
Half Sword is a physics-based medieval combat simulator featuring historically accurate XV-century arms and armor. We are not afraid to show the brutal nature of medieval combat with in-depth blood and gore features.
Modeled estimate, not a reported figure. How we estimate →
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About

Half Sword is an immersive, physics-based medieval combat simulator that offers players a unique experience of becoming a commoner-turned-knight, fighting brutal tournaments in 15th-century Europe. With innovative gameplay mechanics, you can wield your weapon with precision using your mouse, feeling the intensity of each clash as you ascend the ranks to face formidable opponents.
Immerse yourself in the rich tapestry of history with our meticulously crafted collection of historically accurate arms and armor. Experience the diverse and vibrant array of armor from history, offering players an authentic glimpse into the past.

Become the champion of the Arena by besting your opponents in various brawls and tournaments. Prepare for an unparalleled combat experience where your every move matters. All animations and maneuvers are meticulously designed with a strong foundation in realism.
Your control over weapons is genuine, as we have crafted a combat system based on the expertise and feedback of Historical European Martial Arts (HEMA) practitioners and sword fencers. Through this dynamic system, players can immerse themselves in the intricacies of swordplay and learn the art of the game's combat mechanics.
Survive bloody battles to gain renown and claim wealth to buy new equipment or forge your own armor and weapons tailored to your combat style. Feeling confident? Bet on your success to potentially boost your earnings and further your progress.

Every story needs an end, and in Half Sword, it often means losing your head - quite literally. As this is a simulation game, death is final…
Be Warned: Half Sword is an extremely violent and gory game. I mean… we do have a Chief Blood Officer. Witness skull-crushing blows, limb decapitations, and gruesome displays of entrails and bloodshed, all intricately tied to the weapon and armor choices of both you and your opponents.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 803 reviews with recorded playtime.
Reviews
Themes across 800 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Its good. HOWEVER. As of the posting of this review the recent update has made damage wayyyy too high for the bots and player. even at minimum for both it is incredibly easy to be killed by being punched weird IN ARMOR and this is ruining the game for me. Ill change this back when this is fixed.
gore
Dude cut you off on the way to the quickie mart? Boss pissed you off? Teacher is up your A$$ over an assignment?....well drive the Barron's Beak into the skull of your most worriesome foe! Fun time waster! The carnage is nice and its only a bata!
Amazing
I love the fighting style! I can freely decide where to hit/stab/box the opponent and can basically execute them! You can use different styles of fighting and it feels really real (especially since bones were added). I absolutely recommend it to everyone who likes medieval fighting or sword fights in general!
well made, but just not fun at all :/ may be a skill issue but the difficulty is just too high
El dia que tenga un buen modo en linea el mundo va a alucinar.
superb fighting
He jugado y disfrutado mucho la DEMO, ha sido un juego que nunca desinstalé de Steam, pero la versión mas completa no me gusta tanto, la manera en la que dañan las armas no se siente igual, hay algo que no es igual al pelear y no me gusta, aun así lo recomendaría al juego porque seguramente lo mejorarán.
buggy and unstable mess
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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