
A new hero rises to challenge the Dealer in Hand of Fate 2! Master a living boardgame of infinitely replayable quests - unlock new cards, build your adventure, then defeat your foes in brutal real-time combat! Draw your cards, play your hand and discover your fate!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.8Kreviews | 84% | — | $3.7M |
| $29.99 | 1.1Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The variety in all the systems is nice.
Fun game to pick up and put down. Unique blend of chance and action. Scratches a certain itch.
这游戏在各方面来说已经非常轻量了,除了骰子实在没找到规律,其他小游戏都是有技巧的,抽牌除了看成功和大成功,记一下第一次洗牌时最上面的牌可以极大提高成功率,轮盘大概估计一下转速提前停就好,不说十拿九稳八十概率没啥问题。战斗是最简单的,有法师一次盾,翻滚和格挡反击,还不行就卡斩杀无敌和技能无敌啊,血量除了防饿死和事件扣血就只有有与没有的区别,怕饿死可以带虔诚长袍没吃的扣一血上限。这还玩不下去只能说不适合这种,被骰子制裁是跑团游戏的一环(这游戏骰子骰两次还能通过装备祝福之类的作弊
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Polish*languages with full audio support
| $29.99 |
| 347ratings |
| 84% |
| — |
| not modelled |
| $29.99 | 144ratings | 84% | — | not modelled |
| $5.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 814 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not since a bards tale has a narrator's sarcastic comments made me want to put hands on my monitor, instead of simply turning off the game... I love it. buy it immediately.
之前我看了商店页和截图都没想象出来是怎么玩的游戏,真的上手玩了才发现原来是一个电子模拟的桌游,每个小关卡相当于一个小模组什么的。 其实接受这个设定以后应该说游戏还可以的,但是里面每次进入战斗都要过一个时空穿越一样的动画真的烦人以及整个游戏整体来说其实还是rogue搞卡牌构建的,人物也没有属性或者职业一说,看来确实就真的全是战斗,不存在把某个属性点高之后可以智取的可能性(游戏里虽然有丢骰子环节但是因为主角没法成长属性所以这个完全看运气……没法提升属性后影响骰子点数……)这就不怎么对我胃口了……如果能来点解谜或者冒险多好哇…… 反正就……命运之手2这个游戏肯定是不错的,但是更加让我确信了我对西幻题材和纯纯战斗真的没啥兴趣
命运之手2是一款非常让我惊艳的游戏,最初看主播玩觉得太有意思了于是自己也购买下来。现在像这样别出心裁的卡牌游戏真的很少了,虽然是老游戏但是完全不影响它的魅力。看我时长就知道,优点太多不多说了,具体可以看看之前好评玩家的评论。想入坑的朋友注意以下几个地方。第一个,游戏的战斗部分设计存在一定问题,比如堆怪,较难自主锁定目标等。第二个,中文翻译问题,机翻严重,而且dlc伙伴韦莱斯缺少中文配音,推荐有较强英语水平的朋友选择英文进行游玩。第三个,游戏中有大量的令牌和碎片解锁途径没有直接提示,并且部分解锁需要看脸,极度追求全解锁的朋友会比较心累。但不管怎么说,游戏的内容非常丰富,就算只打通本体的所有剧情关卡也需要几十小时,如果再加上解锁令牌,碎片,无尽模式和dlc的2个额外剧情关卡,能很轻松地玩上上百小时。总而言之,非常推荐购买,dlc内容性价比算不上特别高,但是真爱党选择购买也是没问题的。
This game single-handedly inspired a card game ive been working on for over 2 years. This game also inspired me to get into game development/design. This game also has one of the best fantasy worlds of any game i have ever played. Furthermore, this game has some of the most unique, and engaging mechanics in any game i have ever played. HOWEVER, the combat is horrible. This would have been easily one of my most played games ever, if the combat wasn't so poorly designed. For the first few hours, the combat is somewhat engaging, but eventually, it just becomes uninteresting, and boring. The enemies feel pretty much all the same to fight, with only minor differences between them. The movement and attacking feels clunky, but most of all, its just way too easy. The enemies only attack once every 10 or so seconds, which can just be easily dodged, or blocked. And since the enemies are so apprehensive to actually attack you, they just end up feeling like training dummies that you just beat on. All of this on top of each other just makes combat something you slog through, and not something you actually have to overcome. I found myself legitimately ALT+F4ing to go back to a previous encounter to avoid combat (when i started the game up again, The Dealer did slander me for circumventing the game's mechanics by closing the game, which i thought was actually ingenious, but thats besides the point) I still recommend the game, because of how incredible the other aspects of the game are, and how impactful it has been on my life, but don't expect anything from the combat.
Если судить по ачивкам, то на момент обзора до +-середины игры дошло 9,4% игроков; прошли игру 6%, а идеально 4%. Длс прошли те же 4%, что показывает, если вы не прониклись игрой в первые 2 часа - лучше оформите возврат! [h1][i]"Исключительно ваш выбор - играть по правилам или пытаться их обойти. Вы обкрадываете только себя." [/i][/h1] - слова Дилера когда вы перезаходите в игру, чтобы переиграть событие. Игра не сложная! Довольно легко можно пройти все сценарии даже без имба карт и утомительных выбиваний идеальных результатов в мини-играх. Поэтому вам решать: спокойно пройти, скипая часть контента, или собрать все токены перепроходя и/или перезаходя по очень много раз. Хоть игра мне и понравилась и я провёл в этой ККИ 104 часа, но я всё равно ощутил духоту и тягость при её прохождении, из-за чего пришлось взять перерыв. + У игры неплохой сюжет, события интересно проходить, механики игры просты и понятны, атмосфера и визуал окей, музыка приятна слуху, озвучка Дилера и в целом персонаж сделаны отлично. Со сторон аудио, визуал, сюжета - всё хорошо! -- Ужасно-скучная боёвка. Просто отвратительно! +- Мне нравится большое наличие контента в игре из-за чего нет ощущения, что играешь в обрубок. Но в игре очень много разнообразных приключений карт и увлекательных сценариев. Даже СЛИШКОМ МНОГО чтобы пройти их все и не утомиться. Если бы их количество урезали примерно в 2 раза, а за счёт этого улучшили бы боёвку было бы компактнее и гармоничнее.
我感觉这游戏受众玩家两极分化,有喜欢的也有特别讨厌的。 战斗加载,战斗所用的时间太长,卡牌解锁太肝,关卡只靠自己不看攻略很难完成。游戏爽点只有一内内,大多时间都在受苦,正反馈很少。 最最最最主要的无尽模式,做的一点都不好玩,没什么随机性,难度,惊喜,而是一直在重复,一切都是为了拿到更高的游戏分数,这玩法太复古了,一点意思都没有,要是能做成ROUGE就好了,我感觉完全可以,可惜制作组都解散了。装备还会损坏,玩的一点都不爽,每次-1防御,攻击力,为什么不做成耐久到了直接损坏呢,真是折磨。 无尽模式能做好玩一点,我愿意花费更多时间在款独特的游戏上。
:):):):
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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