
Breach, upgrade, and unleash chaos in this roguelike shooter where every run builds new gunplay possibilities. Stack wild attachments, forge broken weapon combos, and dive into explosive firefights against a ruthless criminal empire.
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About
Breaching Harkon is a fast-paced top-down Roguelike shooter with crisp pixel art and modern gunplay. Build BROKEN weapon combos, outmaneuver deadly enemies, and use your riot shield to stay alive when things get too heated.
65+ powerful upgrades to supercharge your run. From simple reload speed buffs to shooting actual lasers out of your gun.
Specialist vendors appear randomly, each with legendary gear and upgrades.
The Bartender can be unlocked, providing the player with temporary benefits like: INFINITE AMMO.
Battle through 5 dangerous areas! From smuggling yards and gambling dens to moving trains. Each location contains unique enemies, hazards, and bosses. Levels are semi-randomized, with handcrafted rooms arranged differently every run for endless replayability.
Victor Harkon rules the state through wealth, machines, and ruthless force, but when he kidnaps your daughter, the war becomes personal. You join forces with a rival Private Military Company and begin tearing down his empire piece by piece, floor by floor, until nothing stands between you and the man who stole her.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Japanese*languages with full audio support
Reviews
Wasn't sure what to expect with this. Got a nice little Nuclear Throne/Voidigo type of shooter with a Liam Neeson worthy plot. While I don't think it has the legs of those games (Or Mr. Neeson), I do feel it's worth the price point and a few replays (different difficulties). Gun building is quite fun and varied, combat feels great and punchy, and I like the art style. Would breach again.
Really fun game to play. I have beat the game on easy and normal and will hopefully beat it soon on Extreme. The guns in this game are really cool and some shred the enemies so well. I also really enjoyed the customization on my guns. I like all the attachments I can add and they really buff the guns so well. I love similar games like Enter the Gungeon so playing this is a lot of fun.
This game is so good The art is amazing The music is quite good And it is very very challenging Imo comparable to Yawnoc However, the game is still in development so there are a couple of bugs YET the second I mentioned any of them in discord they were fixed the day after...
You follow a dad who lives deep in the woods with his daughter, far away from everyone. One day he returns from the city and finds that someone has broken into the house and kidnapped her. A name is mentioned, one that belongs to a billionaire, and it seems there is some history behind it all, perhaps a past life that has come back to haunt a dad who is actually very good at killing. There is not much to say about the gameplay because it mostly revolves around progressing through waves of enemies by shooting them. A proper dodge move is missing, so instead you rely on a shield that can absorb only a limited number of hits before it shatters. The starting machine gun has limited ammo, but your secondary pistol has unlimited bullets and can get you out of a tight situation. To replenish ammo there is an ammo box somewhere on each stage that never runs out, but you have to pay every time you restock. You can carry only two weapons. The primary slot can be swapped for different weapon types, while the secondary slot is always reserved for a pistol. Money drops from enemies every time you hit them, not only when you kill them, and occasionally they also drop a health pack that restores one health. You have to get close to pick both up. After each wave you enter a small shop where money becomes useful. There you can repair your health and shield, buy ammo, purchase a new weapon, or get weapon upgrades. Ammo and health are cheap, so there is little reason not to restock after every wave. The weapon selection is limited to two options after each wave, so you may need to survive a few rounds before something you want appears. The stats are visible, although readability could be better, and you can quickly see if something is an improvement thanks to green and red indicators. Since the shop can also offer new pistols, and pistols already have unlimited ammo, picking up a better one is usually a smart choice. Weapon upgrades appear as a random selection of five. They stay the same after each wave unless you spend money to reroll them or reach the next area. Both weapons and upgrades come in several rarity tiers, with higher tiers being significantly more expensive. Upgrades provide one or two perks, such as increased damage, reduced recoil, or better accuracy. Sometimes they also include unique perks like one that breaks enemy shields. Buying an upgrade alone is not enough because you must install it on a weapon before it becomes active. A weapon can hold several upgrades depending on its rarity, but you cannot install two identical upgrades on the same weapon. Fortunately, upgrades return to your inventory if you replace a weapon, so nothing is lost. You can take as long as you need to finish a wave. Enemies approach from all sides, so constant movement is important, as is using the many obstacles on the stage for cover. The stages themselves are interesting but not very large, and it is easy to get hit by both enemy bullets and the occasional environmental hazard. After two regular waves you enter a boss fight in a smaller arena. Bosses are fun because they all have single word names, as if they belong to some secret assassin society. Aside from a few unique attack patterns and moves, however, there is not much strategy beyond simply shooting them. The boss arena also includes an ammo box, so you can freely use your best weapon. Once the boss is defeated you move to the next location and repeat the process until the run ends. A full run takes only a couple of minutes and the structure is always the same, but success depends heavily on the perks you obtain. For example, if you combine piercing ammo and shield breaker on a single weapon, you can handle almost anything the game throws at you. There are no perks after a won run, but there are apparently some people you can save from bosses, but I haven’t found a single one yet.
This was the first roguelike game I've ever played, and man, what an introduction to the genre! Boasting fluid, fun combat, with an intriguing, creatively-minded upgrade system, Breaching Harkon is simply a joy to play. There's a difficulty curve, certainly, but with enough time, the game is very doable and rewarding. I've beat the game on all three difficulties: easy, normal, and extreme, and look forward to challenging myself more. If you're a fan of roguelikes, then I'd highly recommend you give BH, as I call it, a shot!
No unlocks, No meta-progression, seemingly nothing to distinguish run from run besides which random stat upgrades you get. It's very barebones, and it isn't a roguelite.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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