
Half-Life: Alyx is Valve’s VR return to the Half-Life series. It’s the story of an impossible fight against a vicious alien race known as the Combine, set between the events of Half-Life and Half-Life 2. Playing as Alyx Vance, you are humanity’s only chance for survival.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Italian, Czech +16 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 664 reviews with recorded playtime.
Reviews
Themes across 663 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Awesomee VR Game/ Construct. Clearly Designed with VR in-mind from the ground up. Best iteration of a VR game/Construct. Amazing experience.
Отличная VR игра, действительно заслушивает высокого места среди всех VR игр
мурашки по коже
Amazing game
everything else good apart from the minipuzzles be making me spend 20 mins on one puzzle to open a locker for a magazine
топ
Игра топ, спасибо Valve за эту прекрасную игру. Играл на Pico 4, Я и мои друзья в восторге"!!!!
It took me 6 years to beat this game, but it's better late than never I guess
its very good game i give it 10/10
пойдёт
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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