
Hack ‘n’ Slash is a puzzle action game about hacking -- reprogram object properties, hijack global variables, hack creature behavior, and even rewrite the game’s code. The only way to win is not to play...by the rules!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
They certainly made a game! Yeah I mean it has Zelda cuteness, and then also other stuff? I dunno I'm losing steam on this review, which is also what happened while I was playing... Just got boring? Maybe I'm too depressed to derive dopamine from vidjagames for now, so maybe I'll be back? Who knows.
Sou um programador e Infelizmente me decepcionei muito com esse jogo. A ideia base é muito boa: Um jogo estilo Zelda mas que você pode editar a programação do jogo. Parecia uma ideia super legal, mesmo não sendo o primeiro jogo de programação ou automação em que já esbarrei. Bem, infelizmente não cheguei tão longe, o jogo não é muito interessante e a edição de código parece se limitar a só editar umas poucas variáveis de alguns elementos no princípio. Tem muito pra ver mas infelizmente o jogo não me prendeu. Ainda assim um dia vou tentar zerar, mas talvez demore um tempo. Se você não é um programador, provavelmente não vai gostar, então não compre. Se você é programador, analise cuidadosamente se quer essa experiência especifica, devem ter muitos jogos de programação ou automação melhores no mercado. Se você ainda assim quiser jogar e for jogar no Steam Deck, tome cuidado com a questão dos controles: o jogo diz que suporta controle mas no Steam Deck ele pede pra para apertar o Enter senão ele se recusa a começar, considere pegar um layout da comunidade.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
이거 게임 아님. **부가설명**; 원래 비추천으로 작성하려 했으나 게임의 기획 의도 자체가 저를 목표로 하지 아니하여 경험이 나빴던 것 같아 추천으로 작성하고 설명을 추가합니다. 이 게임은 영어권의 아동/청소년에게 기초적인 컴퓨터 로직을 설명하기 좋은 교육용 게임입니다. 우리들 대부분은 도파민에 중독된 사람들이므로 이 게임이 다소 지루하거나 엉성하게 느껴질 수 있으니 이 점 참고하시길 바랍니다.
Fun idea, but executed in a very raw way. At the beginning I thought it's some unpolished indie game, made as proof of concept and imitating poorly designed games. Well, it's not an imitation.
And after all this time i figured out you don't have to skip the end boss fully.
Recommended if you have any sort of coding background. Not sure if it would be enjoyable by non IT folk.
2/10
Le jeu est cool. J'ai eu par moment des difficulté a savoir où aller mais il suffit de bien observer autour de sois pour comprendre.
Neat game in theory! The first few puzzles are fairly novel. Can't really recommend it, as a puzzle or two were more baffling, health getting set to 0(by a ...bug?), and setting a wish key to 99 would cause string/number conversion errors. Could I go in and edit the code/use CheatEngine? Sure. But I try to follow the experience and the 'on rails' path feels like it wasn't pushing me to code just yet.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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