
Defy the god of the dead as you hack and slash out of the Underworld in this rogue-like dungeon crawler from the creators of Bastion, Transistor, and Pyre.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 46/day in the week to Jul 22 → 73.63/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 308.6Kreviews | 98% | — | $125.8M |
| $24.99 | 19Kratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3026 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
...
Meg please look at me
Good music, cool atmosphere, fun combat most of the time. Gameplay loop gets kinda boring after like 6-8 hours, and you have to beat the main game 10 times in order to get the ending, which is pretty tedious. Pacing could be better in this regard. Builds are very RNG dependent. Bosses become pretty repetitive after a while. If you can get it on sale, very worth. 8.5/10.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Japanese*languages with full audio support
| $24.99 |
| 13Kratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | 98% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
肉鸽爽游,越死越上头
tengo las suficientes horas como para decir skibidi dop hala hala quiero queque sixseven
This game is great. Building your set, going through the stages, increasing the difficulty. I love the art of the game, its always smooth, full of color and life. The sounds are fantastic as well, especially the lady that sings her song in the second stage of each run. The relationships you to get to form with the different characters across the game also provide a different feel to it, like it isnt an action go through, the same run everytime but a game of compeletion.
Não gostei. Jogo chatinho
god dms
Vale cada centavo. Um dos poucos jogos que realmente recompensa você por aprender. Quando comecei, achei que algumas armas eram simplesmente horríveis. Lembro que odiava o arco e dizia que nunca iria jogar com ele. Depois de entender as builds e as sinergias das bênçãos, o arco virou uma das minhas armas favoritas. Isso resume muito bem Hades: o jogo te recompensa por aprender, não por simplesmente ficar mais forte. O combate é extremamente fluido. Sempre existe alguma build nova para testar. Uma run pode ser completamente diferente da outra dependendo dos deuses, martelos e aspectos que aparecem. Foi um dos poucos roguelikes em que eu realmente tive vontade de experimentar combinações diferentes em vez de repetir sempre a mesma estratégia. Outro ponto que gostei muito foi a progressão. Mesmo quando você perde, quase sempre sente que avançou de alguma forma, seja desbloqueando melhorias, aprendendo uma mecânica nova ou simplesmente ficando melhor no jogo. As derrotas raramente parecem injustas. Também gostei do fato de o jogo não depender de um protagonista invencível. Se você perde, normalmente foi porque jogou mal ou montou uma build ruim. Quando vence, a sensação é de que foi mérito seu. Nem tudo é perfeito. Algumas armas simplesmente não combinaram comigo. O escudo, por exemplo, achei lento e travado. Sei que muita gente gosta, mas para o meu estilo de jogo foi a arma menos divertida de usar. Outro ponto é que algumas builds dependem bastante de RNG. Às vezes você entra querendo fazer uma combinação específica e o jogo simplesmente decide que ela não vai acontecer. Mesmo assim, Hades consegue transformar essa aleatoriedade em parte da diversão. Já aconteceu de eu entrar em uma run só para cumprir um objetivo qualquer e acabar derrotando o chefe final com uma build que nem estava planejando. No fim, Hades é um jogo que respeita o tempo do jogador. Ele desafia, recompensa quem aprende as mecânicas e sempre dá a sensação de que existe mais uma build para descobrir.
good game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $78M | 123.5K | 96% | $29.99 | |
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| — | 0 | — | — | |
| $1.6M | 3.2K | 88% | $24.99 | |
| $165.2K | 478 | 70% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $127.7M | 210.9K | 96% | $29.99 | |
| $122.9M | 380.4K | 97% | $29.99 | |
| $129M | 1.1M | 98% | $9.99 | |
| $129.6M | 243.6K | 81% | $39.99 | |
| $118.9M | 187.3K | 97% | $39.99 | |
| $133.3M | 262.7K | 92% | $39.99 |