
A new hero rises to challenge the Dealer in Hand of Fate 2! Master a living boardgame of infinitely replayable quests - unlock new cards, build your adventure, then defeat your foes in brutal real-time combat! Draw your cards, play your hand and discover your fate!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.8Kreviews | 84% | — | $3.7M |
| $29.99 | 1.1Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
本来想抱怨下dlc的汉化问题 但发现你倒闭了 哎
A great amount of darkish fantasy fun. Weighted fighting leaves a bit to be mastered and plenty of events lets each run feel unique for a long time.
Was hoping it would be more engaging than it is, the combat is so boring and easy - it takes you straight out of the 'better' elements of the game. The combat highlights the weakest aspects of this as a roguelike, this is one of my first experiences where the game really hasn't even slightly captured me; that after 1.2hrs I just can't be bothered playing it. O-well, glad I tried it but wouldn't recommend. It's pretty empty.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Polish*languages with full audio support
| $29.99 |
| 347ratings |
| 84% |
| — |
| not modelled |
| $29.99 | 144ratings | 84% | — | not modelled |
| $5.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 814 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
In a world of more indie roguelike deckbuilders than you can throw a stick at, it's super refreshing when they are presented with this level of quality - especially when it takes everything from the first game and does it even better Feels like your own personal D&D game with arkham style combat for the encounters
It's entertaining, but it severely lacks polishing. Especially the combat is gruesome due to what I would consider outright bugs. For example, you are behind an enemy, backstabbing them. They want to retaliate. Do they turn around so you have some sort of clear visual cue to which you can respond? No, they teleport. All of them, no exceptions. Without delay, without an animation, you suddenly have to already be dodging a hit. This is fine, it's annoying but playable. The problems really start when you encounter Ogres. These guys also have busted hitboxes, huge damage and really short attack animations, meaning that you WILL get hit because there is simply no time to respond. You can build around this, but sometimes you get hit by a curse of lose your equipment and then it's simply over. 9 out of 10 times you not winning your run isn't a skill issue, which is fine in an RNG roguelike to some extent, but in this game it gets really annoying really fast. 6/10, super interesting concept but lacks the finishing touches
Competent, with mostly serviceable combat, stellar presentation and audio, and a very unique gameplay loop unlike anything else on the market.
I want to like this game more then I do, I like the concept of a deck builder but mixing with a 3rd person combat system seems to just not work here. The 3rd person combat is just not as flushed out as the deck builder rogue like mechanics, yet it is supposed to be the center focus of the game. Namely the 3rd person fighting mechanics are not even up to the level of ryse son of rome.
I've played this game A LOT on PS4, but I decided I needed it again on PC, but I never had the DLCs. Sad to hear that the devs are basically in maintenance mode, because this game ♥♥♥♥♥♥♥ RIPS, and I'd love for a new one. It's been almost 10 years! That's crazy. Love this game, PLEASE BUY IT YOU WON'T REGRET IT. BATMAN ARKHAM GAMEPLAY WITH A CRAZY CARD GAME.
Picking back up This game again after four years, and I just found out that the card draw game that other review about is actually not totally random, you can track which card goes to the top of the deck if you observe carefully, it is all about manipulating the odds to your favor, which fits the theme of the game. The RNG is just a surface.
The graphics in the game are made in the style of dark fantasy with colorful and detailed card elements that create an atmosphere of mystery and danger. Voice acting and music are also perfectly combined with the gameplay, adding additional depth and emotional component. Hand of Fate 2 offers an extensive character development system, a variety of quests and many opportunities for making decisions that affect the outcome of the game. This creates a sense of meaningful choices and a unique experience for each player. The game also has many additions and updates, which adds to its duration and increases its replayability. Overall, Hand of Fate 2 is an exciting and addictive game that perfectly combines elements of a card game, action and role-playing adventures, and offers players a unique and exciting gaming experience.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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