
Whispering Abyss is a top-down rogue-like in the setting of Lovecraftian horror. Play as Grace as you navigate the treacherous abyss and rid Dululth of its monsters with your trusty dual revolvers! Descend into the madness in a procedurally generated abyss, collecting loot to aid your quest.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
So After playing this, in it's current state, I can't recommend it, there are quite a few things that need to be fixed or changed. I will give it a thumbs up because the idea behind it is really interesting and with a few changes / fixes this could be really good. (( Steam Why Can't we Give things Neutral reviews? )) However, Good things First. I like the general idea behind the game. I really like the ammo counters and the fact that it shoots one from each gun in turn, not six from one of them and then six from the other is a nice concept. Grace has a nice character model. The Lore pages you can collect tell an interesting story. There are pickups you can get which buff different things from damage to reload speed. There is a dash feature, which you will be using, quite a lot. Merchant that you can buy new items at, which then lets them spawn in chests on your runs. (( I would recommend increasing the cost of things, I managed to get enough ORIABS on my first run to buy everything. )) Now Negative points. The boulder throwing enemies are quite crazy, especially since the boulder still damages you after they've thrown it whilst it rolls on the floor, this led to the only damage I ever took on my runs was from these enemies, you will not get hit by anything else besides fall damage. You can shoot enemies when they aren't even on the screen which led to me spending time just shooting all the way across rooms to kill things. There is a parry feature, which all it did was end up getting me killed or taking damage and thus it never really was used. Every time you go down a floor all your pickups disappear. Why don't all the doors open when you clear a room? This leads to it being more of a linear path rather than a dungeon which means I hope you can remember your way around otherwise you will be going in circles for quite some time. Enemies can sometimes spawn inside walls or floors leading to you either becoming trapped or having to stand with the guns in the wall to shoot them. I've had an Enemy spawn outside of the room it was supposed to be in which caused me to become hard stuck and had to quit a run. I've been sent either flying up out of the map or down through the floor a few times but it usually just moves you back to the start point of the level. You can get the majority of the items in the tutorial ---> I got every single lore page in the tutorial. (( Yes I did actually try to see if this was possible, so you won't do it normally, but I thought it should be tested. ))
Starts with a video with a skip button you can't click, and can't get beyond the main menu. I'm refunding this.
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