
When the number of computers in existence and their processing capacity exceeds that of all mankind, a point of technological singularity is encountered. A massive economic and systematic crisis hits the entire world. Nobody knows the exact cause, and all solutions to fix it, are failing.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This was actually fairly visionary for 2008. Most of the 'sci-fi'-ish elements of the story have actually come to pass or could plausibly happen this year.
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Hacker Evolution: Untold (2008, разработчик — exoSyphen Studios) — симулятор хакера с элементами головоломки. Суть: играть за Брайана Спенсера, которого подставили. Нужно взломать серверы, собрать доказательства невиновности и вычислить настоящего преступника. Ключевые особенности: командная консоль (более 20 команд); две валюты: деньги (для апгрейда оборудования) и уровень слежки (нужно держать ниже 100 %, иначе проигрыш); апгрейд ПК: процессор, файрвол, модем и др. (ускоряют действия, снижают риск обнаружения); динамическая карта мира (меняется в зависимости от масштаба взлома: от здания до города); сюжет через письма и журналы (без кат‑сцен); встроенный редактор модов для создания уровней (PC); платформы: PC, Mac, Linux, iOS, Android. Минусы: высокая сложность и стресс из‑за таймера слежки; рутинные однотипные задачи; отсутствие буфера обмена (команды надо вводить вручную); устаревшая графика; короткая кампания (несколько часов). Итог: атмосферный «хакерский» симулятор для любителей напряжённого геймплея и головоломок. Подойдёт фанатам Uplink. Из‑за сложности и ограниченного контента лучше брать по скидке.
I’ve spent some time with this game and honestly, it surprised me in a way I didn’t fully expect. I don’t want to sound dramatic, but there’s something oddly satisfying about how everything fits together — not in some perfect, polished “advertisement” way, but more like a game that knows exactly what it wants to be and just… goes for it. The first thing I noticed is the atmosphere. Every part of the game — the visuals, the sound, the pacing — kind of blends into this feeling that you’re actually inside its world, even if you’re just casually playing. I know that sounds a bit cliché, but it’s true. Sometimes it’s chaotic, sometimes slow, sometimes you’re just wandering around thinking “ok, what now?” but that’s honestly part of the charm. The game doesn’t try to rush you unless it actually needs to. Gameplay-wise, it has this mix of familiar elements and small twists that keep things from feeling stale. Nothing groundbreaking, maybe, but it all works together in a way that feels natural. There were moments when I thought “yeah, I’ve seen this in other games,” but then the game throws in tiny details or unexpected interactions that make it stand out just enough. It’s the kind of thing you only notice after a few hours, when you start connecting the dots. Performance has been mostly fine. A little rough spot here and there, but honestly, show me a game these days that doesn’t have something weird happening once in a while. Nothing game-breaking on my end, at least. You can clearly tell the developers put effort into this, even if a few edges are still a bit sharp. Again — part of the charm. What I really appreciate is that the game gives you space to play the way you want. Some people will rush through every objective, others will take their time exploring or messing around, and both approaches actually feel valid. I like games that don’t punish you for not following some “correct” path. Overall, I’d say this is one of those titles that grows on you the longer you play. It doesn’t try too hard to impress in the first five minutes — instead it slowly builds its identity, layer by layer, until you suddenly realize you’ve been playing way longer than you planned. If you’re looking for something that balances comfort with challenge, familiar mechanics with fresh touches, and a world that’s just fun to be in, then I genuinely think this one is worth giving a shot. Would I recommend it? Yeah, I would — maybe not to everyone, because no game is for everyone, but definitely to anyone who likes getting lost in a game for a bit and discovering things at their own pace.
In the first two missions you have lots of help, which is nice if you start off without any knowledge about the series and/or command lines in general. In the third mission you’re more on your own, and that’s interesting. Then, I realized that your trace level sometimes carries from mission to mission (which was not explained), and you may find yourself in a situation where you raised it too high or didn’t get enough money on previous levels to have “room to breathe” to complete the next one. If that’s the case, all you can do is start from the very beginning of the game (!) which is extremely frustrating.
Это было довольно дальновидно для 2008 года. Большинство научно-фантастических элементов истории уже сбылись или вполне могут произойти в этом году.
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Это было довольно провидчески для 2008 года. Большинство научно-фантастических элементов истории уже сбылись или вполне могут произойти в этом году.
This was actually fairly visionary for 2008. Most of the 'sci-fi'-ish elements of the story have actually come to pass or could plausibly happen this year.
5个小时了,为什么还不掉卡这破游戏
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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