
Hard West 2 is a journey to the heart of darkness in the American West. Take control of a supernatural posse and catch the mysterious Ghost Train. Outsmart, outcheat and outgun your enemies in this turn-based tactics game set in a Wild West world where nothing is as it seems.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
小品战棋游戏,剧情很短,连杀的机制比较有趣,战斗策略不算深,主要就是思考如何通过连杀来续上回合,箱庭探索聊胜于无,还没爽完就结束了,总的来说是一款不错的战棋代餐。
Nice turn based game but 2 short.
Hard but fair, not a fan of rework luck system.
Great graphics, fun battles, interesting story and characters.
lun des meilleur game play du genre
good game i hope they give new game +
tres bon jeux
Good idea, but very poor execution. Honestly, u have all the fundamentals of a good tactical game, EVEN THO the UI is so useless (no attack range indicator in a game with 18 tiles range, you'd be counting ♥♥♥♥ every turn on max difficulty). However, one thing ruined it for anyone who's got half a brain: No 100% hit rate, in a game where you got extremely limited turn count, PLUS multiple side objective(sometimes revealed half way) per stage. 1. Artificial difficulty introduced by 91% hit rate In this game, when you kill an enemy, you got all action points refilled. So the tactic relies on: Teammates soften up enemies to kill threshold, your damage dealer move to flank, kill, lank again, kill again. And in such a game, the stupid designer decided to make the supposedly 100% hit rate(open field, gun in enemy face) a 91-95% hit rate. What is that? that's a ton of S/L if u want to enjoy the game. Otherise, your dps kill streak miss and stand still in open ground -- instant kill it is, since enemy easily deals 18 dmg per hit on the first stage (when you do 5/6 most of times). 2. The game will be lost if you don't meet the turn count, and it's very very strict. For the FIRST level, you got 4 turns, to clear 9 starting enemy on turn one, clear the roof top 2 snipers and half the enemy in church(4 - 5 to win enuff time) on turn two, and kill the boss on turn three. And probably waste one turn in moving towards enemy (the church is an entire turn's move range away). Therefore: You CANNOT waste a single step, yet your hit rate is not 100%. Go figure that. 3. Side-quest that spawns half mission They don't even tell you all quest objectives, and only reveal it during the fight -- SO, you have to REMEMBER it by trial and error, then replay the whole stage. I severely don't know how the whole industry is devolving to a point where no one understand statistics/math. Just do a simple calculation okey? 90% seems very high, but for a perfectly steup 3-men kill streak(the minimum in need per turn in this game), there's only 73% chance you can land it. Meaning that, for every 100 player, 1/3 of them need to reload and try again. Otherwise they waste a turn and can't finish the stage in time. Think about it, the designer is like so brain-dead, he thinks it's a fair challenge that u have to: 1. Reload game to land reliable kill-streak, 2. Arbitarily losing the game with a turn count in his mind, FOR EVERY STAGE! 3. Replay stages just to remember the objectives, that he could have simply just disclosed. Conclusion: You have no talent, no brain, and no dignity, go ♥♥♥♥ urself and do some other jobs. Thanks a lot.
Бледная тень первой части. Первый Hard West затягивал своей атмосферой, проработанными сюжетом и персонажами. Здесь все идет через хиханьки-хаханьки, плоский юмор и разбавлено бездушными болванчиками-компаньонами. Возникло ощущение, что авторов кое-как хватило на первые полторы главы повествования, а потом совсем закончились силы. В общем, я вторую часть Hard West не рекомендую.
во что и зачем я играл? самые бесполезно проведенные 12 часов за пк.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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