
When a tragic turn of events sets one man down a path of supernatural chaos and revenge, he must brutally hunt down all those who wronged him. Fight and survive through 8 unique story-based scenarios, and try your hand at 40 individually designed turn-based combat missions
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Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
TL;DR: An atmospheric adventure game with a sprinkle of tactical combat. What you expect: XCom in the Wild West What you get: A surprisingly atmospheric supernatural adventure story with added XCom lite combat encounters. Most of the game is narrative and choices of questionable impact, but the scenarios are short and there are no take-backs except when you start a scenario over, so choices still feel impactful. Most of this, I suspect, is illusion by the game. I'm on the more defensive and conservative side, so I often chose not to do a stupid thing that was high risc unknown reward, and thus I cannot say this with certainty, but I believe that the game will not outright kill any characters for your stupidity - you just accumulate injuries that you oftentimes can avert by paying some kind of doctor a bit of money. Almost everyone you play is at least morally grey, if not outright unhinged, but the tone is consistent and the game doesn't do anything to glorify whatever atrocity you are committing at the moment. Also most scenarios have a unique mechanic on the map that makes them work slightly differently (not so much that you are playing a different game, but enough to shake things up a bit) The combat is a nice break up of the narrativ part, but clearly it's not the main focus. It's not that challenging (on normal, I don't think I have it in me to see what hard mode is like), but encouncters are generally over quickly and even if you mess up they are so short that simply restarting them is not an issue, even without any saves. That being said, it is functional, there are enough tactical elements to give you options and I can't even say why it doesn't really feel like XCom when it is so clearly emulating it. Hard West is also not very long, but for the asking price I think it's fair. On the negativ side: The game started to drag somwhere in scenario 2 of the second campaign. Nothing really changed, but I think that is when the game loop stopped working for me. Since I have a habit of never finishing games that I put down for any significant length of time I powered through anyway, but in the end I didn't finish the "find the city of gold" scenario, because you can soft lock yourself in that one and I really don't want to start over. Chance based encounters where you can't do anything except hope that this time it'll work are not cool.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian*languages with full audio support
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its not a bad game, it isnt good either. the aesthetics are fine, why i bough the game, but the gameplay is boring and repetitive. its not a cohesive story, just a bunch of jumbled arcs that feel too short, i cant invest in anything to who im playing or their story. i like the supernatural aspect, it just feels like an empty game in the end
artstyle is awesome, its a good strategy game with xcom syle topdown and gameplay. The combat is fun with the luck system, the cards, richoet. The ONLY problem i have with it is when enemies bug out randomly (sit on a tile and tweak out) and won't end their turn. It's really annoying and kind of ruins the whole game for me. Fights which shouldn't take that long take forever because I have to constantly reload the save and they STILL bug out. I might update my review if this changes But please fix the models tweaking out mid combat. I repeat NOT a bad game just a really awful bug that plagues the gameplay. (the true evil west) Edit: If you turn on V-sync it fixes the problem DO THIS IF NPCS/CHARACTERS STUTTER
Неполированный продукт Вот каким прилагательным возможно описать данную игру. Я наиграл в нее за все 9 часов и прошел 3 миссии на самом высоком уровне сложности со всеми включенными модификаторами. К сожалению, это не – xcom, что дало бы этой игре второе дыхание.
Getting Stuck multiple times at 1 spot is pretty annoying. Love the Art and Game itself but this bug makes it Impossible to play.
Враги постоянно подвисают, а порой виснут намертво, из-за чего приходится перезапускать бой раз за разом. Интерфейс кривой, местный сюжет вроде пытается казаться интересным в рамках сеттинга, но все равно не спасает. Никому не могу порекомендовать, единственное что сколько-то понравилось - разнообразие оружие. В любой другой игре по Дикому Западу было бы интересно увидеть нечто подобное, но здесь это не спасает ситуацию.
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Buy on discount/ 10 There is a lot to love about the idea of the game, but its cut pretty short and the combat feels like replaying the same equation rather than adapting. Good start, just needs a bit more to be a great game
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不开垂直同步大概率会出现敌人移动到终点卡着抽搐的情况,还有概率会一直卡着,只能重新开始。 大地图文本显示有bug,不确定是不是汉化补丁的原因。 一个战棋没有SL,只能说拉完了,局内走错出事只能重开,大地图内也不能SL,错过隐藏只能重开一章。 战斗非常拖沓,裸人物命中率撑死五六十,算上卡牌、饰品、buff,打掩体后的敌人也很困难,就算打中了,打半掩体和全掩体后的敌人伤害是限死的,本质上只能绕边。遇到绕边比较困难或不能绕边的情况,要互相刮痧挂很长一段时间。 有一说一,卡牌的combo最好用的感觉是加移动和加命中的,同花顺只加1点伤害1点血量,拉完了。 道具栏只有2个,补给受限。而且这游戏选完配装进图,即使重新开始也都是进图后,不能重新有针对性配装,想换装备只能重打章节。 各章节故事相对独立,到最后一章人物会和,还有多结局是我没想到的。
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