
A chaotic fast-paced top down shooter in a procedural generated arena with a unique neon style!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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The game is good, if you want to have some quick fun and you like bullet hell's I would recommend this game. I think there are a few draw backs though, there is not a big variety of enemies to fight at least not at the beginning of the game, the enemies very between size which can get annoying because you have to run into one of the enemies and take damage to kill it if you don't upgrade your range. There is only one song that plays at the start of the game that plays and that's the song in the video up above. That is pretty much what I had to say about this game, I would like a "damage" or "health" stat but I guess you get stronger and your hp resets when you beat a level, which brings me to my next point. I do like how you can choose to go to the level you died on and try and beat it again but I think that also kinda takes some of the fun away from the game. and if you actually read all of that good for you, I had this game on my wish list waiting for it to come out on steam, I love the neon style and the enemies are also neon. In general the game is fun and I think its worth the 5 dollars or how ever much you paid for it or if you get the game for free even better. sorry for grammar/spelling mistakes but I don't care enough to fix it, goodbye good sir:3 edit: I wont usually edit my reviews but I thought this would be a pretty important thing to mention, you might need a pretty beefy computer//laptop to play this game as I was using a Nitro 5 gaming laptop which is roughly 900$ or so, and my computer was still FUMING of course if you have a good desktop setup then it shouldn't be a problem.
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Concurrent players on Steam, sampled daily since tracking started.
Oyun güzel, biraz eğlenmek istiyorsanız ve kurşun cehennemini seviyorsanız bu oyunu tavsiye ederim. Yine de birkaç dezavantajı olduğunu düşünüyorum, en azından oyunun başında savaşılacak çok fazla düşman çeşidi yok, düşmanlar çok farklı boyutlara sahip, bu da sinir bozucu olabiliyor çünkü düşmanlardan biriyle karşılaşmanız gerekiyor ve Menzilinizi yükseltmezseniz onu öldürmek için hasar alın. Oyunun başında çalan tek şarkı var, o da yukarıdaki videodaki şarkı. Bu oyun hakkında söyleyeceklerim hemen hemen bu kadar, "hasar" veya "sağlık" istatistiği isterdim ama sanırım bir seviyeyi geçtiğinizde güçleniyorsunuz ve hp'niz sıfırlanıyor, bu da beni bir sonraki noktaya getiriyor. Öldüğünüz seviyeye gitmeyi ve onu tekrar yenmeyi nasıl seçebileceğinizi seviyorum ama bence bu aynı zamanda oyunun eğlencesinin bir kısmını da alıp götürüyor.
"Haos" is a weak ripoff of Asteroids/SpaceWar!, trying to ape the success of "indie" garbage like Geometry Wars without considering Geometry Wars already exists (and, unsurprisingly, this inferior rip-off failed incredibly hard on Steam Direct). What do you do in the game? Very poorly done top down arcade Asteroids-like shooting. This comes across as something unambitious and "simple" in terms of implementation and technical quality and depth, more like a game dev tutorial or an experiment. It’s a classic case of a developer prioritizing the low effort needed to get a game listed on Steam over the actual delivery of a technically sound or compelling product. Whatever is needed to hammer out something "good" enough for Steam Direct self-publishing. The graphics here are particularly awful, hideously lazy, ugly looking minimalist "neon" crap, so bad that it actually stands out as one of the worst looking games on Steam. Quite an accomplishment. It's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. Now on to pricing and value for gamers. There's no initial download price, but the developer was charging $5 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 2 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? I think you should give this one a miss. Although it's free, your time and storage are valuable resources, and the market is filled with superior options.
Very awesome game i recommend playing or at least try it if you like roguelike games!!!
Originally a $4.99 game that went Free. A pretty boring and hollow experience. The procedural generation creates levels with different wall layouts, which only seems to add the need to run around until you find all the enemies. Upgrading is broken? Or at least wouldn't let me upgrade by the 5th level even though I had the points.
Игра 'Haos' – это динамичный и захватывающий экшн, который с первых минут погружает в хаотичный мир, полный опасностей и адреналина. Визуальный стиль, выполненный в мрачных тонах, отлично передает атмосферу безысходности и постоянной борьбы за выживание. Геймплей невероятно динамичен, каждое столкновение с врагами требует молниеносной реакции и стратегического мышления. Разнообразие оружия и способностей позволяет экспериментировать с различными стилями боя, подстраиваясь под ситуацию и личные предпочтения. Сюжет, хоть и не является самой сильной стороной игры, всё же выполняет свою функцию, мотивируя двигаться вперед и исследовать этот безумный мир. Однако, именно бесконечный экшен и возможность совершенствовать своего персонажа делают 'Haos' по-настоящему увлекательной. Несмотря на некоторую однообразность локаций, игра компенсирует это бешеным темпом и постоянным ощущением угрозы. 'Haos' – отличный выбор для тех, кто ищет хардкорный экшн, не прощающий ошибок и требующий полной концентрации. Игра вызывает привыкание, заставляя возвращаться снова и снова, чтобы улучшить свои навыки и продвинуться дальше по уровням.
Good Game
☀️
Success, to ja a nie ta gra. Gra niezgodna z opisem.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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