
Handmancers is a Rock, Paper, Scissors Roguelite deckbuilder with a first-person twist where clear tactical choices meet deck-building depth. Craft your deck, enhance your cards, equip tricky artifacts and face powerful enemies in strategic fights
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Powerful plays tire your fingers. Heavy moves raise cramps that limit options until you recover, turning every play into a tradeoff: burst the boss down now, or conserve for a longer fight. Corruption creeps across the map, tempting you with potent rewards while it twists the dangers you face. Choose artifacts, shape your hand, and push deeper into the map where the rules stay simple, but the choices never are.
Combat is built around immediate, clear choices: pick a Sign, punish the right target, and capitalize on mistakes. Bait and counter - it’s Rock, Paper, Scissors elevated into tense, combo-driven duels.

Cards change how Signs behave and interact. Collect, upgrade, and combine cards to craft a hand that solves the problems enemies throw at you. Each upgrade brings you closer to greatness.

Big moves hurt your fingers. Every heavy play increases cramps and reduces options until you recover, forcing decisions: spend big for a win now, or pace yourself for survival.

Corruption offers massive boons at a cost, and artifacts bend the rules in unexpected ways. Be smart about what power to grab - and when it’s best to resist the temptation altogether.

Rock, Paper, Scissor Combat. Simple rules, where each Sign counters another, forming the core of every encounter and shaping all deck and strategy decisions
First Person Deckbuilder Roguelike. Experience the tactical depth of a deckbuilder as a duelist, not a person slamming cards on the table
Customize Your Hand. Each card can have up to three modifiers. Combine it right and turn your gestures into nukes
Play in Style. Pick your faction and solidify your play style: deliver heavy damage with Scissors, play defensively with Rock or stuck buffs with Paper
Reach Into Corruption. Corruption disrupts the game, bringing the fourth unbeatable element to the table. This power comes with a hefty price though
Eternity is at your fingertips. Can your hands handle it?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, French, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Russian, Polish, Portuguese - Brazil, Portuguese - Portugal +2 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Rock, paper, scissors reimagined within a card game. After winning a fight, you can add gems to a card and choose a artifact. Artifacts are permanent abilities that help or hinder your character. There are 2 possible paths to take that will give you various choices for upgrades. [h1] Pros: [/h1] - Short runs with high replay ability. It takes about 1 hour to reach final boss. - Card art is refreshing. After upgrading cards, the card back changes to a special design and attacks have a satisfying animation. - Enemies are varied and player needs to strategize to beat them based on their abilities. - Your deck starts at a balanced size of 10 cards. There is less reliance on drawing the strongest cards to win boss fights. [h2]Cons: [/h2] - Final boss phase 2 has a 5 turn win condition. If you don't kill the boss by turn 5, you automatically lose. This forces the player to use an aggressive strategy to win. - Meta progression provides upgrades with little benefit. Feels like a grind and 1 full run earns manum for only 1-2 upgrades. I had one winning run with Arturo relying on Ring of Empower artifact. https://steamcommunity.com/sharedfiles/filedetails/?id=3729972729 [h3]Suggestions: [/h3] - Add more starting artifacts for each character to increase build diversity. - Add elite enemies that drop better artifacts and gems. - During boss fight, if the boss dies from a specific attack, the player should be refunded cards that were not used to kill the boss. - More content needs to be added. Only 1 final boss and choice between 2 bosses in the middle of the run. [b] Conclusion: [/b] A Deck builder that is easy to pick up and has art that stands apart from similar games. However, more content needs to be added. Lack of artifacts limits playstyles and reduces the player's ability to experiment with different builds. The roadmap previews more content and game is in early access, so it is likely game will be more complete after updates. Try the demo if you like deck builders or roguelites. [quote=author][url=https://store.steampowered.com/curator/32732116-IndieGems/] Follow IndieGems for more reviews like this one.
Don't be fooled by my relatively low playtime. I played a hell of a lot in the closed beta. This is a gem of a game. There are lots of cool strategies and interactions with plenty of depth and progression. It strikes a really nice balance between challenging bosses without being overwhelmingly diffficult to build a deck that can handle them. My favourite thing about the experience was the multiple "penny drop" moments where I realized I could use a particular unorthodox strategy to win in certain situations. Just a geat damn game and the devs are incredibly active in responding to feedback on the Discord.
Piccola gemma indie, molto consigliata se si è un fan del genere. Lo sviluppatore è in ascolto dei feedback e aggiorna costantemente il gioco!
A already very polished roguelike deckbuilder with a somewhat simple core mechanic (rock paper scissors) and a heavy focus on card-cycling and odds-enhancing. The gameplay loop is addictive, the animations and presentation very stylish and smooth (I love the character design) and the overall experience as a result quite positive. The only problem right now is a lack of diversity in items and card-enchantments, but i'm pretty sure this will be improved during EA. Easy recommendation, especially for this price.
First and foremost, I recommend this game. Pros: Style, gameplay, background music. Cons: The animations are a bit choppy in places. Losing as part of the gameplay feels awful. And the unlock tree is too slow. However, the gameplay and style really save the game.
I love this game! The boss fights are never repetitive, with each having its own uniqueness. The artifact mechanic is my favourite thing, as it allows you to develop and customize your deck even further. Huge plus: nice drawings and graphics.
[table] [tr] [th]游戏由SteamPY鉴赏家提供[/th] [/tr] [tr] [td]SteamPY鉴赏家[/td] [/tr] [tr] [td][h3]上SteamPY淘海量超低价游戏[/h3][/td] [/tr] [/table] 想必大家小时候都玩过剪刀石头布吧,《HANDMANCER》就是这样一款脑洞大开的作品,把人们玩到烂的剪刀石头布,通过搭配卡牌构筑、宝石附魔、遗物搭配等经典的肉鸽元素,最终做出了这样一款完整的卡牌肉鸽游戏。游戏的基础规则就是最简单的猜拳规则,但它凭借独树一帜的玩法和亮眼的美术风格,做出了既好上手又有策略深度的新奇游戏。 游戏的核心玩法就是剪刀、石头、布的克制关系:克制造成伤害,平局格挡,被克则收到伤害。在每回合战斗前敌人会提前明示出招,而玩家就需要根据敌人的出招,用手中有限的手牌做出最优选择。最后进行战斗。游戏根据开始选择的三个角色不同分配不同的卡牌,但是这些卡牌都死固定的10张卡组构筑,只有角色天赋和10张卡中剪刀石头布张数的区别。游戏的肉鸽部分则完全依靠宝石附魔与神器搭配来实现。 游戏中的每张手势牌都可以镶嵌宝石,这些宝石分为左边和右边的小宝石和中间的大宝石,小宝石通常就是触发护盾、回血、增伤等效果,而大宝石则一般是改变卡牌机制的效果,比如剪刀的流血,布的免伤,闪避等,合理利用宝石卡甚至可以让被克制的卡牌也能反打。 游戏中的卡牌重抽机制名为“冲刺”,玩家每回合可以“冲刺”一次,其中空手重抽被视为“完美冲刺”,没有惩罚,而如果手上有牌重抽则会向手牌中塞入“痉挛”负面牌,效果是打出时石头剪刀布必败。 总的来说,《HANDMANCER》是一款创意满分、玩法新颖的卡牌肉鸽佳作。简单的剪刀石头布玩法让游戏的门槛降到了极低,而局内的附魔、遗物、角色流派又撑起了游戏深度,让其爽感与策略性兼备。虽然目前作为EA游戏,游戏的流程较短、平衡也需要进一步调整,但完全不影响它成为一款好游戏,绝对值得入手一试。
Bellissimo passatempo, ti tiene incollato allo schermo in totale relax!!
molto bello
Cosa mi è piaciuto del gioco Il fulcro del gioco è geniale nella sua semplicità: il classico gioco "sasso - carta - forbice " rivisto in chiave roguelike. Non fermatevi alle prime partite, e no, non è assolutamente una questione di fortuna.. Quando inizi a sbloccare carte potenziate, artefatti, modificatori aggiuntivi tramite l'Handmancy e a capire come concatenare gli effetti per "rompere" i turni dell'avversario, il gioco si apre in modo incredibile. Creare la build perfetta in cui ogni mossa ne genera un'altra è una soddisfazione davvero immensa. Lo stile grafico e le animazioni premiano parecchio e sono ben realizzate, davvero un gioiellino visivamente. Bella anche la varietà degli encounter da poter scegliere. Cosa aggiungerei Nelle prime ore di gioco c'è una sottile linea tra una run geniale e una frustrante se il mazzo decide di non girare, comune per questo genere di giochi, il che potrebbe scoraggiare chi non ha la pazienza di superare lo scoglio iniziale. Attualmente i percorsi che offre il gioco, seppure vari e ben strutturati, sono praticamente solo un bivio che ti porta al boss, che è una scelta solida ma allo stesso tempo molto netta, mentre percorsi un pelo più lunghi o anche solo più ramificati, che si intersecano tra loro, penso darebbero molta più struttura e libertà di manovra. L'aggiunta di encounter con destinazioni sconosciute, eventi narrativi o il cambio di percorso come detto prima, aiuterebbe secondo me a raddrizzare una run sfortunata e a riempire di più l'esperienza. Pensiero finale Per quanto mi riguarda, è una delle sorprese più fresche e divertenti degli ultimi tempi nel panorama dei roguelike di carte. Ci avevo giocato parecchio nella fase prima del rilascio di questa early access e non vedevo l'ora di metterci le mani sopra. Se amate i giochi strategici ma cercate qualcosa con un'identità unica e un ritmo che non annoia mai, dovete assolutamente provarlo. Voto 9/10
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