
The Halloween spirit is missing! Play as Scary and help him save HallowTown. "Death or Treat" is a 2D action-roguelite and hack & slash, with handpainted environments and traditional animation. Explore all the worlds and defeat hordes of enemies using different weapons and skills.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, French, Italian, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
mano esse jogo é bom pa krl, serio, eu amo roguelike, e esse é bem pique dead cells, comprem, juro que vale a pena se voce gosta de um jogo pique dead cells, só uma coisa... PORQUE ISSO TA COM ANALISES NEUTRAS?
这游戏刚出我就关注了当时90多,我觉得很贵等打折,等半年多吧直接一降再降,后面过年打折直接都干到十块钱,我觉得买个玩玩看,下面我要开喷了 1.小时候喜欢造梦西游,然后看了这个战斗ui界面以为是类似的游戏嘛,就玩差别很大 2.剧情聊胜于无,我玩这个过程中一直觉得这个是抄哈迪斯的,因为哈迪斯的装饰物品全是打材料然后购买 3.如果有跟我一样强迫症喜欢刷全成就的小伙伴我很不推荐,很浪费时间也很不值得,它的材料刷取很烂,因为他前俩个boss是机制boss不能一次性秒掉,刷材料的时候很恶心 4.这byd的游戏战斗手感不是一般的垃圾,是巨巨巨巨巨巨巨他妈的烂,能不能明白我的意思 这游戏我大概五个小时左右就通关了,因为开始数值很低,打到三四关很难抗怪的血,我刷全成就材料刷了30多个小时懂了吧,你们可以觉得我沙比啥的无所谓的,但是我要说的是别买别玩,快走能劝一个是一个
Создателям игры бы мультики делать. Потому что анимации действительно приятные и плавные, дизайны персонажей симпатичные, а сюжет простенький. А вот всё остальное... ну, не фонтан. Геймплей меня вообще не зацепил, так как он очень медленный для меня. Хоть саундтреки и приятные, но они не особо выразительные. Монологи НПС длинные и сухие (Ну, или правильнее сказать, что в них много ненужной информации, словно бы воды налили) Противники одинаковые болванчики. Я даже не стала пытаться дойти до первого босса и просто дропнула игру. Возможно, когда-нибудь, я дам игре второй шанс, но он точно будет не в ближайшее время.
Had a great fun playing it. People are talking about unresponsive controls and I can't confirm that. Controls are good, gameplay is nice, graphics is beautiful. When I read comments where people are saying that this or that in the game should be different I have a feeling that they expect this game to behave exactly like some other game they love. Sorry but this is Death or Treat, not the same game as one they're having in their minds. There are few small things that could be improved but in general it was challenging to finish the game, it has replay value and what's the most important, I had lots of fun.
ich versteh die vergleiche zu have a nice death nicht, ausser dem artwork stil sind das zwei unterschiedliche spiel mechaniken. hier schaltet man waffen frei die man auswählen kann, bei have a nice death bekommt man das alles eher zufällig bei den durchgängen. hier kommt es viel mehr auf timeing an als beim anderen, ich finds cool und mir macht es spass.
Eu gostei muito do jogo ma sentir que ele estava bastante lagado no meu pc mas deve ser porque meu pc é uma batata mesmo vo tentar abaixar no console! do pouco que eu joguei eu posso dizer eu gostei muito recomendo pra todo mundo ( que tenha um pc decente akkakakaka)
uma merda
Needs faster walking speed and weapon speed needs to be snappier and the attacks need to give off more feedback that you are hitting the enemies like bigger visual ques with the platforming needs to be tighter along with faster response when you press anything and the ability to assign controls along with change movement to the d-pad.
I'm not into rogue-like games but the art of this game caught my eye. If you're into Hollow Knights this is worth checking out. The art is witty and spooky with a cartoonish style. I'm no game snob so this pleased me to play!!
Jogo muito bonito, contagiante, cenários e trilha sonora impecáveis, recomendo demais!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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