
An unforgiving game with precise combat. Fight challenging bosses in any order, acquire their unique powers, and succeed on your own terms.
Modeled estimate, not a reported figure. How we estimate →
About
Rei, the main character, is a human spirit bound with the challenging duty of defeating mystical entities of nature, the Kami, to obtain their power.
You are free to pick your fights against the Kami in any order. The game features a dynamic difficulty system where each enemy strength is defined by the player’s chosen path. This means that the very same Kami fought at the very beginning could also be the final boss in a different route. Hope to never leave the one you struggle most to fight last!
Besides sword attacks, dodges, head stomps and other basic abilities, Rei will learn a completely new skill for each defeated Kami. Those will provide further depth to your combat arsenal, be it a stronger dash, a weapon that can execute enemies, the ability to heal and many more!
Player choice is the ultimate power. Taking into account the vastly distinct enemies’ patterns and unique skills granted upon each victory, you will be able to decide how to approach every challenge. It won’t be easy either way, but you can always go back and try something different.
Gurei is a game about fighting strong enemies, but that’s not all. The Kami inhabit a surreal castle located between the human and spirit worlds. After each victory, Rei comes closer to the realm of spirits, starting to encounter peculiar characters from Japanese mythology. These creatures will add novelty and strangeness to your journey, providing commentary, unique animations, side objectives and obscure secrets.
You will get to know the different Kami quite well. When Rei defeats them, she absorbs their power – and their personality. The defeated Kami will be carried around wherever Rei goes, and they’ll surely have stuff to talk about. Sometimes their remarks will be useful information that builds the player’s understanding of the lore and the game mechanics, but sometimes they will be... not so helpful, to put it briefly. Good luck!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99 | 302reviews | 84% | — | $123.5K |
| $19.99 | 136ratings | 73% | — | not modelled | |
Engagement
Reviews
Themes across 282 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Awesome game with great animation and art! The challenge is pretty nice, and the progression is on point. To think that it's kind of made by only two people, it's crazy. hahaha Good job, guys!
Jogo lindo! Muito desafiador e recompensador ao mesmo tempo. Da pra ver que botaram carinho durante o desenvolvimento aqui.
One must imagine Sisyphus happy. Sometimes this game will make you want to rip your hair out. It isn't easy in the slightest and that's coming from someone who's beaten every Souls game (except Dark Souls II) at level 1. But every death is on you. The game is fair, and the difficulty is largely determined by the order you choose to challenge the bosses. Once you begin recognising attack patterns and everything starts to click, you realise just how well designed this game is. My first clear took 12 hours, but the freedom to tackle bosses in different orders gives it incredible replayability. I could easily see myself doing a run a day for a year. Just buy the game. Take breaks when you need them, and enjoy the feeling when you finally take down your first level 10 boss.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, Portuguese - Brazil, Simplified Chinese, Japanese, Traditional Chinese, Spanish - Latin America, Russian, French
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 282 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Reminds me of a mix between Hollow Knight (combat wise) and Titan Souls The artstyle is cute too I really enjoyed it
If I had known the game was designed to be nearly impossible to beat, I wouldn't have bought it. I’m not going to spend hours and hours constantly starting over from scratch, either. There really ought to be a practice mode and a alternative mode where you don't start from zero, one where you only lose the last spirit and get lives back, one life per possessed spirit.
Aqui quem fala é a esposa do Brouner! Compramos o jogo para apoiar nosso amigo Pedro (um dos criadores), e joguei por uns 30 minutos para gravar um vídeo de apoio. Para minha surpresa, quando chegou o fim de semana, não estava com vontade de pintar meus Bobbie Goods com geralmente. Eu queria era jogar mais! Das 4 horas que já jogamos Gurei, no mínimo 3 foram minhas. Acho que, sendo eu uma pessoa que nunca gostou de jogar, minha vontade de continuar jogando já é prova da qualidade de Gurei. O jogo é bem pensado, te permite experimentar diversas estratégias diferentes, tem vários minigames engraçadinhos, e a arte é impecável. Lobo Sagaz está de parabéns!
The game is super cool. The order you choose the bosses impacts A LOT how the game plays. It reminded me a lot of when I played old mega man games, getting new powers and using them against the new bosses. Super recommend!
Other positive comments did a great job. Overall grade: 10/10 Indie GOTY material. Runs take 20-30minutes. You can play it for many hours and have fun. I imagine it will take about 20-30h to complete 100% of the game (depends a lot on your skills and intelligence). Roguelike gameplay -> You have to kill 10 bosses in any order. Each time you defeat an enemy, you gain an extra life and a new hability. The order you face the Kamis will mater. They will become stronger once you leave them to the end. They gain new habilities and attack patterns. History-> There is no long dialogues. Only small pieces of chats and conversations that you have to piece together to understand. Totally worth to pay atention. Mini-games-> Really fun chalenges. You need to help the other spirits. You can do it either acomplishing a mini-game, or solving a puzzle envolving the Kami skills that you gain. Performance-> Beautiful game and very well optimized. Don't need to have a gamer pc to play it smoothly. Bugs-> After 10h gameplay, only one time I saw a bug. An enemy summoned by the frog got stucked, and I killed him. didn't even affected my gameplay. Visuals-> Yes. Please more games like this one.
Just good game. Boss rush with 10 different final boss. To win just git good.
Tinha jogado Gurei enquanto estava na Demo e ja achei uma experiencia muito divertida, assim que lançou o jogo completo mal pude esperar para botar a mão no controle e jogar por completo, O combo de visuais lindos com uma mecanica refrescante e dificil tanto fisicamente quanto mentalmente na hora de escolher a melhor ordem das lutas, forma um jogo que eu altamente recomendo para quem gosta de boas boss fights e quebra cabeças!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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