
Equipped with cutting-edge salvaging tech, carve & slice spaceships to recover valuable materials. Upgrade your gear to take on more lucrative contracts and pay your billion credits debt to LYNX Corp!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 3 → 4.43/day in the week after.
About



Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 22.4Kreviews | 89% | — | $27.2M |
| $39.99 | 2.1Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 943 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 7/10: A good time but not a long time [/h1] Hardspace Shipbreaker is a game about, primarily, protocols. You're introduced to new components, hazards and tasks at a relaxed pace where the game expects you to build up your own protocols once you've absorbed the information you're given. What steps can you skip when salvaging a Class II Reactor? In which order should you dismantle the Light Cargo Mackerel, or the Javelin Tanker and which parts should you prioritize or ignore depending on their salvage value? These are the questions you ask yourself and iterate upon as you progress through the hazard classes and job ranks. You're encouraged to experiment, to try and finish a salvage job faster next time or maximize your salvage value with less effort. If you mess up, even a reactor explosion will not wipe out the whole ship but only about 1/3rd of the total possible value. This tug-of-war between slow-paced methodical gameplay and frantic "speedrunning" of runs makes for a compelling gameplay loop and frequent upgrade opportunities keep things fresh for a while. Unfortunately, the game loses steam after a while. The demo charges didn't make as much of an impact in my gameplay as I expected, to the point where I actually forgot about them. Coolant Stuff and Radiation are absolutely negligible and "Ghost Ships" are barely novel enough to call themselves a gameplay twist. Towards the end, I was actively taking easier salvage jobs to farm Upgrade Tokens and Rank XP where the only real threat towards my profit margin was the backscatter of my point cutter somehow clipping a single pixel of a fuel tank, which is annoying but also only wipes out half a million dollars on average. Sigh and move on. Story is serviceable. I enjoyed the characters and their chatter (judging from other reviews I'm in the minority there), but the game doesn't take any risks with it, going for a classic futuristic space-industrial dystopia that puts you in the shoes of an indentured worker who helps kickstart the worker's uprising. The humor in the AI Control voicelines and the flavor text was a plus. The final act of the game is a non-committal mess though, where they go through the "Oh no, one of your Co-Workers just died... just kidding, they're back." Nothing bad happens in the game ever (if you look past getting "technically" enslaved and potentially dying in multiple clone bodies) and the "inspirational unionization and workers uprising" story falls flat when not only nothing is sacrificed, but everything turns around into a saccharine fairytale ending. I wish it were not so, but such efforts rarely happen without bloodshed. SFX are good and really sell the industrial scrapyard in a vacuum vibe. The music is good too, but there is no variation, which I really don't understand. Make me pay money to my employer for a radio station rental fee, so I can select different soundtracks! I had a good time with this game, albeit with some misgivings. Not sure if I would recommend it at full price, but if you can get it at a discount, grab it!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 21 → 5.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Russian, Italian, Spanish - Spain, Portuguese - Brazil, Traditional Chinese*languages with full audio support
| $39.99 |
| 2Kratings |
| 76% |
| — |
| not modelled |
| $10.49−70% | 110ratings | 88% | — | not modelled |
| $34.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 948 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
log in, break ship, money. 10/10
Immensely satisfying, doesn't outstay its welcome
Game is awesome. Such a chill work sim space game. Works pretty well on Steam Deck too (hovering around 60fps mid-ish settings). If a sequel is in the works it needs two things: 1) Native VR support. 2) Local split screen and online co-op. IT NEEDS CO-OP.
Precarización laboral, mala paga y un ambiente peligroso, como en la vida real solo que sin poder trabajar en el espacio
God I love being in debt.
The best physics-based game since Garry's Mod
I should have started playing this ages ago. It's a 10/10.
Świetna gra o rozmontowywaniu statków. Daje mega satysfakcję.
I give this game a rank B (70-80%) GOOD game - give it a chance See my profile for more details about my reviews. [b]Full review[/b] available on [b][url=https://www.youtube.com/watch?v=wKg6_biaG-0&t=28s]video here[/url][/b] [b]Hem & Watch[/b] is on [b][url=https://www.twitch.tv/hemandwatch]Twitch[/url][/b] and [b][url=https://www.youtube.com/@hemandwatch]YouTube[/url][/b]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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