
Half-Life: Alyx is Valve’s VR return to the Half-Life series. It’s the story of an impossible fight against a vicious alien race known as the Combine, set between the events of Half-Life and Half-Life 2. Playing as Alyx Vance, you are humanity’s only chance for survival.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1453 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Kafama kova takabiliyom muhteşem olay
Best game for VR ever made. Do not play if you havent played all other VR Games, after this game every other VR game is boring slop. Masterpiece of Art
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best UK #65, worst BR #98 · 10 markets collected
Of the 7 markets with a position on both sides, 3 climbed and 4 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 11/day in the week to Sep 14 → 22/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Italian, Czech +16 more
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Melhor experiência VR que eu já tive! Estar imerso no mundo de Half Life foi uma dos melhores momentos que eu já tive em jogos!
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É um jogo muito bom, mas não achei essa piroca toda como muitos dizem. Pra mim está sendo uma experiência mediana, o jogo não condiz com as especificações da loja, pra mim ele tem uma performance bem +/- rodando em 80/90hz, mas isso pode ser culpa do SteamVR que é um lixo, da Meta ou do jogo mesmo, eu não sei. Estou tendo que rodar tudo praticamente no baixo, pra não ficar um desempenho porco, talvez por isso que eu não esteja achando ele essa piroca toda. Se você tiver um PC parrudo com 12 de VRAM ou mais, talvez a experiência seja top mesmo. No meu caso eu só tenho 8 de VRAM, é o limite mínimo aceitável, então fico bem limitado. 8/10
Лучший VR-опыт из возможных. Хорошо, что мне хватило мозгов оставить эту игру на попозже, потому что если бы я сначала поиграл в неё, а потом пошёл играть в другие, я бы был в них разочарован. Физика, графика, сюжет, интерактивность мира, музыка, ганплей, даже хоррор-элемент: тут всё на уровне. Жалко, что разрабы забили на VR после этого эксперимента и больше ничего не выпускали. HL Alyx это, наверное, единственная VR-игра AAA-сегмента и одна из тех игр, ради которых вообще стоит покупать шлем. Из минусов могу только пожаловаться на техническую сторону. Вроде моих спеков должно хватать на то, чтобы переваривать игру на высоких настройках, и она отлично идёт в 90+ кадров, но по какой-то причине при подгрузке следующего уровня через раз зависает намертво, хотя и стоит на SSD. Хз чё это, но я готов простить
Game is fun, mechanics are super fun, the combat is amazing but the price... I will never recommend a game that costs 78$ (canadian) and have 8 hours of gameplay, I explored the most I could, got almost all achievements and even then, 8 hours of gameplay. I bought it when it was on sale and I did that right, also, the story of it was just meh, needing to know the entire half life story to enjoy it is meh for 80$, did enjoy that g-man was the prisonner, 8/10 gameplay 6/10 story would pay 20-30$, not 80$
只这一个游戏,我的vr就值了
A game that is worth building a PC to play. It's PC gaming at it's absolute best.
I don't get the negative reviews on this game. "The combats too boring! Every enemy is just a bullet sponge!" It was designed for dramatic, theatrical gameplay, not for boss fights that take multiple deaths to beat. If you look at the game at a pure difficulty stand point, then it's basically just a walking simulator with occasional puzzles, and I think thats fine. I wouldn't want to spend my time stuck on an extremely difficult boss fight, especially not in vr, where you will get exhausted and frustrated much faster. "Theres too little weapon variety! Why is only one-handed guns?" If they chose to add another gun, what would it be? A sniper rifle in a game thats mostly small rooms? An automatic rifle when theres already the pistol and smg? They already have every base covered with the pistol, shotgun, and smg, they even have a grenade launcher upgrade. Two handed weapons also didn't fit with how the game was geared towards newer vr players who likely don't have gunstocks. A lot of combat is also ducking in and out of cover, something that two handed guns make frustrating because they would constantly get caught. Most other negative reviews are also just refuted instantly by developer commentary. "Why are there no melee weapons?" Because of the lack of physical feedback, melee combat was just a huge immersion breaker for playtesters. They were basically just wiggling their controller infront of them, swinging at ghosts. I also feel like melee combat would've been bad for the game because they would either need to lower the ammo given, or make melee combat useless past the early game. "Puzzles are too easy!" Every puzzle was designed with the knowledge you already have, its not going to suddenly throw a new mechanic into your face and tell you to just figure it out. None of the puzzles felt incoherent or nonsensical, they always had logical solutions that feel rewarding to figure out. If you thought the puzzles were "too easy" then I guess your just some gaming guru that just hates figuring out sensible puzzles.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $54.7M | 66.9K | 93% | $39.99 | |
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| $170.9K | 192 | 81% | $19.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $22.4M | 45.1K | 68% | $20.99 | |
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