
A new hero rises to challenge the Dealer in Hand of Fate 2! Master a living boardgame of infinitely replayable quests - unlock new cards, build your adventure, then defeat your foes in brutal real-time combat! Draw your cards, play your hand and discover your fate!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.8Kreviews | 84% | — | $3.7M |
| $29.99 | 1.1Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
très bon jeu sans trop de difficulté necessitant de la reflexion
相比于一代,二代真的让我玩的好痛苦,12个小时的游戏体验,纯是因为玩过1代才能坚持下来,二代的运气占比太大了,截止到命运之轮,我全都打到了金牌,直到正义我才实在受不了了,无休止的判定,我sl的实在是累了,我已经受够了千篇一律的战斗和运气判定,这游戏玩的让我感觉好痛苦,正反馈实在少的可怜
good game, takes some time to learn, but enjoyable all the way!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Polish*languages with full audio support
| $29.99 |
| 347ratings |
| 84% |
| — |
| not modelled |
| $29.99 | 144ratings | 84% | — | not modelled |
| $5.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 814 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Honestamente no lo entendí. El combate me pareció muy aburrido y la historia muy confusa. Puedo ver el potencial en la narrativa pero no logró engancharme nada.
20-25 saatte hikayesi bitiyor. 2 tane ek challange var ve endless modu mevcut. Bir yerden sonra kendini tekrar ediyor. Ayrıca kartlar biriktikten sonra her seferinde baştan düzenleyesi gelmiyor insanın. Keşke bazı kartları gizliyebilseymişisiz. Genel olarak eğlenceli oyun. 1'den daha iyi. Umarım bugları ve bazı dizayn problemlerini çözüp 3'ü çıkarırlar.
Loved it so much on PS4, I got it on PC and Switch. Replayability is very high because of the RNG nature of the individual levels and constant mini-objectives for each of the cards. Not to mention Endless mode.
The first game was great. Very original in both concept and execution. Loved the story telling. The second game has improved on almost every concept. The voice acting and storytelling are still great. My only complaint is in the loading sequence for the fights. I really enjoyed the way it was handled in the first one better with my cards falling on my piece. The combat has been slightly reworked from the first and I think it has improved. The idea of a companion card I can change out gives the game a little something more.
就为了刷一张令牌,一关要打4回才能有机会刷出来。运气不好怎么打都是输,和上一作比毫无游戏体验。连击一断技能就放不出来,操作延时和任何敌人都能出红标,所以找到不同敌人出招规律之前根本放不出任何技能。不同武器的任务完全是为了浪费时间而设计的,处决特定敌人的任务尤其如此。大量运气游戏让同伴3回合一次的技能形同虚设,后期即便有装备辅助也非常困难,经常重复退出也要十几次才有可能通过转盘和钟摆,翻牌反而成为最简单的游戏。没玩过的只玩一代就好了,这个游戏不值得浪费时间。
What a work of art! Quite a swan song for Defiant to leave on an ending note.
Super Mischung aus Story, Deckbuilding, light Rogue like und witzigem Kampfsystem. Einfach gelungen.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
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