
Equipped with cutting-edge salvaging tech, carve & slice spaceships to recover valuable materials. Upgrade your gear to take on more lucrative contracts and pay your billion credits debt to LYNX Corp!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 620 reviews with recorded playtime.
Reviews
Themes across 617 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The other reviews make too much of the dialogue. It is annoying that they made it un-skippable, but you only end up waiting for it to end a few times, and never for all that long. I think literally two minutes is the worst case. A shame if you're replaying, but pretty easy to shrug off if you're going through for the first time. As for the gameplay itself, breaking down ships is a pretty interesting puzzle. Managing fuel, oxygen, and tethers is a little tedious at the start when they run out fast, but that does make upgrading your supplies a little more satisfying. There are some moments of frustration, especially managing depressurization (the panel you need is always broken) and safely removing reactors. But not too much to live with. Overall I do recommend this game, and I hope the developer uses these mechanics in a different concept later on.
Meh
good game, not too long, decent plot but also a great game loop
played this game for 15 hours first day i got it and my hand was stuck in the wasd position afterwards. great game
Excellent
Esta muy bien el juego, relajante y divertido, lo qee si mejoraria que, a veces cuando terminas de desguazar una nave la barra no se completa, y estas 2 turnos buscando una parte inexistente.
Very good game. Fun gameplay that can be either stressful or calming depending on the settings. Great to play with youtube on the side. The theme is definitely heavy handed which can be hit or miss but overall I enjoyed the story. Overall 8/10 would recommend.
Very immersive.
Core gameplay is addictive and entertaining. Stripping stuff from spaceships and sorting parts into correct categories, while navigating zero-g environment and avoiding the many hazards involved comes with a sense of satisfaction and job well done. The gameplay doesn't get boring too quickly, even though there are technically only [spoiler]4[/spoiler] base ship models, because of numerous ship variants and also tool upgrades. After everything is unlocked though, the game doesn't have much more to offer and the engagement level quickly drops. Mods have some potential to extend playtime but there's not too many of them. Shift timer is one of the more annoying aspects. Like having your work interrupted every 15 minutes and be forced to sit through 2 loading screens? This is this game's default difficulty level. Technically there's a ~500M fee for each day, but money doesn't really do anything. It feels like a clumsy way of triggering story monologues more frequently than the player would like to. All in all, a pretty pointless mechanic and I would recommend anyone to start the campaign on "easy mode", since the timer cannot be disabled mid-campaign. Another annoying thing is moving superheavy structures that cannot be moved with regular tools. The game has a tool for that - tethers - but unfortunately they are very weak and can't actually move heavy parts at all, even if you spam multiple ones, so they are useless. Fortunately, the physics engine can be exploited in this case - just grab any physics object and gently push against the large part. Slow, but gets the job done. Plot exists, but the player is not really a part of it, just passively listening to monologue after monologue, wordlessly doing their job like a good worker, while the NPCs are getting excited about worker rights and other such nonsense. It's worth noting that some monologues are unskippable and must be listened to while outside of main gameplay. This sucks. A pretty unique title, has some annoying issues, but the core gameplay is solid.
a weird interesting game. It's a pretty straightforward concept, you cut up ships and put the parts in the right bin while trying not to destroy valuable parts. It's just satisfying and chill, it's a repetitive loop but it's not mindless clicking it's like a methodical puzzle that wants to explode in your face if you cut the wrong thing. I started on regular mode with the shift timer and O2 drain, I ended up restarting on open shift though. I've never been a big survival-mechanics fan, survival busywork is more annoying than anything imo, so not having to deal with refilling my oxygen and not being forced to waste a few minutes heading to my bunk then back out to the ship again just makes the whole game more enjoyable for me (and easier to lose track of time). Other consumables still need to be refilled and tools still lose durability over time. gotta say, though, new player onboarding is really rough. The opening narrative(?) that you have to sit through is basically a slideshow. Then you just sort of look at the UI for a while. The UI is, like, fine, but it's not great and it lacks nice touches of animation and sound. Then you finally get to start, and the first tutorial ship is so barebones I was actually thinking "what? this is it?" and just forced myself to get through it. It's worth getting past the first ~hour, once more mechanics get introduced and the training wheels come off it's really cool.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, French, German, Simplified Chinese, Russian, Italian, Spanish - Spain, Portuguese - Brazil, Traditional Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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