
Gunman Clive returns in an all new adventure. Now in Color!
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Languages: English
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While I do think Gunman Clive 2 is overall an improvement from the first game, it's not without its quirks. Gunman Clive 2 has a more grand adventure than the first game; while the first game was mostly a western setting minus the final world, this is more of a globe-trotting adventure, starting in the Wild West and then ending up in places like Russia, Australia, Japan, South America, China, etc. The variety in settings definitely allowed for more creative level design as well. There is also more of a variety of music in this game, and the music selection in this game is quite good. It plays just like the first game, retaining its solid platforming controls. Where this game ends up slacking a bit is in some of the extra characters you can play as. Gunman Clive plays great and Mrs. Johnson (like Clive but with a SMB2 Peach hover) plays good as well. The problem is with the other two playable characters. The final character (who I won't specify for spoiler sake) doesn't have it too bad, but the main gimmick of that mode is not being able to attack but having better mobility. Not being able to attack is a problem in vehicle stages and, while the better mobility is actually usually more of a boon, it can be kind of a bane in areas with wonky gravity mechanics. The character to definitely get the worst of it is Chieftain Bob. If Gunman Clive is Mega Man, Chieftain Bob is Zero. He goes around with a low range melee spear, though the spear does do double damage. Bob's low range not only is a problem in the vehicle stages like with the final character (basically not being able to hit the vehicles most of the time due to your poor range) but there are segments of the game and even entire boss fights that become insufferable due to your lack of range. Also, for some reason, they didn't think to give Bob power-ups like they did Clive and Johnson. Chieftain Bob is definitely a low point of the game, which is a shame since I actually really like the idea of him conceptually. Overall, a pretty solid game with a couple minor quirks that I would recommend to any fan of side scrolling platformers like Mega Man and Contra, especially if they were fans of the first game.
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Hours played at review time, across 40 reviews with recorded playtime.
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Basically a better version of the first game. A 2D platformer + shooter where you might right (and up) to get to the end of a level without dying. The controls are fine but aiming backwards if finicky especially when you’re at the edge of a small platform. The levels are challenging enough and the additional characters get harder so it’s fun to go through the levels with them (especially once you get a feel for the levels). It’s not amazing or anything and the level themes and art direction in the first game was much better. Get it on sale if you want something to blow through. It’s fine. ¯\_(ツ)_/¯
Tough as nails, but really fun. It is quite short so its ideal if you have a free week end and want to play something enjoyable.
[review notes: I beat the game with all 4 characters on Hard Mode. Each individual playthrough is about 2 hrs long; I left the game idle a bit] Gunman Clive 2 is a worthy sequel to the first in basically every way. The first thing you'll notice is that the artstyle and color scheme are ratcheted up a notch; you can tell the developers were clearly emboldened by the response to the first game's style and were even more stylistic this time. Set pieces and environments are bolder and more creative: no longer just a Western, this game has you traversing the entire world and even outer space by the end. Gameplay is more varied too, with more stages this time as well as more non-platforming stages, which spice up the fun. The game hits a nice sweetspot in difficulty, though it might be a tad bit too easy. As this is a trial and error platformer, once you know what lies ahead, you'll do better and better. Boss battles are simple, standard video game bosses (except the final boss, which is far more inventive, albeit a bit too easy. Nearly impossible to die to that guy). Most of the platforming gives you extremely generous windows, and as with Gunman Clive 1, there's nothing particularly innovative here. The soundtrack is a bit bland I'd say; the art is the centerpiece. The story and vibes might as well not matter, but I still enjoyed the whimsy of it. Doing only one playthrough is so short that I recommend running the other characters to really get value out of the experience. Yes, it's nearly the same, but each character adds a nice wrinkle that makes them worth doing. The Duck / pacifist mode makes a return, which is really fun, but Chieftan Bob, a melee character, was actually my most fun playthrough I'd say. There are many situations which are easy with one of the gun-toting characters, but require entirely unique solutions for Bob. Pretty cool. Gunman Clive 2 is a tried and true platformer that's rock solid in the mechanics it borrows from other games. There's nothing new here, but it's just good solid fun. Worth playing for sure, and a very worthy sequel. I haven't played the rest of Horberg's other games, but I'll be honest ... just clicking on the Steam pages for them makes me feel like they're nowhere near this quality? Like, how are these all even made by the same guy? I'd love to be wrong but part of me wonders: why not just make a Gunman Clive 3? This series deserves to make a return; he really did something special here.
O que já era bom no título anterior, ficou ainda melhor nessa sequência... Não pode faltar na biblioteca de jogos...
Improves everything about the first game! A fun, short, and fairly decent challenge! Has 4 characters that play quite differently that make going back to replay a lot of fun. I only have a couple gripes like the circular gravity sections not feeling great but it's a great game nonetheless. Also don't start with chieftain bob, do one of the other two first.
ADD COYOTE TIME!
Gunman Clive 3 when? Franchement, on pourrait au premier abord se dire encore un jeu poubelle, mais c'est une petit perle. Parfois les choses simples font mouche et pas besoin de paillettes pour s'amuser.
Where the ♥♥♥♥ to start? The first Gunman Clive is a fun, albeit short, sidescroller adventure shoot’em up game. It was challenging, but it was engaging and fun, above all else, it had different difficulty settings that were all in all, for the most part, well balanced. This sequel, has more characters, more gameplay diversity, and even a richer colour pallet, but at its core, the philosophies of the game design have changed and sadly, they have changed for the worse… The game is relentlessly difficult and around halfway through, as soon as I got to a level where you’re on rails on top of a panda running away from a buzzsaw, after dying more than 30 times, I just decided to call it quits, it wasn’t… Frustrating perse, like it wasn’t so much that it angered me, as much as that it got tiresome and annoying after a while, and as such, I just didn’t really felt like playing it any longer, eventually, it felt like a waste of time, it’s a shame too because the difficulty settings don’t do anything for that level (really makes you think why have difficulty settings at that point), it’s as if the developers deliberately wanted to artificially prolong the duration of the game by lengthening it with an absurd amount of difficulty that isn’t balanced, nor is it fair; as such, the game turns into a tedious exercise in patience. Even the new character isn’t that good, it just seems as if an alternate difficulty mode given that he doesn’t have a ranged attack, just an spear that can get enemies at short range…
The game is good, the art style is wonderful, the new character is also a fine addition. The levels are alright, the music is even better, and the enemy variety is even bigger. I do feel like that there should be checkpoints for these somewhat bigger and harder levels, also it's sad that there are fewer weapons now to pick up. I know the other ones weren't that different, but I see it as a downgrade. For some reason tho, my pc runs this game very unstably, doesn't feel like 60fps I do love these gimmick levels tho, it was a real surprise. Pick it up if you liked the first one
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