
Romance 12 handsome warriors and the samurai of the Shinsengumi, uncover their dark secrets, and conquer your demons in this historical fantasy visual novel! Your narrative choices unlock multiple branching storylines and 30 different endings!
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
还可以吧。画风很日式,完全不喜欢和风的就算了。都说虐心,其实还好,比起虐心更胃疼。目前只打完了土方和藤堂线,没什么生理不适的地方,但确实女主比较工具人。在我看来,画风>>>剧情。。。。土方先生好漂亮啊。
《Hakuoki: Kyoto Winds》无剧透评测 由于《风之章》和《华之章》共同构成了一个完整的故事,下面也会带入我对后半部分的整体感受,但不会涉及具体剧情和角色结局。 这是我玩的第一款乙女游戏。我原本抱着对恋爱的幻想而来,最后真正吸引我的,却是作品浓厚的历史氛围,以及一群人在时代洪流中追逐理想的身影。 《风之章》承担了大量铺垫。故事并不急着推进恋爱,而是花费很长时间描写新选组如何从一群出身普通、饱受轻视的浪士,逐渐成为维护京都治安的重要力量。他们与不法浪士战斗,为终于得到的职责和身份感到骄傲;即使因为出身、名声和不符合传统武士规范的行事方式而受到非议,也始终想要证明自己能够贯彻心中的武士道。 本作最出色的地方,是没有把这些历史人物简单写成围绕女主角存在的攻略对象。每个人都有自己的理想、责任、执念和弱点,他们彼此之间的忠诚、分歧与羁绊,本身就足以支撑起整个故事。女主角的存在也更像是一位陪伴者和见证者:她无法阻止时代前进,却能够看见这些人不愿轻易示人的疲惫、温柔与动摇。 感情线整体非常慢热。许多感情并非通过密集的甜蜜互动建立起来,而是在长时间的相处、共同经历与相互理解中逐渐积累。恋爱并没有凌驾于角色原本的人生之上,而是成为他们在责任与理想之外,难得愿意留给另一个人的位置。因此,本作的情感表达虽然克制,却也显得格外真诚。 而当故事进入后半段,前期那些热闹而意气风发的日常,也会逐渐显出它们真正的分量。作品最打动我的,并不是谁最终与谁相爱,而是这些人明知个人的力量无法扭转时代,依然坚持决定自己要以怎样的方式活下去。 当然,游戏也存在明显的缺点。共同路线篇幅较长,多周目时重复感比较强;不同角色路线的完成度并不完全均衡;罗刹、变若水等幻想设定虽然增强了悲剧色彩,有时却也会盖过角色本身更有力量的历史矛盾。女主角在部分情节中也显得较为被动,某些冲突的处理方式难免重复。 但这些问题并没有掩盖作品真正动人的部分。 《Hakuoki: Kyoto Winds》并不是一部轻松甜蜜、能够迅速给予恋爱满足感的乙女游戏。它更像是一部长篇历史群像剧,以恋爱为入口,讲述理想、忠义、选择与告别。 我原本为爱情故事而来,最后记住的,却是一群出身卑微的人如何一步步走到属于自己的舞台中央,又如何在无法抗拒的时代变化中,拼命守住心中的“诚”。
I wake up. I think of this game. I go to work. I think of this game. I end work. I play this game. I savor every word and every moment like a fine sip of expensive wine. I go to bed (late). I think of this game. To say that this is the magnum opus of Otomes is an understatement. The storytelling is absolutely genius, woven together in a complex web of history, characters and emotions. Without spoiling anything, in some routes, you FEEL being watched by a character offscreen. You can almost smell the sakura blossoms and the Japan sea. I started with Saito, as that was what was recommended to me and he's consistently rated as everyone's favorite. That was a no from me. The whole Saito route I kept wanting to see more of Kazama and boy, was playing him next delivered. Every cent of that $9.99 I spent. And to think I've only played 2/12 routes is crazy. Do not even think about skipping this if you like otomes, especially heavier ones. My other two favorite are Nightshade and Olympia Soiree. Both are more polished and have more modern art but Hakuoki has soul and is much more... believable. The story spans from early1864 to 1869. That's almost 6 years of plot and character growth. Anyway I'm all over the place. Find me over at r/otomegames gushing about this.
优点:文字量大,管饱。 可攻略角色多至12个,性格各异,总有你喜欢的。 缺点;恋爱感弱,亲密互动少。因为要符合历史,所以整个故事大体上是悲剧。 (个人感觉,he线也带有悲剧色彩。这一部主要介绍背景,属于共通线吧,另外一部是个人线,个人建议体验完这一部,就接着去玩另一部,故事比较连贯)
故事劇情很好,可能是因爲背景為幕末時期的新選組,相對的談情説愛會減少,不過劇情毋庸置疑呢--
怎么说呢,我打了4小时才进个人线。虽然男人性格蛮好的,但是对于不懂历史的我来说真的很无聊
第一次玩日乙就被丰富的人设和剧情吸引住了,一下子通宵玩了10个小时,虽然第一次打了一个be,但是一点也没有影响我想继续玩下去的想法,反而更期待与斋藤一、土方岁三的he,我也特别喜欢游戏里的配音,对声控很友好(≧∀≦)ゞ
일본어변경 안보이는데 어디서하는지 아시는분 ㅈㅂ plz 지금 이세계소환된기분임 청해는되는데 독해가안된다
容錯率還蠻低的,隨便打的話很容易回老家,共通線的選項最難搞的就是不知道男主們分別在哪個地點會出現,很容易錯過心頭好。這部要選定專攻一個角色比較好,不能端水不然準備悲戀或是回老家。雖然網上有蠻多推薦攻略順序的,但我覺得第一個選自己最喜歡的開始就可以了。風間跟藤堂線我給超好評喔:P 尤其後者從文本看得出作者對他的愛,華章後期的氛圍很RPG感,我很喜歡!最後風間線不多說了,少爺牛逼。
日乙四大名著名不虚传,话说我就是第一个打的薄樱鬼才学会无障碍阅读繁体字hhh,最喜欢阿一啊,就喜欢冷脸萌哈哈,最近又买了个ssl小甜饼品尝一下嘻嘻
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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