
This is a difficult platform jumping meta-type game. The higher you jump, the higher you bounce. Such a simple concept. However, it extends to very complex gameplay and a high level of technical depth. You need to be extremely focused to play it well. Come and give it a try!
Modeled estimate, not a reported figure. How we estimate →
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About
It’s a pixel art platformer with a lo-fi aesthetic.
Immerse yourself in a nostalgic, Y2K-style scene, playing a pogo-stick game in the rain.
Experience the most “pure” funnly, and let it heal your spirit.
Some players say that this kind of rage game is only played by streamers for their live audiences.
But my original idea for making this game actually came from a few years ago when I was learning how to swim.
I realized that when you’ve just learned to swim, you have to be completely focused.
This state of total concentration—born from the fear of choking and the need to maintain balance—is itself a huge source of fun.
In this noisy era, focus has become a luxury.
The game’s controls are simple. Hold down the spacebar when falling, release it when rising.
Sounds easy, but I faced the same dilemma as the creator of Getting Over It.
I couldn’t make the controls simple.
Learning a new, counterintuitive control scheme is hard.
The difficulty, the satisfaction, and the level design that comes with it—
It feels like it already existed somewhere, like it’s part of the rules of the universe.
I just happened to discover it and tried to dig it out in its entirety.
The gameplay emerged naturally; it wasn’t something I designed.
Even as the i am creator, now so Skilled with it,
if I don’t play with full focus, I still get utterly destroyed.
Games like this often don’t have much replay value after the first playthrough, except for speedrunners.
I wanted to change that.
To keep the excitement of the first playthrough alive when revisiting the game,
I added a coin collection mechanic. A fall from too high will make you lose all your coins.
This means if you want to take your coins all the way to the top to double them, you can’t afford a single major mistake!
So, I’ve upgraded this kind of game. I’ve completed it.
It’s right there now—this gameplay has been realized.
The simple logic of “the higher you jump, the higher you bounce”—
A fantasy that once only existed in my mind has now been brought to life.
That game is out there now, ready to be played!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Reviews
At first, the difficulty felt brutal. But once the mechanics clicked, it became strangely therapeutic. Getting a perfect launch feels incredibly satisfying. I still remember clearing the Prison level for the first time—my hands were literally shaking from the adrenaline. I lost count of how many times I cursed at my screen before it finally clicked. Unlike Jump King or Getting Over It, the game doesn't end when you beat it. The coin mechanic adds insane replay value. But here's the catch: to double your loot, you can't afford mistakes. The pressure of that 'big gamble' brings the thrill right back. And when you mess up and spill coins everywhere? It’s tragic, chaotic, and absolutely hilarious. Highly recommended if you want a rage game that actually rewards your skill.
有中文 有成就 [spoiler]需要按住空格 很累手 弹跳高度难以捉摸[/spoiler]
[h1] 弹簧杆跳上月球[/h1] [h2] 在折磨中寻找平衡的硬核挑战 [/h2] [h2] 游戏推荐指数:★★★★★☆☆☆☆☆[/h2] [h3]【游戏简介】玩家将操控角色借助独特的弹簧杆,在山洞、平原等多样化场景中展开跳跃冒险。游戏以高难度的物理操控为核心,融合了平台跳跃与隐藏关卡探索元素,每一次跳跃都需要精准把控蓄力与角度,在不断试错中突破障碍。[/h3] [b][olist] [*] 游戏类型:平台跳跃 物理挑战 隐藏关卡 硬核 [*] 游戏剧情简介:无复杂剧情,主角想通过弹簧杆跳到月球上面去。聚焦于通过弹簧杆征服各类地形的纯粹挑战。玩家需在高低错落的场景中克服物理限制,收集金币并解锁隐藏关卡,体验从屡屡失败到行云流水的成就感。 [/olist][/b] [h3]【游戏玩法】[/h3] [u] 本作玩法是 物理操控 + 平台跳跃 的玩法。[/u] [b][olist] [*]核心操控:通过按键蓄力控制弹簧杆跳跃高度,搭配身体左右摇动调整方向,利用物理引擎实现精准落点。 [*] 探索部分:在场景中寻找隐藏关卡入口,收集金币解锁道具。 [*] 挑战部分:高难度关卡设计要求玩家反复试错,掌握弹簧杆的弹性规律以突破障碍。 [/olist][/b] [h3]【游戏优点】[/h3] [b][olist] [*] 物理机制独特:弹簧杆的弹力反馈与场景互动充满巧思,熟练后能体验到行云流水的操作快感。 [*] 关卡设计精妙:隐藏关卡与道具解锁机制激励探索,过关后的成就感极强。 [*]像素风格细节到位:不同场景的环境特色鲜明,弹簧杆落地的金属碰撞音效增强沉浸感。 [/olist][/b] [h3]【游戏缺陷】[/h3] [b][olist] [*] 操控体验极差:无论键鼠还是手柄,蓄力跳跃的手感都十分僵硬,难以精准控制。 [*] 难度曲线陡峭:过度依赖试错,部分关卡因物理反馈不稳定导致挫败感爆棚。 [/olist][/b] [h3]【改进建议】[/h3] [b][olist] [*]优化物理操控手感,降低蓄力与跳跃的延迟感,提升操作容错率。 [*]设置难度梯度,为新手提供辅助模式(如降低蓄力敏感度)。 [/olist][/b] [h3]【游戏总结】[/h3] 作为一款偏小众的硬核跳跃游戏,它完美继承了《掘地求生》的 “折磨美学”,却凭借弹簧杆的独特设定打出了差异化。 硬玩了几个小时,依旧难以适应,完全不能掌握操作手感,第一关都没过去(可惜了后面的关卡)。尽管操控僵硬和键位问题让人抓狂,但当熟练掌握弹力规律、在悬崖间划出完美弧线时,那种征服感无可替代。适合享受挑战自我的硬核玩家,若你对高难度操作零容忍,建议谨慎尝试。 最大的建议:降低蓄力跳跃难度!
很难,适合那些挑战自我,追求强度的玩家。
暂时玩了10小时,整体难度不高,以前玩锤子一直在第一关地下,玩这个打气筒基本能玩到上面去一点,过关成就满满,部分关卡设计巧妙,玩起来比较折磨,折磨是折磨,可生活不就是这样吗?5星推荐
游戏类似掘地求生(坐锅里抡大锤的)但是加入了自己特色,你将通过按键操控跳跳杆前进,刚上手可能比较难甚至折磨,但是当你熟练后你将在独特的物理引擎中来去自如 此外游戏中还有隐藏关卡等待玩家探索,通过一些苦难关卡后将获得强力道具!!!
[h2]大起大落[/h2] 本作虽然也属于究极折磨类型的游戏,但不同于像是跳跃之王那样通过自身弹跳能力,还有自己身体的碰撞在墙壁之间进行反弹等高难度的操作。亦或者是掘地求生那种通过工具摆动,来让撬动自身移动。我们是用了一种很有趣的工具,那就是弹簧杆。通过这个我们可以掌握跳跃的高度,随着有规律的蓄力释放甚至能跳出比自己身高多出数倍的高度,再搭配上身体的左右摇动可以控制左右。以上就是本作的全部操作,但就是越看似简单的操作,只有自己真正体验过后才能明白其中的折磨。 [h2]弹弹弹,弹簧的神[/h2] 整体虽是采用了像素风格,但是细节上的处理却丝毫没有马虎,山洞,平原等不同场景都有自己的特点,像是在山洞里跳跃,每一次弹簧杆落地的时候,金属与大地碰撞的声音不断地在耳边回荡,旋转的农场风车可以借助叶片跳跃到更高的地方。 这里的弹簧杆还有一个很奇妙的特性,一般来说我们一个不小心从高处掉下来就上不去了,只能重新攀爬。但在本作面对这种情况是有机会进行补救的,甚至有的地方就是要让我们向下跳跃挤压弹簧,弹簧在高速挤压下都产生了电流的特效,电流还会根据压缩距离呈现出不同颜色,这样所能获得的弹力高度甚至超过了原本的位置。注意也不能太高,不然裤兜里辛辛苦苦攒的金币就全散出来来了。 [h2]总结[/h2] 一款让我又爱又恨的平台跳跃小游戏,像素的画面表现虽说并不突出但是已经足够,每次的尝试都是丰富不断地练习,当想要十分流畅,一遍过这样还是差了许多。这款游戏让我懂得了稳健才是最重要的,非常适合喜欢挑战的玩家尝试,来一场跳跃的冒险。 [quote]关注鉴赏组[url=https://store.steampowered.com/curator/36857896]凌动中国鉴赏协会 [/url] 加入steam组:[url=https://steamcommunity.com/groups/5201314yongbufenli]凌动中国鉴赏协会[/url]:当'特别好评'沦为营销,我们用电竞级的较真重建鉴赏坐标系。[/quote]
偏小众的游戏 游戏难度较高,需要玩家不断的试错从头来过,能感受到作者的巧思与恶意 希望后续能增添更改键位的功能,空格跳跃按多了确实会很累
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Concurrent players on Steam, sampled daily since tracking started.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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