
Hands of Necromancy is a Dark Fantasy FPS metroidvania, inspired by classics such as Heretic and made with the GZDoom engine. Wield weapons, magic or transform into a fearsome monster to slay your foes, then raise them as undead servants and unleash even more carnage to become a master Necromancer!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Russian*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game is good. But graphical quality is worse than my mod's that I never finished working on- about halfway done. Your graphics are halfway done. its just offputting. 2D graphics even if they are pixel mess at low resolution, should still contain something else than few colours. enemy sprites are few pixels x few pixels. Even doubling width and height it would look spectacularly better. I want my graphics to look good. Even if it is based on Doom 1 (1993) style and resolution. Imp in that has a lot more pixels per imp than your imp in this game. Gameplay: Yes 9/10 Graphics: advanced Placeholders, score 2/10: tier system below No note that doom (1993) in this case (or duke nukem 3d if you prefer) is an absolute 10/10 in graphics 4/10 Wolfeinsten 3D (was super when it came out, but graphics still beat yours in detail, just using one color is kinda lame). I'm not doing score tiering above, but to tell that doom is 10/10 3/10 Basic Details, more can be seen 2/10 Better than just a static image, animated but looks like moving placeholders <----- YOU ARE HERE 1/10 *static image* 0/10 **No image (something else, maybe a book would be?)** If no image then book would be easier
A cool Hexen-like FPS. The weapons are, indeed, a bit flaccid, but the levels are well-constructed and varied. Worth checking out.
В игре есть свои плюсы +++
Nice Boomer shooter. Challenging, but not impossible. Good range of enemies and powers.
TL;DR Good, although i've seen and played better, including free gzdoom mods. Hands of Necromancy is a standalone GZdoom game, which means all engine quirks and behaviors of the GZDoom are here as well. General: + Audio is really decent, i especially liked the music tracks. Some SFX though seem to be not quite fitting, but over time i got used to it + The textures/graphics are generally well done and complementing each other + The difficulty is fair (i played on the highest difficulty level) - There are some bugs, some quite obvious (overlapping text on final boss, where "entering area" and "objective" messages are stack on top of each other. - Item counters are bugged, since not all items you expect to be counting for them do count, and red healing potions do count. - The objectives screen. It is completely useless, and contains untrue information. It would be best to either remove it entirely, or rework it to be more useable. Maps: + Maps are well laid out, and play pretty good. They are of decent size, and don't feel too tiresome. + Most of the secret areas in the maps are fair and can be found when actively looked for. I have seen no secrets that you need to know earlier that they are present. Weapons: + Weapons for the most part, feel unique, and have their own niches... - ... however, in most cases their secondary (or primary even) attack is not really useful. + The idea for the morphs you can become is great, although they do break the balance quite a bit - since their "ammo" recharges on its own, and its sometimes better than your normal weapons. Enemies: + All enemies do feel different, and fill their niche. + Caster enemies need to channel to cast their spells, which is a nice touch - Gargoyle Lord has an extremely frustrating ability, of completely freezing the player in place. While technically its not a bug, it does not have a counterplay. I would either just do a slow, or create a field that freezes the player (This way you can avoid it) - The ice golems have their health bar placed way too high Items: + There are all expected items, plus the monster reviving one. - There are too many items on the bar - especially the spirit gem (self-revive). I'd put it as a seperate place in the UI, and not into the inventory bar I probably missed some points, but overall, i liked it. Did i play better GZDoom engine games? Most definitely, including free. However, i still had fun with this game, and will look into the second part in the future.
Easily the worst level design I've seen in a retro shooter, plus the weapons lack any real impact, the crosshair is ugly and basic, they tease you with transformations in the tutorial and then you dont see any for a while, and the enemies are all very basic and bland. Only positive is the soundtrack, which is atmospheric and solid.
Por pouco não dropei, o game vale a pena mas tem sérios bugs com os cenários, que impossibilitam vc de prosseguir e tem q voltar no save. Tem muitos problemas também de hitbox e o principal defeito talvez seja o level design problemático, você morre 80% das vezes por causa do cenário e passa metade do tempo de game perdido. Ok é impressionante o game ter menos de 300mb, é gigante, os cenários são imensos e o game dura muito (nem joguei as fases bônus de expansão), tirando a hitbox a gunplay é muito boa, te da vontade de usar todas as armas e são todas muito boas. 6,5/10
С этой игрой я смог погрузится в шкуру некроманта спасателя мира от древнего зла. Данная игра является смесью hexen и heretic и так же является метроидванией, множество интересных и красивых уровней ждёт вас. Враги от болотных змей до адских выжигателей. Из минусов этой игры является один трек на все уровни а других минусов я не нашёл, в начале может показаться скучной но это не так. Эта игра является магическим ответом другим бумер-шутерам, множественное вооружение главного героя очень интересует, у каждого оружия есть альтернативный режим огня, это добавляет оружиям более интересного использования и разнообразия. Я очень советую людям сыграть в эту игру если вы любите бумер-шутеры и метроидвании! :-]
It isn’t terrible but it does have some drawbacks. Map design stands out as being excellent although I disagree that this should be called a metroidvania. I liked the shapeshifting for different abilities. Ammo and health potions are often stingy and I found myself relying on the shapeshifting forms to avoid running out of ammo. Ammo often only comes 2-3 shots per pickup. None of the weapons feel very powerful. Most of them have very slow moving shots, and even basic enemies can take many shots to kill. There is an item to animate a dead enemy to fight for you, but I found those very weak. The revived minions would struggle to follow me very far, although they did have their uses. I would say the biggest drawback is the underpowered weapons.
Really awkward. I really dig the weapons, although their impact leaves a lot to be desired. Like they're flashy, but no substance, but mechanically interesting. Genuinely I thought this was supposed to be some ♥♥♥♥♥♥♥♥ first doom mod or something playing through this, only after checking the steam page I realize what I played was just a really poorly done metroidvania. You SHOULD go into this expecting a doom mod that's *trying* to be a metroidvania. My biggest gripe is the initial starting level, and I should be very clear when I say it's a level. This thing is ♥♥♥♥♥♥♥ massive. It's a labyrinth of mazes and hidden doors and pathways only accessible through b-hopping with the jump button. There are locked doorways everywhere, 4 key access doorways and it's just painful. It's really not fun to go through and upon reaching the next area, I just dropped it because it isn't an actual second level in the general sense, it plops you in, no ending, this is a continuation of the first level still and you have 3 more to go. See, and really the reason why it's like this is because it was trying to have a hub level that interconnects with the 4 other levels that let you access the finale. This isn't very clear and ultimately is brought down by how you will have to remember to manually save as you go through this or else you'll lose all your progress. Again not helped by the labrynthian level design and not informing the player that, yes, they did specifically add fall damage to ♥♥♥♥ with you. You may lose all your progress between that and manually saving. Honestly though, I think it's cool someone's able to just make a sick doom mod and upload it to steam as a full game. That's really cool. Still hate the game though. Hope I feel different about the sequel.
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