
Defy the god of the dead as you hack and slash out of the Underworld in this rogue-like dungeon crawler from the creators of Bastion, Transistor, and Pyre.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 46/day in the week to Jul 22 → 73.63/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 308.6Kreviews | 98% | — | $125.8M |
| $24.99 | 19Kratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3026 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Beat the main story/escaped 10 times, so going to do the review now as I don't think I will 100% this or go full heat, I will probably just boot up and try out Hades 2 if I want more Hades. This is still going to be a positive review, because I agree with virtually every other review about most of the praise this game has already gotten: the roguelike elements are fun and rewarding, the combat is satisfying, the different builds you can make are interesting. All positives. But I am going to write a little on a few gripes I had with the game, as I don't think it's a perfect masterpiece that some people do. Overall, the main focus of the gameplay more than makes up for these gripes, but I wanted to expand on these anyway: -Dialogue for the sake of dialogue: I feel at times the devs went with quantity instead of quality when it comes to voice lines and just random dialogue inserted throughout the game. It was sometimes interesting on your first couple of runs when you're just meeting the gods. But after I was a dozen or more runs in, there's less wit or intrigue in the writing, and I don't feel I am learning anything new about most of the characters most of the time I speak with them, and we're just rehashing story beats or topics we already talked about. I think the game would be improved with using the dialogue more sparingly, like there doesn't need to be voice lines every single time I pickup a boon for a god on that run, the characters in the house could advance the story at the same pace without so many lines, etc. You can press skip once you start talking to them but my minor gripe with that is you won't know immediately which lines might be relevant to the story before reading ahead yourself, anyway I just think less is more would be better here. Maybe a game setting the removes dialogue not strictly related to the story or a side story. -Enemy visual design: Could be better in some cases. Especially if you are playing on a steam deck or something and in like Aspohdel, the soldier enemies with armor are not always easy to quickly tell apart (spear, bow, shield types etc.) Or some of those enemies in the lava region that either shoot an arc at you or try to swipe you over and over. This is a fast paced game sometimes you load into a room and need to quickly use abilities, having better visual distinction would improve the gameplay. -Balance: Deflect just seems a bit op, Athena's boons especially the dash deflect just make the game so easy, idk maybe that's intended from a gameplay standpoint to help less skilled players but I think it should be nerfed in some way. Like getting deflect on your dash and a strong attack boon is basically an auto-win by spamming dash-attack combo.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Japanese*languages with full audio support
| $24.99 |
| 13Kratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like this game.
mi primer juego de este estilo me encanto
addictively fun for people short on gaming time
Me ha cambiado la vida. No tiene ningún fallo, buena historia, buen gameplay, buen diseño, buena rejugabilidad, nunca te aburres con este juego, ningún intento de huida es en vano, el juego te recompensa aunque hayas tenido la peor run de la historia. Yo no era muy fan del género, pero este juego me ha vuelto adicto al roguelike. Debería ser obligatorio jugar a Hades una vez en tu vida, si no lo has hecho, a que esperas. 100% recomendado.
ABSOLUTE CINEMA . i am not normally a fan of roguelikes as restarting from the beginning over and over tends to frustrate me , but hades is different . the lore that you obtain and the dialogue you get with each new attempt keeps me determined to push on , and i love interacting with other characters and upgrading my abilities so that i may get further and further . i LOVE zagreus very much ; he is a very entertaining protagonist , and while i didn't initially play for him , i did find myself staying for him because i just love him that much . the combat is also incredibly fun and the soundtrack is beautifully made !! hades is easily one of my favorite games i've played<3
+
I wasn't sure if I would enjoy a rogue like, but I love this game! The art is amazing, the music is great, and the characters are well written and engaging. There is so much to do in this game that you will not be bored. And there's romance....(hehe)
banger, one of my favourite roguelites, and if i was still in school ik i would have bare hours on this
Great game, great conversations, have a good time!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $78M | 123.5K | 96% | $29.99 | |
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| — | 0 | — | — | |
| $1.6M | 3.2K | 88% | $24.99 | |
| $165.1K | 448 | 70% | $14.99 |
Related
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|---|---|---|---|---|
| $123.2M | 93.1K | 98% | $59.99 | |
| $123.1M | 816.6K | 98% | $9.99 | |
| $122.9M | 380.4K | 97% | $29.99 | |
| $129.6M | 243.6K | 81% | $39.99 | |
| $118.9M | 187.3K | 97% | $39.99 | |
| $133.3M | 262.7K | 92% | $39.99 |