
Explore the abandoned remains and uncover the dark secrets of Mort Grisly's HappyFunland theme park, Home of Randy Rodent! A darkly comedic VR horror experience where the fun never dies!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I mean it makes sense that wildly flailing your arms as fast and randomly as you can is the best defense against drop babies. /I lost my save. I'm not going back.
Happy Funland ist für mich gleichzeitig das beste und das schlechteste VR-Spiel, das ich je gespielt habe! Atmosphärisch ist es DER Wahnsinn. Die Horror-Jahrmarkt-Kulisse, die Farben, die Enge, die Soundkulisse, dieses Gefühl, wirklich nachts allein in einem verfallenen Vergnügungspark herumzulaufen – das ist VR auf absolutem Peak-Niveau. Und die Rollercoaster-Sektionen? Komplett irre. Ich habe selten ein VR-Erlebnis gehabt, das mich so stark mitgerissen hat. Trotz leichter Übelkeit habe ich über 2,5 Stunden am Stück gespielt, einfach weil diese Abschnitte so genial waren, dass ich nicht aufhören konnte. Und gleichzeitig ist das Spiel technisch eine Vollkatastrophe. Das Kampfsystem fühlt sich an, als hätte man in der Beta vergessen, es zu ersetzen: Irgendeinen Schläger ins Gesicht halten, ganz leicht am Handgelenk wackeln – Kopf explodiert. Das wirkt eher wie ein Unfall als wie ein Feature. Auch manche Minigames wirken völlig deplatziert und halbgar. Aber – und das ist der Punkt – die Atmosphäre trägt das alles. Wenn Happy Funland tut, was es wirklich gut kann, liefert es Momente, die man in VR sonst nirgends bekommt. Es ist kreativ, unberechenbar, total immersiv und an manchen Stellen richtig brillant. Wenn man bereit ist, über die technischen Schwächen hinwegzusehen, erlebt man hier eines der intensivsten VR-Horror-Erlebnisse überhaupt. Und genau deswegen bekommt es von mir einen klaren Daumen hoch.
I do not like the controls. It is a standard to be able to pick up items on the floor by using motion contollers only.
Completed the game with 70% achievements. A super duper fun carnival vr game with so many fun spooky roller coaster rides with silly combat and enemies. Wonderful and colorful carnival levels and a really cool experience!
Le jeu est très incomplet, roule en mode plein écran, n'a pas de son sauf si la fenêtre est active et a des problème de contrôle. Pour les téméraire qui veulent tout de même l'essayé, ajouter -windowed dans les option de demmarage. SURTOUT si vous utiliser un casque avec fils.
the physics are so good. one time i was playing one of the mini golf levels and i got the ball out of bounds and unable to get it back in causing the game to break and unable to progress. 10/10 physics
Por juegos como este amo al VR, la direccion artistica es extraordinaria, hay partes que por los graficos parecen un triple A, las secuencias que aqui vas a vivir son extraordinarias, muy hermoso y lleno de humor, los primeros minutos son un poco lentos pero ten por seguro que se pone mejor a cada paso... no te dejes llevar por las reseñas negativas, hay momentos que esta al nivel de Allix o de lo mejor de Meta (oculus). Algunos bugs, pero nada extraordinario, se podria mejorar el combate y algunas interacciones con los mandos de valve index. Lo pague a precio completo esperando diversion y recibi momentos inolvidables, el parque luce fenomenal. Mejor que Bendi and the Ink machinne.
Index controllers do not work - and hands are totally misaligned. The game was never tested with the Index. Then I tried the Rift CV1 - but with Index connected, I can only use CV1 if the game supports native Oculus drivers or OpenXR - turns out this game only supports native SteamVR drivers, which causes a massive 25 - 40 % performance reduction for users of Meta hmds. A really stupid choice of drivers - but goes with the even more stupid decision of not supporting Index controllers. The game is playable using custom binding for the Index, but normal users cannot be expected to know how to find and activate custom Index bindings. And probably do not read my review - so devs need to fix this. Furthermore there are no graphics settings, but graphics do look fine - there are realtime lighting and some dynamic shadows. Texture res and poly count are fine. Performance is great - even forcing Index res 300%. The most annoying thing is the controller-oriented movement - I cannot use head-oriented locomotion. So devs: 1) Support the Index controllers. 2) Make sure Meta users can use OpenXR or native Oculus drivers 3) Add an option for head-oriented movement 4) Consider adding settings for graphics Then I just might be able to enjoy this still somewhat lackluster game.
Excellente surprise ! J'adore cette ambiance. Je le recommande.
I bought this at full price and I'am glad I did. I hope i supported the creators of this game. If you always wanted to be an urban explore and go to a park this is for you. I have not finished it yet it is easy i will finish it today. I will play it again because its just fun walking around seeing everything. I heard a lot of people hatting on this game. I would also agree with them saying physics are bad no smooth turning. Well they fixed the turning aspect of it. It has a few problem that i have yet to see. I am just having fun playing this stupid thing. I often think what really is the best vr game we have some say alyx i think its no mans sky. Bone works Bone lab are held as the as well. Yet they have some broken physics. I enjoy the fact that they stab the other big fat rat so much. Yet what do I know I think No mans sky it the best. Feel free to hate on me. I hate me too.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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