
Half Sword is a physics-based medieval combat simulator featuring historically accurate XV-century arms and armor. We are not afraid to show the brutal nature of medieval combat with in-depth blood and gore features.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

Half Sword is an immersive, physics-based medieval combat simulator that offers players a unique experience of becoming a commoner-turned-knight, fighting brutal tournaments in 15th-century Europe. With innovative gameplay mechanics, you can wield your weapon with precision using your mouse, feeling the intensity of each clash as you ascend the ranks to face formidable opponents.
Immerse yourself in the rich tapestry of history with our meticulously crafted collection of historically accurate arms and armor. Experience the diverse and vibrant array of armor from history, offering players an authentic glimpse into the past.

Become the champion of the Arena by besting your opponents in various brawls and tournaments. Prepare for an unparalleled combat experience where your every move matters. All animations and maneuvers are meticulously designed with a strong foundation in realism.
Your control over weapons is genuine, as we have crafted a combat system based on the expertise and feedback of Historical European Martial Arts (HEMA) practitioners and sword fencers. Through this dynamic system, players can immerse themselves in the intricacies of swordplay and learn the art of the game's combat mechanics.
Survive bloody battles to gain renown and claim wealth to buy new equipment or forge your own armor and weapons tailored to your combat style. Feeling confident? Bet on your success to potentially boost your earnings and further your progress.

Every story needs an end, and in Half Sword, it often means losing your head - quite literally. As this is a simulation game, death is final…
Be Warned: Half Sword is an extremely violent and gory game. I mean… we do have a Chief Blood Officer. Witness skull-crushing blows, limb decapitations, and gruesome displays of entrails and bloodshed, all intricately tied to the weapon and armor choices of both you and your opponents.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 29.7Kreviews | 72% | — | $30.6M |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2782 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
15th century PTSD simulator
It has the bones of a great game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best CA #76, worst UK #93 · 4 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
equiped two sheilds and unequiped them and lost one forever never to be seen
It cant stop crashing
fix the abyss gamemode
The demo was super fun. I don't know why they would release the game when it clearly was not ready. Movement is off, killing isn't as satisfying, its choppy and not smooth... just overall not very fun.
Poorly optimized, maybe worth 30$ in my country if it had better performance. "Early access" I get it, but the fact the community will witch hunt anyone who has commented on optimization is pretty odd. Please save your money unless you have over 64 gigs of ddr5 and a 5070 with 2000 gb of vram.
I really wanted to enjoy this game but I just can't, the jankyness of the physics based engine loses its charm after the first couple minutes especially when you usually just get split in two by a weapon phasing into your sternum. There's only so much you really can do in the game as it's an over the shoulder Exanima without the whole dungeon aspect. I managed to get all the way to the knight tourny with full plate and chain only to have a sword slice right through it all like it wasn't there, next to being molested in the corner cause friendly bots are less than useless. I really wish this game was better but the jank just kills any fun I can have. And before someone comments "skill issue" go sit on a fat one and spin on it.
I have 136 hours in the demo and I love the idea and gameplay. But man, it runs terribly on my potato pc with 3070 and ryzen 5 5600X. Demo runs fine btw. Besides the performance, demo still somehow feels better and more polished then the main game. Later ranks feel boring, like there's no counter to full metal armor. Maybe it's the point and by design, but still not very engaging to repeatedly bonk an armored tin can without any damage, hoping it'll get bored and fall over. Kinda disappointed with the full game, it's 3/5 for me but I didn't enjoy it as much as I hoped I would. Edit: oh yeah, and the abyss where you go after your character dies sucks. Everyone who you've killed respawn as zombies, and if your killcount is more than 15 - you're screwed. Zombies are tough but for wrong reasons. They rush you and start biting, dragging your character down. Also they keep their equipment. So you either have to play with honor and mercy and let your opponents live when they yield (but where's fun in that) or you better not die at all and the mechanic is totally pointless.
♥♥♥♥ the Abyss
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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