
Control powerful heroes and carve your way through dungeons, quests, and endless monsters and bosses. Grow your powers every run with new weapons and enchantments. Choose your cards wisely and thrive in chaos.
Modeled estimate, not a reported figure. How we estimate →
About
Control powerful heroes and carve your way through dungeons, quests, and endless monsters and bosses. Grow your powers every run with new weapons and enchantments. Choose your cards wisely and thrive in chaos.

Return to the world of Hand of Fate imprisoned within the Shadow Vaults where the banished Dealer devises your demise. Unravel his dark designs as you carve through endless hordes, deadly quests, and fearsome bosses to break free.
Master four heroes – Trickster, Goblin, Warrior, and Rebel – each with distinct ranged, melee, and magic fighting styles.
Learn. Adapt. Conquer. Master every dungeon's layouts, secrets, and special features to make smarter choices and push further with every run.
Grow your powers with new cards, abilities and rewards and twist the dungeons to your advantage.
By the original indie designers of Hand of Fate™. Starring Hand of Fate's Anthony Skordi as the Dealer.

Battle through waves of enemies as your powers grow.
Hone your skills for each hero. Every card. Every encounter. Every decision could bring you closer to freedom—or deeper into The Dealer’s trap.
Build your powers with every run. Unlock new rarities, story Encounters, fantasy melee, ranged, and magic weapons, treasure-filled events, and powerful blessing modifiers.

Win powerful boons and buffs through card shuffle and dice minigames.
Earn Tokens that unlock game changing rewards at the end of each run.
New Heroes, Quests, Dungeons, Bosses, and Weapon updates dropped throughout the year.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 284 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
PLEASE HEAR ME OUT! We all understand that this game is a quick cashgrab, even if you are a huge HoF fan like me you can't deny it. That said, PLEASE buy this game to support the devs, they clearly need our support right now. My PC doesn't even run this game very well and I still bought it because I LOVED HoF 1&2 and I know what these devs can do. I promise you guys if this game makes enough money they might make HoF 3 and it WILL be a masterpiece that WE ALL will get to enjoy. Buy this game, support the devs and wait for them to cook!
Would not recommend. Very samey, very boring.
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Languages: English*, French, Portuguese - Brazil, Russian, Simplified Chinese*, German*languages with full audio support
Hours played at review time, across 284 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A fun bullet heaven, with all the charm of HoF
未来可期
bonjour, ma progression a disparu, mais pas mes trophes je n ai plus mes sauvegardes, lors de mon dernier demarrage le fichier executable etait absent .
can't wait for more levels
Decently put together and plays well, looks and sounds good, great potential here, but pretty heavily unbalanced and not much fun at this point... IDK man, after giving it some more time, gameplay feels way too much like a mobile game. The rest of it is cool though. I am not a fan of auto shooters anyway. Would rather have more depth, and control over combat like in HoF 1 and 2 (but improved though, lol). I *could* get into this, and will see how it changes. This game (combat) feels really stiff and clunky at this point in Early Access. Upgrades and level ups don't feel very impactful, there is little point to taking any abilities but cooldowns. Levels are short and meant to be replayed over and over, can tell this is Extremely grindy and repetitive, I am already tired of Level 1 as it exists now. Skill doesn't seem to really matter and combat has little depth, except for a mitigation/movement ability. It comes down to almost nothing but minigame RNG events, and how long can you kite the horde (not long, with the short, progression forced levels..) Soon as it seems you are starting to be able to JUST BARELY hold your own, the level is over and you must leave in 30 seconds.
有命运之手的味道,但肉鸽元素不够爽,难道主要是局外成长?反正我没有爽到
This was the last game I have really came to enjoy. Quick review. Pros: - Beautiful graphics and designs - Pleasant builds, with fun combinations and feel of satisfaction - Challenges are fun and original - Quests, objectives and reward system - Soundtrack, music, voices, sound overall, is amazing - Game mechanics and evolution system Cons: - I would love to see many more missions - I love them - 4 main characters (they are amazing) but only 4 - would love to see 6 at least - Weapons per character - I love them all - would love to see a little bit more (2 or 3 more per character) Suggestions: - Would love to see an infinite run type (with a random level generator and respective challenges) - Like I said, at this stage, would love to see 60++ levels Overall, the game is beautiful, the music is very pleasant, and the gaming experience makes me fall in love. It allows me to have fun. It's an amazing project, and I want to thank the developers for this great work.
I found the demo meh but with correct hand of fate lore. pro: i'll buy the game to support the dev team and i like it a lot more than the demo. the progress in a run has a big impact. the overall progress is correct (maybe a lot more impact) the unlocks are great and give a lot of variety in each run the game run great and is greatly optimized cons: the character leveling is too long for me
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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