
Hands of Necromancy is a Dark Fantasy FPS metroidvania, inspired by classics such as Heretic and made with the GZDoom engine. Wield weapons, magic or transform into a fearsome monster to slay your foes, then raise them as undead servants and unleash even more carnage to become a master Necromancer!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.99−80% | 414reviews | 84% | — | $7.2K |
| $0.99−80% | 63ratings | 76% | — | not modelled | |
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Awesome old school shooter, has a Hexen feel to it with lots of runnin around to figure out puzzles. Would recommend to lovers of old Doom clones.
I shall say it is very original and funny. I haven't completed heretic or hexen yet. So I don't have the right background to compare them. But I have completed wizordum which I liked very much. However, I must say this is even better. I like the transformations. And now that you can select the action hub type of gameplay it's not too much
Este jogo é um FPS no estilo dos anos 90 feito especialmente para fãs dos jogos da série Heretic/Hexen. É um jogo de fantasia medieval escura com uma premissa incomum, mas bastante divertida: Os reinos humanos foram atacados por demônios, zumbis, fantasmas, gólens, dragões e outras criaturas malignas. Esse exército do mal é comandado por um grupo de Reis Mortos-Vivos que estão tentando dominar o mundo. Você é Acheron, um necromante que também planeja dominar o mundo e você não vai aceitar que outros dominem o mundo que é seu por direito. E a partir daí, você pega o seu cajado e grimório e vai usar toda a magia escura ao seu dispor para destruir as criaturas do mal. + A engine é a GZDoom. Quem conhece sabe que, apesar dela ter algumas limitações, como distorcer a visão quando você totalmente para baixo ou totalmente para cima, se trata de um motor gráfico extremamente rápido e leve que roda bem na maioria dos PCs. Essa engine tem muitas vantagens como permitir um número enorme de inimigos na tela e que os corpos deles permaneçam até o final do jogo, o que é essencial em um jogo em que você é um necromante. + Os gráficos tem um bom balanço entre simplicidade e esmero. Dá para ver que não foi algo feito no desleixo ou excessivamente pixelado e cheio de filtros como infelizmente acontece em alguns retro shooters. + As armas são variadas e divertidas e todas tem modos secundários de tiro. Isso adiciona muitas possibilidades táticas. Algumas exigem estratégia para usar como o feitiço do tornado que a sacada é disparar o tornado de forma que empurre o inimigo contra uma parede para ele tomar dano contínuo até morrer. + Boa variedade de inimigos. + O seu necromante consegue se transformar em quatro criaturas diferentes. Cada criatura tem um ataque primário e um ataque secundário e tem uma habilidade especial. Essas criaturas são fortes e adicionam mais variedade. Elas são: Serpente: Cospe veneno, morde, consegue rastejar por dentro de passagens apertadas e tem fôlego infinito embaixo d'água. Golem: Desfere socos poderosos, tem um ataque de área de um pisão no chão e consegue quebrar paredes rachadas no soco. Diabo: Consegue atirar bolas de fogo, formar uma linha de fogo para dar dano em área e andar na lava sem se queimar. Wyvern: Cospe bolas de fogo e rajadas de fogo e consegue voar, o que é imensamente útil. + Os cenários são bonitos e variados. Tem florestas, vulcões, criptas, templos profanos e vários outros locais. + O jogo tem 30 fases, o que é um bom número. + É divertido usar o item que te permite ressuscitar os inimigos mortos para lutar por você. - O jogo demorou a engrenar para mim porque ele dividido em hubs como no Hexen em que você entra em um portal, encontra a chave da fase e vai fazendo isso até pegar todas as chaves do hub. Eu joguei no modo Action em que tem apenas 1 chave por fase e recomendo você fazer o mesmo. Esse tipo de jogo é frenético e te esfria totalmente ter que fazer backtracking em busca de chaves. Algumas chaves são muito bem escondidas e tive que ver vídeos de walkthrough para encontrar. - Os chefes, os tais Undead Kings, são um tanto repetitivos porque as lutas funcionam sempre do mesmo jeito, com eles spawnando um monte de projéteis e teleportando pela arena. Poderiam ser mais variados. - O item que ressuscita os inimigos poderia ressuscitar aquele você está exatamente mirando, mas funciona por proximidade, então, as vezes, ressuscita outro que você não quer. Levei 16 horas para completar todos os episódios na dificuldade Apprentice. Não se engane pelos nomes das dificuldades, em qualquer dificuldade o jogo é desafiador e se você bobear e ficar parado por alguns segundos já vai morrer. No geral é um jogo muito bom e eu recomendo! Com certeza, eu vou jogar o II e avaliar também.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Russian*languages with full audio support
| $4.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I found this game because I loved PowerSlave and was looking for something similar. Specifically, a nice FPS Metroidvania with a pinch of backtracking, and this seems to be exactly it. Ultimately I ended up disappointed. I don't think it would be fair call this a bad game, but the entire time I was playing I couldn't stop thinking "PowerSlave did this much better". I think PowerSlave beats this game in pretty much every category - the shooting is more satisfying, the graphics are nicer, the enemies are cooler, the audio and music are better, the levels are better structured and the whole experience is much more polished and intuitive. If you like this game I recommend PowerSlave instead (the remake), it's like the same game but 2-3 points higher on a 10 scale.
Pretty fun boomer shooter, interesting mechanics with transforming yourserlf to beat different obstacles. Wished it was a bit less obtuse in where to go but ya can figure out just exploring every corner of the world
The gzdoom engine is really amazing and you can do so much with it! I am impressed by this piece of work that has a satisfying play style and grandiose maps with alot of challenging enemies.
A cool Hexen-like FPS. The weapons are, indeed, a bit flaccid, but the levels are well-constructed and varied. Worth checking out.
В игре есть свои плюсы +++
TL;DR Good, although i've seen and played better, including free gzdoom mods. Hands of Necromancy is a standalone GZdoom game, which means all engine quirks and behaviors of the GZDoom are here as well. General: + Audio is really decent, i especially liked the music tracks. Some SFX though seem to be not quite fitting, but over time i got used to it + The textures/graphics are generally well done and complementing each other + The difficulty is fair (i played on the highest difficulty level) - There are some bugs, some quite obvious (overlapping text on final boss, where "entering area" and "objective" messages are stack on top of each other. - Item counters are bugged, since not all items you expect to be counting for them do count, and red healing potions do count. - The objectives screen. It is completely useless, and contains untrue information. It would be best to either remove it entirely, or rework it to be more useable. Maps: + Maps are well laid out, and play pretty good. They are of decent size, and don't feel too tiresome. + Most of the secret areas in the maps are fair and can be found when actively looked for. I have seen no secrets that you need to know earlier that they are present. Weapons: + Weapons for the most part, feel unique, and have their own niches... - ... however, in most cases their secondary (or primary even) attack is not really useful. + The idea for the morphs you can become is great, although they do break the balance quite a bit - since their "ammo" recharges on its own, and its sometimes better than your normal weapons. Enemies: + All enemies do feel different, and fill their niche. + Caster enemies need to channel to cast their spells, which is a nice touch - Gargoyle Lord has an extremely frustrating ability, of completely freezing the player in place. While technically its not a bug, it does not have a counterplay. I would either just do a slow, or create a field that freezes the player (This way you can avoid it) - The ice golems have their health bar placed way too high Items: + There are all expected items, plus the monster reviving one. - There are too many items on the bar - especially the spirit gem (self-revive). I'd put it as a seperate place in the UI, and not into the inventory bar I probably missed some points, but overall, i liked it. Did i play better GZDoom engine games? Most definitely, including free. However, i still had fun with this game, and will look into the second part in the future.
Итак! За небольшую сумму Вы получаете некую смесь шутера и игры в стиле Hexen ! Вроде и не совсем магия и не совсем шутер? Симбиоз двух школ! Проработанные Локации вас заставят Думать, но не сильно! С начала Игры количество монстравни умеренное дальше будут больше! Горгульи, Виверны, Демоны, Зомби, Культисты, Проклятые Рыцари и Боссы-Нежить в виде Рыцарей-Колдунов на десерт! Всё проходится........с Боссами нужно будет Несильно повозиться....если не сладите в игре есть настройки бесконечная Жизнь и Патроны! Я так Первого Босса прошёл! Другие два были вынесены самостоятельно! Видимо привык к механике Игры! Игра учит стратегии в бою.........учит искать и преодолевать несложные головоломки, но органично и лампово ! При том когда сравниваете такие проекты до 500 руб всегда их сравнивайте с крупными студиями у которых порой полный Шлак на выходе получается! Однозначно в коллекцию! Рекомендую! Взял Вторую Часть от этого разработчика эту же игру....Часть 2! Если купите ещё и по Скидке? До будете сафффффсем ЩАСТЛИВЫ!
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Players by region
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