
Activate your Neural Link to gain an omniscient view of the battlefield. Experience the conflict at any scale, as you plot the course that will lead your fleet to victory. Eternal Starlight is a tactical space combat game, built from the ground up for VR.
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Languages: English*, French*, German*, Japanese*, Korean*, Spanish - Latin America**languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
This game is a good example of what I always wanted in VR. Omnipotent view of a 3D battlefield and the ability to RTS the crap out of your enemies. The controls feel good and the combat and ship mechanics all seem very nice. So I would recommend this game just for those factors. Overall, the story plays out balanced and difficulty ramps up appropriately. By the time you get into larger combats later in the campaign, with more ships at your disposal, the VR controls really get a chance to shine.
I enjoyed playing the game for about 5-6 hours. Despite that, I'm going to give this a thumbs down. Pros: - good game concept - creative use of VR Cons: - Story line is static and uninteresting; no replay value - finished the game is about 6 hours; too few missions - there are about 50 lines of text in the story and you are going to make me read them; really ? - no multiplayer - (grip rotation missing) ** this has been fixed with the last update - ships have erratic behavior; path following does not work well - can't rotate ships in place; since weapons and armor are directional, this seems like a critical strategy element that can't be utilized - poor texture detail - asteroid blow up in nuclear explosions when hit with kinetic weapons; not sure if that was supposed to be a strategy element - very limited battle space; most missions are about keeping your ships together and focusing your fire, so the mission variety is low Summary: So while this is a good concept, the game feels unfinished to me.
I like it, Kind of got a Star Control feel to it. The battles are small and fast and the story mode and dialog are interesting so far. Needs a couple of things but its kept me seated until I blew up.
This game was worth the wait. I went into this game blind with no prior knowledge and the intro cinematic and music instantly got me hooked. I have only done 1 play through so far and I plan to do many more. The amount of ways you can go about building your strength is awesome. I personally just uber leveled my main ship and relied on reinforcements from allies in the final battle but i can see the other avenues players can take. My only complaint is that i wish we could explore different storylines but i had so much fun regardless. This game isn't meant to be an rpg where you sink countless hours into one playthrough but rather it is meant to be fun short highly varied playthroughs that allow the player a lot of freedom with their choices. I loved the ship customization features. The amount of weapons and abilities you can get will give you some interesting strategies. All and all i would say i got chills as everything you worked for leading up to the final battle was worth it. The music kept me engaged and feeling the flow of battle. I honestly would love a playlist. The alien designs are fun and diverse. The aliens cultures were interesting though i wished we could have had more dialogue based on them. Like if you learned one thing that's important to a species you could bring it up and get a bonus or something. I saw some choices like that but they were few. The only real things that bugged me were minor things. For instance you couldn't keep time slowed without it taking you out of it after 1 action was done. Another was that when setting fleet formations the ships have invisible hitboxes that make them get stuck on one another. Sometimes the ship just didn't move when i set a course which was fixable by doing it again but that's what i kept noticing. The lack of being able to rotate camera with the index controllers made it uncomfortable to play sitting down. And lastly when you had to manage multiple ships they wouldn't go back into formation if you used their abilities. It kinda kept distracting me when i was trying to coordinate my ships. All and all i would recommend buying this. Its a cheap fun replayable experience that has a great soundtrack and solid gameplay mechanics.
Eternal Starlight plays a little like a lighter weight Battlestar Galactica: Deadlock combined with the rogue-like aspects of FTL except in VR. You start with a single unit. You (try to) grow your fleet through winning and sometimes buying ships, all with the goal of defeating the big bad later in the game. It was enough fun that, once I got the hang of it on easy mode, I played through to the end of the game and then started a new game.. For an initial release, it’s fun! Like FTL, after winning the game, you can start with a different ship that dramatically changes the style of game play. The range of weapon and equipment unlocks promises many more interesting playthroughs! A small complaint: the maneuvering mechanics can be a little janky with respect to facing, e.g., you can’t seem to command your ship to turn in place.
Homeworld + FTL + Ender's Game. Watch little spaceships trade salvos inches from your face. If that combination sounds even a little bit appealing, it's well worth the price. As others have touched on, ships don't always respond intuitively, particularly to movement and attack orders. Fighter craft don't always behave predictably either. Despite the behavioral quirks, it's a heck of a lot of fun; it's visually stunning, the gameplay and UI are thoughtful and polished, and the developer appears quick to address user feedback.
Eternal Starlight ein Echtzeitstrategiespiel von White Noise Games, dass uns in den Weltraum versetzt. Vor Jahren habe ich die Demo gespielt und war recht angetan, mal sehen wie sich der Strategietitel mit Story in der Vollversion spielt. Die Handlung der Geschichte von Eternal Starlight ist einfach, wir sind der Kapitän eines Raumschiffs, dem eine furchterregende außerirdische Rasse gerade ein Ultimatum wie aus einem klassischen Sci-Fi-Märchen gestellt hat. Feindliche Mächte wollen natürlich die Menschheit vernichten und drohen damit in genau sieben Tagen ihre mächtigste Flotte zu entsenden. Jetzt ist es an uns, in dieser einen Woche müssen wir verschiedene Missionen erfüllen, unser Schiff aufrüsten, Allianzen bilden und Ressourcen beschaffen, um die Invasoren letztendlich zu besiegen. https://steamcommunity.com/sharedfiles/filedetails/?id=3249153548 Haben wir vom Mutterschiff, von dem wir Zugriff auf unsere Schiffe, Infos und Missionen haben, eine Mission ausgewählt, werden wir mit Hilfe einer Realtimesimulation sozusagen in den Weltraum geworfen und können so mit gutem Überblick unsere Flotte steuern. Das geschieht indem wir Befehle erteilen, Ziele auswählen, Fertigkeiten einsetzen und so weiter. Das alles geht einfach von der Hand und verlangt von uns nichts weiter, als unser Schiff in die geeignetste Position zu bringen, damit es anfängt den Angriff selbstständig einzuleiten. Die Hauptwaffen funktionieren automatisch und wir müssen lediglich die Spezialfähigkeiten aktivieren. Wir können sogar die Zeit einfrieren, wann immer wir wollen, um Angriffe genauer zu planen. Ein Gimmick, dass ich nicht ausprobiert habe, ist die Befehlssteuerung per Stimme. Es gibt ein paar vorgefertigte Befehle, die wir aufsagen können. https://steamcommunity.com/sharedfiles/filedetails/?id=3249154316 Vom Mutterschiff aus müssen wir daher vor jeder Reise entscheiden, welche Waffen wir montieren wollen, welche Modifikatoren, welche Fähigkeiten wir einsetzen möchten.Wir müssen auch den Schaden reparieren den wir gegebenenfalls eingesteckt haben. Indem wir das Geld ausgeben, das wir einsammeln, können wir auch unsere Flotte aufwerten und zusätzliche Schiffe kaufen die unser Hauptschiff begleiten. https://steamcommunity.com/sharedfiles/filedetails/?id=3249154638 Ursprünglich war Eternal Starlight ein Permadethspiel, allerdings gibt es für einige sicherlich, glücklicherweise auch die Möglichkeit diese spannende Funktion abzuschalten. Interessant ist auch der Scharmützelmodus, der es uns ermöglicht, mit den Schiffen, die wir besitzen, eigene Kampfsituationen zu erstellen. Grafisch ist Eternal Starlight, wegen seines einfachen Stils, ein wenig steril, es ist ja auch mal wieder ein ursprünglicher Questtitel. Eternal Starlight ist definitiv ein netter Titel für Fans des Genres, auch wenn ihm etwas Tiefgang im Gameplay fehlt. 👀[url=https://store.steampowered.com/curator/32170554/]Flottenkapitäne an Deck[/url]🎊meiner Kurator Seite. 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list] [*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url] [*][url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url] [*][url=https://store.steampowered.com/curator/44688798/] Follow Third group [/url][/list] [u]English:[/u] Eternal Starlight is a real-time strategy game from White Noise Games that takes us into space. I played the demo years ago and was quite impressed, let's see how the strategy title with story plays in the full version. The storyline of Eternal Starlight is simple, we are the captain of a spaceship that has just been given an ultimatum by a terrifying alien race like something out of a classic sci-fi tale. Enemy forces naturally want to destroy humanity and are threatening to send their most powerful fleet in exactly seven days. Now it's up to us, in this one week we have to complete various missions, upgrade our ship, form alliances and procure resources to ultimately defeat the invaders. Once we have selected a mission from the mother ship, from which we have access to our ships, information and missions, we are thrown into space with the help of a real-time simulation, so to speak, and can thus control our fleet with a good overview. We do this by issuing orders, selecting targets, using skills and so on. It's all very straightforward and requires us to do nothing more than place our ship in the most suitable position so that it can start attacking on its own. The main weapons work automatically and all we have to do is activate the special abilities. We can even freeze time whenever we want in order to plan attacks more precisely. One gimmick that I didn't try out is the voice command control. There are a few ready-made commands that we can recite. From the mothership we have to decide before each trip which weapons we want to mount, which modifiers, which abilities we want to use, and we also have to repair any damage we may have taken. By spending the money we collect, we can also upgrade our fleet and buy additional ships to accompany our main ship. Originally, Eternal Starlight was a permadeath game, but fortunately for some, there is the option to disable this exciting feature. Another interesting feature is the skirmish mode, which allows us to create our own combat situations with the ships we own. Graphically, Eternal Starlight is a little sterile due to its simple style, as it is once again an original quest title. Eternal Starlight is definitely a nice title for fans of the genre, even if it lacks some depth in gameplay. 👀[url=https://store.steampowered.com/curator/32170554/]Fleet Captains on Deck[/url]🎊my curator page. 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list] [*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url] [*][url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url] [*][url=https://store.steampowered.com/curator/44688798/] Follow Third group [/url][/list]
Highly recommend getting this one, it has those addictive FTL vibes. Super high replay value, because you get to keep a random weapon or item from your last run. I finally beat Hard Mode after 66 hours of playtime, and i'm still looking forward to my next game so I can continue trying different weapon / item / fleet combinations!
I love this game. Roguelite VR space combat with an emphasis on the tactical, with just enough worldbuilding to keep you engaged when you're not orchestrating 5v5 slugfests between cruisers. Each run is made unique in several ways: missions are randomly seeded, each gaining you favor with a specific faction, in turn unlocking specialized ships and equipment. One attempt you'll field a massive carrier outfitted with long-range missiles and supporting frigates; another you'll play a short-ranged beast that jumps into the enemy's midst to disable them while your fighter swarm finishes them off. Most of the time you'll need to compromise, and that's where the game truly shines. You should buy this now if you're a fan of: Homeworld House of the Dying Sun Sky Rogue TIE Fighter/X-Wing
its a good game, just short, beat it in 3,5hours on easy, you might get 4-5 out of it on harder difficulties. there is some replayability with unlocking other starterships/loadouts if you are into that sort of thing. it is compareable to battlegroup vr, its just shorter and a bit more storydriven. personaly i prefer battlegroup, but i can still recommend this on sale, it is a good game with subsystem targeting, upgrades and unlocks, etc.
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