
Made by Gearbox Software and originally released in 2001 as an add-on to Half-Life, Blue Shift is a return to the Black Mesa Research Facility in which you play as Barney Calhoun, the security guard sidekick who helped Gordon out of so many sticky situations.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German
Engagement
Hours played at review time, across 122 reviews with recorded playtime.
Reviews
Themes across 121 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Me gusta la idea de otros puntos de vista de la tragedia que paso en half-life, si te gusto el half-life te lo recomiendo.
После прохождения игры мне кажется, что должен кому то пиво
GG, but Barney still owes Gordon a beer
Unplayable ♥♥♥♥♥♥♥ lmao
It was an okay game, it doesn't do anything too different from the other games but it's more Half-Life, which is inherently good. Very short and a strange uptick in difficulty compared to the other games. The new models don't look great, but it's acceptable enough.
Blue Shift gets a lot of flak for being the weakest link in the original Half-Life trilogy, but if you go into it with the right expectations, it's a solid, bite-sized trip back to Black Mesa.
Z
✓
my friend enzo is a larp and i love this game
Dunno why people say it is bad, yeah, it'short and there aren't cool bosses, but it felt like an increadible way to get some more Half Life gameplay, and I could say this one was even more careful when it comes to dropping you enemies (with the exceptiong of the very end lol)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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