
Half Sword is a physics-based medieval combat simulator featuring historically accurate XV-century arms and armor. We are not afraid to show the brutal nature of medieval combat with in-depth blood and gore features.
Modeled estimate, not a reported figure. How we estimate →
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About

Half Sword is an immersive, physics-based medieval combat simulator that offers players a unique experience of becoming a commoner-turned-knight, fighting brutal tournaments in 15th-century Europe. With innovative gameplay mechanics, you can wield your weapon with precision using your mouse, feeling the intensity of each clash as you ascend the ranks to face formidable opponents.
Immerse yourself in the rich tapestry of history with our meticulously crafted collection of historically accurate arms and armor. Experience the diverse and vibrant array of armor from history, offering players an authentic glimpse into the past.

Become the champion of the Arena by besting your opponents in various brawls and tournaments. Prepare for an unparalleled combat experience where your every move matters. All animations and maneuvers are meticulously designed with a strong foundation in realism.
Your control over weapons is genuine, as we have crafted a combat system based on the expertise and feedback of Historical European Martial Arts (HEMA) practitioners and sword fencers. Through this dynamic system, players can immerse themselves in the intricacies of swordplay and learn the art of the game's combat mechanics.
Survive bloody battles to gain renown and claim wealth to buy new equipment or forge your own armor and weapons tailored to your combat style. Feeling confident? Bet on your success to potentially boost your earnings and further your progress.

Every story needs an end, and in Half Sword, it often means losing your head - quite literally. As this is a simulation game, death is final…
Be Warned: Half Sword is an extremely violent and gory game. I mean… we do have a Chief Blood Officer. Witness skull-crushing blows, limb decapitations, and gruesome displays of entrails and bloodshed, all intricately tied to the weapon and armor choices of both you and your opponents.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 803 reviews with recorded playtime.
Reviews
Themes across 800 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
优化一坨,晚上光影暗得根本看不见人
add ♥♥♥♥♥♥♥ standig up, who tf is gonna lay down in the middle of the fight and not do a ♥♥♥♥
Absolute ♥♥♥♥♥♥♥ physics, I can walk into the guy and both our heads explode like watermelons.
Very funny
Прикольная игра, затягивает, из пожеланий - добавьте больше тактики в боевку, чтобы победа не заключалась в размахивании палкой пока не попадешь в соперника, сейчас чтобы грамотно уколоть мечом соперника надо молиться богам рандома It’s a fun, addictive game. One suggestion: add more combat tactics so that winning doesn't just come down to swinging your stick until you finally hit the opponent; right now, landing a proper sword thrust requires praying to the gods of chance
I have seen this game's birth and will play it until it's death, 10/10 game. The abyss may be hard and the fighting may be brutal, but once you overcome them it is worth it. The demo may have been better but this game is only in early access
tres bon jeu, bonne opti depuis la 6.1
fun
macht zwar die ganze zeit fatal error aber macht bock den bettlern die birne einzuschlagen
Refunded, progression mode is a joke and the free mode is completely bugged for me as no matter what modifier I pick whether I just set it to random, or for example I choose militiamen class with a mace, I just end up getting fists and underwear 100% of the time. Also, the abyss is impossible to survive in considering you reach a point where you will have to fight like 80 souls to get your retribution. So many different things in this game, I just cannot understand how the devs come to the conclusion of and think that yeah this is well implemented. I think that there is definitely a good idea here and that the physics are executed well but the aforementioned issues make this unplayable for me. Honestly developers, if you are reading this, SHAME on you for releasing this game in its current state.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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