
Equipped with cutting-edge salvaging tech, carve & slice spaceships to recover valuable materials. Upgrade your gear to take on more lucrative contracts and pay your billion credits debt to LYNX Corp!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 3 → 4.43/day in the week after.
About



Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 22.4Kreviews | 89% | — | $27.2M |
| $39.99 | 2.1Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 943 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super solid experience with more heart that I expected, fun, with puzzle work that largely makes sense. Zero g controls are probably the best and feel rewarding to master.
Therapeutic in a weird way. Though, I have to say I'm still a bit confused as to how properly deconstruct the ships but I suppose that can be easily remedied by looking at a guide or messing around with it for a few more hours. But like it just to turn my brain off for a few moments. Personally, I don't find the story part of the game intriguing but I can see why they implemented it so it doesn't feel like you're playing in a void.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 21 → 5.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Russian, Italian, Spanish - Spain, Portuguese - Brazil, Traditional Chinese*languages with full audio support
| $39.99 |
| 2Kratings |
| 76% |
| — |
| not modelled |
| $10.49−70% | 110ratings | 88% | — | not modelled |
| $34.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 948 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm so ready to serve our industrial overlords
Hardspace: Shipbreaker is a unique take on the job sim genre of game, combining the sci-fi premise of interstellar travel, flash cloning, and gravity guns with the mundanity of corporate quotas and debt. Each ship presents a puzzle to be solved, either due to the often asinine layout of critical infrastructure, or the question of how to physically transport the parts to various recyclers. These questions become pleasantly more complex as more hazards, ship types, and tools become available to you. However there is a slight lull in the progression due to a need to fill out your equipment upgrades, creating a situation at the beginning where tools feel terrible to use. The game also has issues with stuttering, and some sticker objectives are bugged, namely the ghost ship helmets one. I believe this is more than made up for by continuously engaging puzzles and a well paced narrative of class consciousness.
Good but: Game has a long onboarding of unskippable texts and also frequently have many long unskippable dialogs through the game.
Very nice game. loved the lore
Extremely fun gameplay loop, the story is engaging. Breaking ships is both complex enough to keep you engaged and simple enough to not require engineering degrees to do it. Very much recommend and hopefully for their next game
I've played through Hardspace: Shipbreaker's campaign twice now and both times felt a strange sense of satisfaction. Yes, it's tricky at times. Yes, it's a lot of repetition and doesn't always make logical sense why things aren't splitting apart the way you thought it would, but it's more a puzzle than anything else. And for that it's a relaxing, calm and enjoyable activity that doesn't require too much thinking of you if you've broken the said type of ship enough times. The story is more one you follow than one you can shape. I know that's something some find annoying, but the story itself is not a bad one. There was some real-life inspiration for this game and it's a nice way of both providing entertainment while raising awareness. If you're looking for a super challenging puzzle-like game, this one might not be for you. For me though, I really hope to see an equivalent of this one day that I can enjoy as much as I did this game.
Relaxing and motivating game (next level for my grapple, please ;-)
Very fun game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.3M | 5.6K | 75% | $23.99 | |
| $1.7M | 4.1K | 94% | $14.99 | |
| $1.3M | 1.5K | 83% | $24.99 | |
| $474.7K | 1.3K | 93% | $14.99 | |
| $208.3K | 1.8K | 79% | $4.99 | |
| $93.2K | 205 | 54% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27.3M | 138K | 97% | $9.99 | |
| $27.5M | 29.5K | 72% | $29.99 | |
| $27M | 19.6K | 87% | $59.99 | |
| $26.9M | 189.3K | 81% | $8.99 | |
| $27.6M | 31K | 86% | $39.99 | |
| $27.6M | 53.7K | 69% | $11.99 |