
Hands of Necromancy is a Dark Fantasy FPS metroidvania, inspired by classics such as Heretic and made with the GZDoom engine. Wield weapons, magic or transform into a fearsome monster to slay your foes, then raise them as undead servants and unleash even more carnage to become a master Necromancer!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Russian*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a B-side Heretic / Hexen and I thought it was ok. Started off fun and the levels were pretty cool. After awhile the weapons got boring and then it felt like a drag. I'm glad it wasn't any longer than what it was for I was just wanting it to end and I wasn't having fun anymore. Killing enemies and navigating maps started to feel like a chore. But hey, if you can get it on sale for a couple bucks its worth checking out.
Nothing wrong with the game overall. I finished the first chapter boss and don't really want to continue. The game plays somwhat similar to Hexen. You progress towards a central HUB level, travel to different levels slowly unlocking new sections, before progressing linearly towards a boss. Exploring each level was fun and I never felt stuck at any point. Level designs and artwork are great. The weapons you get are lackluster. They're mostly spells that do little to no damage and have effects that hinder you more than help. They're not fun to use. Only the fireball staff primary fire feels somewhat useable, and the sword if you can get close enough to use it. Everything else is horrible to use. There are transformations you can use which give you more attack options. The first chapter transformations are not fun and don't help the weapon situation. Having to cycle to the transformation and activate it is just annoying if all you want is to use their attack. Enemies are also unfun. Some are tiny, some are huge and have lots of health, some have untelegraphed attacks. Combining this with the lack of fun weapons just makes you want to quit after you get through the first HUB world. Having to do it all again in chapter 2 with no immediate improvements - that was enough for me to call it quits.
Standart Doom not more
This game is a must play a real hidden gem on steam!
Not much to say, just a great FPS inspired by Heretic and Hexen. It learns from the latter, the progression in finding switches and keys to progress isn't nearly as cryptic. There's also some cool transformations based on some enemies you get to use, some required to progress to spice things up.
reccomend,is game cool 10/10
Hexen nostalgia! Hell yeah brother!
I found this game because I loved PowerSlave and was looking for something similar. Specifically, a nice FPS Metroidvania with a pinch of backtracking, and this seems to be exactly it. Ultimately I ended up disappointed. I don't think it would be fair call this a bad game, but the entire time I was playing I couldn't stop thinking "PowerSlave did this much better". I think PowerSlave beats this game in pretty much every category - the shooting is more satisfying, the graphics are nicer, the enemies are cooler, the audio and music are better, the levels are better structured and the whole experience is much more polished and intuitive. If you like this game I recommend PowerSlave instead (the remake), it's like the same game but 2-3 points higher on a 10 scale.
The gzdoom engine is really amazing and you can do so much with it! I am impressed by this piece of work that has a satisfying play style and grandiose maps with alot of challenging enemies.
it's all good
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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