
Half Sword is a physics-based medieval combat simulator featuring historically accurate XV-century arms and armor. We are not afraid to show the brutal nature of medieval combat with in-depth blood and gore features.
Modeled estimate, not a reported figure. How we estimate →
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About

Half Sword is an immersive, physics-based medieval combat simulator that offers players a unique experience of becoming a commoner-turned-knight, fighting brutal tournaments in 15th-century Europe. With innovative gameplay mechanics, you can wield your weapon with precision using your mouse, feeling the intensity of each clash as you ascend the ranks to face formidable opponents.
Immerse yourself in the rich tapestry of history with our meticulously crafted collection of historically accurate arms and armor. Experience the diverse and vibrant array of armor from history, offering players an authentic glimpse into the past.

Become the champion of the Arena by besting your opponents in various brawls and tournaments. Prepare for an unparalleled combat experience where your every move matters. All animations and maneuvers are meticulously designed with a strong foundation in realism.
Your control over weapons is genuine, as we have crafted a combat system based on the expertise and feedback of Historical European Martial Arts (HEMA) practitioners and sword fencers. Through this dynamic system, players can immerse themselves in the intricacies of swordplay and learn the art of the game's combat mechanics.
Survive bloody battles to gain renown and claim wealth to buy new equipment or forge your own armor and weapons tailored to your combat style. Feeling confident? Bet on your success to potentially boost your earnings and further your progress.

Every story needs an end, and in Half Sword, it often means losing your head - quite literally. As this is a simulation game, death is final…
Be Warned: Half Sword is an extremely violent and gory game. I mean… we do have a Chief Blood Officer. Witness skull-crushing blows, limb decapitations, and gruesome displays of entrails and bloodshed, all intricately tied to the weapon and armor choices of both you and your opponents.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 803 reviews with recorded playtime.
Reviews
Themes across 800 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Este juego de re mil mierdas, meti 200 dias en el modo progresion, me mori y justo se me cierra el juego, automaticamente el juego borro la partida de 200 y pico de dias y me hizo empezar todo de cero
I got really far and was dealing with the Souls that wanted revenge even getting really good at swiftly dispatching enemies with strikes directed at unarmored locations not really an issue in the abyss since they dont wear much in the way of armor while i was wearing NEARLY ALL heavy armor. Then, somehow, they disarmed me. What followed was... an experience. They gently poked me in the side, somehow making me bleed through an armored area. I'd pick my weapon up, only to immediately drop it and get knocked over because apparently my character has the grip strength and leg strength of a wet noodle after only the tiniest of pinholes and I'd get back up, grab it again, and instantly drop it a second time while crying out in pain now because I'd only just now been hit by an actual meaningful blow. that would have dealt damage. Eventually I had so many holes poked into me and lost his weapon and I ended up killing my original pursuer with my bare fists abandoning the idea of ever carrying a weapon again, that took maybe ten minutes of occasionally awkwardly hugging them because I was collapsing from blood loss. in between beating on his head repeatedly, Even that barely worked, despite the fact I was literally wearing armored gauntlets. which should in theory be pretty damaging them selves with repeated blows to the head. Then I spent the next ten minutes crawling and not finding another soul because i guess luck was not on my side, my character refused to stand up anymore, only to bleed to death just before reaching another enemy that I could hear nearby but still couldn't see. I was really hoping I hadn't just wasted all that time and might somehow recover by punching the last 2 of the seven to death... but no. also the game wouldn't run unless i used the command -dx11 in steam to run it on dx11 that may be relevant to fix.
the launch was super rough. very unoptimised and buggy. lot of lag spikes. and cutting and dismemberment was weird to say the least. now its so smooth i get 40 t0 60 fps on my gaming laptop (pretty mid specs) and like a good 80 on a decent gaming pc. the cutting is smoother and doesnt lag my game. combat feels nicer after a while when you figure out how to train muscles. overall im super happy what the devs have done with the game with the recent updates. thanks devs
Лучший симулятор раннего доступа, 10 fatal error из 10!
after updates good
very buggy and laggy but it is still a early access so its kinda normal
Game has so much potential to be better. Why the ♥♥♥♥ is it that sometimes I drop into the game only to be stuck inside of the ground? Why do I drop in only to end up falling over without a way to prevent it? Why does the SLIGHTEST head tap result in a knockout?
Recent updates made game janky and more fatal error crash prone. Understand it's early access and there is a disclaimer about such but it is not enjoyable now. Uninstalling until independent confirmation that other gamers report it otherwise.
i love the fighting
good game but the baron a plase buff
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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