
Break into the new apeX of 2D action! INTI CREATES is proud to present new apeX of cutting-edge 2D action with Luminous Avenger iX 2!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Japanese*, Korean, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I want to like this game more than I do, like, I REALLY wanna like this game. But there's way too many little things holding it back. The bullit dash gameplay I loved from Copen's side of GV2 and LAiX 1? Nerfed so you only get 1 dash to use until you hit the ground, additionally the game gets hard cheesed by the free heal you can pop at any time removing any challenge from the bosses, not to mention the Razor Wheel gameplay just isn't the same as the endless shots from the 1st game. Plus locking the True Ending behind a Hard Mode with the same awful lives system as the Mega Man Zero series is just stupid even if the Normal Ending is still conclusive compared to the other games in the series. Plus for $10 more than the first game despite offering... basically the same amount of, if not less, content is just lame. That said, it's still a Gunvolt and Inti Creates game so it's still good fun if you can get past the little stuff but I can't recommend this game at full price, definitely something to snag if there's a sale and you're a Gunvolt fan though.
??????? Cara, sei lá porque fizeram esse jogo desse jeito, ele é completamente diferente do primeiro Luminous Avenger, o estilo de gampley muda TOTALMENTE, pra uma coisa mais compacta e pregada no chão, tudo bem que é só pegar mil pontos que a gameplay volta à ser como antes mas pra mim erraram demais nesse quesito, a coisa mais legal de jogar de Copen na série Gunvolt era justamente ficar voando e matando inimigos sem encostar no chão pra conseguir um combo muito foda. Isso sem contar a história, eu geralmente não me importo tanto com a história desde que eu possa me divertir jogando mas cacete, mundo paralelo é banal demais pro universo desse jogo, só mostrou que eles não estavam aptos pra continuar a história e só fizeram qualquer coisa que não mexesse na timeline principal. Sei que não parece uma review positiva, mas agora vai parecer, apesar de tudo isso deu pra se divertir jogando, aliás o jogo não é ruim, longe disso. Só demorou um tempo pra me acostumar de novo já que é praticamente outro jogo e o visual nunca decepciona também, esse jogo só não tem nada a ver com o seu antecessor e isso além de não fazer sentido nenhum, é até um pouco decepcionante.
푸른 뇌정 건볼트 시리즈의 스핀오프 작품인 하얀 강철의 X THE OUT OF GUNVOLT의 후속작. 전작과 록맨 라이크 게임들을 통틀어서 2명이 동시에 덤비다가 합체하는 보스와 같이 어디서 볼 수 없는 신박한 보스들로 신선한 느낌을 줌. 하지만, 게임의 스토리가 전작을 했다는 전제로 진행되는 불친절함을 보여주고, 보스 조우 이벤트도 전부 침입자 제거 원툴로 이어지고, 메인 빌런들의 서사랑 사연도 대충 서술하는 날림 스토리의 끝을 보여주는 데다가 10개가 넘는 스테이지 중 3개랑 엔딩 밖에 스토리 변화가 없는 욕 나오게 어렵게 만든 하드 모드에 스포일러를 박아넣고 심지어 찜찜함을 해소시키지 않는 최악의 스토리를 보여줌. 심지어 록맨 9의 차지 샷, 슬라이딩 뺏기 급으로 주인공 아큐라가 퇴화해서 전작에서는 3번을 쓸 수 있는 대시를 1번 밖에 못 쓰고, 특정 기믹이랑 몹 뚫는 용도 말고는 쓸모도 없는 브레이크 휠이 추가되는 등 게임 시스템이 퇴화했음. 심지어 보스랑 어빌리티를 추가하는 DLC를 하나당 5천 원에 5개 씩 파는 엄청난 돈 욕심을 보여주고, 이 중 하나에 대시를 전작처럼 여러 번 쓸 수 있게 하는 어빌리티를 넣어놓음. 전체적으로 게임이 화려한 연출, 타격감을 제외하면, 총제적 난국 그 자체인 건볼트 시리즈 역사상 최악의 게임. 평점: ☆☆
En general me parece tan buen juego como el primer iX, creo que jugablemente este me gusta mas, porque Copen no se siente tan roto con tanto dash y escudos (excepto por Lola y sus curas infinitas xD) y me gusto mas usar la sierra que los disparos. A nivel tecnico lo senti mejor optimizado porque el primer juego a veces se congelaba por un momento pero nunca se crasheo. Y aunque no he jugado los primeros Gunvolt pero estos 2 me han parecido buenos, pero la verdad no tanto como los de Megaman X, Zero o ZX.
the gameplay kinda slow compared to the first game but it's still good Like the story a lot despite the 2nd game does not follow the old cast from 1st game
I respect the intent of trying to make a sequel that's not just more of the same, but I have to say, this felt like I stumbled into the wrong series and not in a good way. LAiX2 opens its story where the first left off, only for Copen to randomly get yoinked through a wormhole and sent to another dimension. The entire story has pretty much nothing to do with any of the other Gunvolt games, and feels completely random; like an excuse for a crossover with a game that doesn't exist. The plot goes on to imply some faintly intriguing things, but the true ending is locked behind an absurdly cruel hard mode that kills any interest in seeing it. Gameplay-wise, it also feels like a random left turn; Copen's gun is replaced with this random melee buzzsaw thing, and his mobility is extremely limited unless you go for a super high-kudos run (IE skip pretty much every checkpoint), with dashes being one per jump and the complete removal of his reload-slam move. This is not an improvement; half the fun of playing as Copen in GV2 and LAiX1 was his crazy movement. They also ditched Prevasion in favor of giving you the ability to just heal yourself fully whenever you want, which feels like an awkward band-aid solution to making the game challenging but fair. The production values are nice, and the gameplay is reasonably competent; the entire product isn't necessarily *bad* in its own right, but both as a sequel to LAiX and as a Gunvolt game, this isn't really what I wanted from the series.
This is an okay game but a huge letdown. Go play the first game. Or the Gunvolt games. The first game had a fun and unique gameplay style with the bullit feature and how you could race through each level with a goal of rarely touching the ground by dashing into enemies. The bullit feature was completely removed. Over-all movement is less fun since you only get one dash per jump. The gameplay is Slow and boring in comparison to the first game and it’s only fun if you get 1000 kudos or die and activate over-drive mode. Throughout the game I kept wondering if I was doing something wrong. But nope. It was just that there is only one dash per jump. Baffling decision since that is what made the first game so much fun to play. I did like the infinite healing ability - that was a nice touch. You can make the game as easy or difficult as you want by abusing or not abusing infinite healing. But the downside of abusing it is that you lose your Kudo points, which then kills your over-drive mode.
一周目流程五小时不到,一共就12关,通关以后还解锁了几个Boss关和Bossrush关,INTI定价自信这块。 手感和一代一样僵硬,地面冲刺和空中冲刺手感差距很大,冲刺撞到敌人还会有个很烂的回弹,尤其是在速通时体验很不好。整体手感和洛克人差距还是太大了。 Boss设计很一般,战斗场地很小很容易没地方躲,很多Boss技能很背板完全不知道怎么躲只能靠站立减伤硬抗,不过绝大部分Boss都能靠克制技能打出僵直,普通模式下难度不高。 HARD模式Boss都跟发情似的,取消了克制技能的Boss僵直,一个比一个多动症还治不了,比如蓝忍者和绿忍者,一整局就搁那上蹿下跳动不动就消印记,克制技能一个是机枪一个是蓄力火,基本上打不中Boss,不靠冰冻技能完全没法打,特意把普通模式的克制技能回旋镖和冰冻改成完全打不中多动Boss的俩技能,我只能说INTI在恶心人这方面从不让人失望。 就这样吧这个系列我不会再碰了。
"Ya know, Boss... I wonder... Do machines like us have souls too?"
MUITO BOM MAS, GOSTO MAIS DO IX.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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