Portuguese - Brazil, Traditional Chinese*languages with full audio support
| $39.99 |
| 2Kratings |
| 76% |
| — |
| not modelled |
| $10.49−70% | 110ratings | 88% | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 944 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game. Only unfortunate thing is that you can't skip the black, lesbian, union-friendly NPC's dialog.
For the love of god give us a way to skip the story.
The music makes the game great, could just play it for the music but the game is also very fulfilling
Loved the game when it was in early access, seemed like it was gonna be brutally hard and have difficult goals where you would need to develop real skill to make it through. When the story came out, it was VERY easy and the narrative was insufferable. It actually destroyed the game for me TBH, the mechanics where awesome but there is no real objective left to reach. Was gutted, could have sunk hundreds of hours into this but now no point.
horribly awful story with a superiority complex - i am supposed to feel bad for my "coworkers" who ive only known for a week and justify their rude behavior against people im supposed to hate for being corporate entities? its really bad satire of someone trying to critique capitalism without the proper experience to do so. but great mechanics
Poor controller support always gets a negative review So do un-skip-able cutscenes and dialogues
The play loop is very monotonous. The NPC chatter is annoying and the storyline is weak. No way to skip past the NPC chatter. Looks cool but after doing a few ships, it got old fast. At least the attempt at humor in this game was not as bad as Breathedge.
The game is really great. And has a super cool gameplay loop. It's something you can play, while watching some YouTube if you want. Or you can really get into it, and start maximizing your profit on every ship. Truly, it's really fun. The base story and atmosphere are great too. The game has a very reasonable premise, but isn't over explained. They nailed the setting perfectly. Unfortunately, after I hit rank 13, there were two things back to back. I got the rank "Journey Person." That's not what it is. It's Journeyman. Constantly trying to pull gender politics into everything bothers me. I just want to play fun games. It isn't fun to be constantly boiled in current politics. I'm an electrician. In the trades, the term is Journeyman. Don't change language to suit you. Use common language. Act with unity. Then immediately after, one of the female side characters talks about a girl she used to be into. Referenced them kissing, and alluded to potentially more. In separate instances, I don't mind. People can live their lives. And live them how they choose to. But I fear they will only lean more and more into bringing these topics up. I don't want game developers to put this stuff in games . Anyone who plays games, plays them to escape from the real world. I want fantasy and wonder. Not constant grounding to the nature of the real world. If the developers want to code this stuff in, that's fine. It's their choice. But it's just as much a choice of my own not to play their games. I hate doing this, I don't want this stuff to be topical. I can conform to standards, but there is no standard right now. Only competing ideologies. As such, in the midst of a culture war, it is the responsibility of everyone to quit being apathetic. Have an opinion, then let your voice be heard; Thus, may the strongest of wills persevere.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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