
Gunheart is an online co-op RPG shooter where you and your friends become customizable robotic bounty hunters trying to make a buck at the edge of the galaxy. Encounter menacing aliens, explore exotic locations, unlock new gear, and rake in cash to boost your rig.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Finger weg - funktioniert leider nicht mehr. Nach dem Tutorial kommt man nicht mehr weiter. Es geht nicht mehr, alle Server sind offline und vermutlich auch Server, die benötigt werden um auch Singleplayer zu spielen. Macht zwar keinen Sinn, ist aber leider so. Schade.
The Doom VR until HellSweeper VR release's
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Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Does not launch in VR. The whole point of this game was virtual reality. Without VR there is no reason to play it.
Gunheart looks exciting at first glance, but it's really just a repetitive VR wave shooter. Gameplay is fine for the first few missions: gunplay is satisfying and movement, while not as good and expressive as Sairento, is still fun. But then the game keeps repeating similar enemies and environments over and over again. Enemy AI is buggy with ground units sometimes freezing motionless or wandering around the map far away from the player. Many enemies wield firearms, but they do not fight in any formation, just jump around aimlessly, shooting in your general direction from time to time. Weapon and rig customizations look promising at first, but after finishing the campaign I've collected only 5 weapon mods and 1 rig mod, most of which were completely useless. Visuals are a mixed bag: the game is quite old, so it looks a bit blurry on high resolution headsets, but vast skyboxes and backgrounds are really impressive. All the campaign missions are structured the same way: go to a place, kill required amount of enemies while they spawn around you infinitely and move on to the next arena, rinse and repeat. It's really just a wave shooter in disguise. I barely mustered enough determination to push through 3 hours long campaign just to get the most boring final boss possible and unsatisfying ending, that feels like it was not planned to be the ending, since Steam store page bolsters "multiple bosses" while that final boss could not even be counted as 1. Works on Reverb G2, but teleport and jump actions are mapped to the same button by default
Это была крутейшая игра- красивая, динамичная, без багов и довольно нетребовательная к железу. Один из самых графонистых шутеров для VR. Очень жаль что сейчас дальше лобби и тира уйти не получается. фактически игра заброшена. Очень надеюсь что хотя бы сингл починят.
The trailer looks cool but playing the game just feels so meh in comparison. The soundtrack itself is very repetitive and generic. VR support is sort of arse and comfort options are far too restrictive with no setting to disable it (from when i played it) . The game really want you to feel that the game has a lot of content from the trailer but the game itself just seems a lot like a no man sky situation where there isn't much gameplay loop besides doing the same activity over and over with so little actual variation or challenge to make the game fun.
i love this game . . but im pissed at oculas for shuting down all our progress and will handle zikkey uck one way or another for me haveing to start all over. No big deal as i am king anyway but guess what ... its hard to be in public when your public no. 1 or 2 or 3 or 4 or 1 million. Think about it .. we love you but your greed has out growen you by 700 time your body length ... lol . just kidding big fella LOL
Other reviews which I should've read said it too: Doesn't work on Index. Wasted my money. Edit: I forgot to add that it resets your playspace when you run it too, so you have to go through the room setup again every time you attempt to run it.
In theory this game is lots of fun but I wouldn't know as on the Quest 2 it's irritating. The controls are mapped for valve's vr controllers. They do not map correctly to Quest 2. Granted a game doesn't have to support any particular vr platform but it's a shame to see that control settings for the game are limited and switching some things on/off also just makes the quest controllers act weird and wrong. (Example, my left controller's trigger pulls up the multi-tool AND randomly makes me strafe to the right while doing so). That being the case, and I'm reading multiplayer no longer works, I can't recommend it. It was a nice tech demo for my rig.
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $253.5M | 346.6K | 79% | $24.99 | |
| $24.8M | 40.5K | 89% | $24.99 | |
| $1.4M | 4.9K | 76% | $9.99 | |
| $3.3M | 9.3K | 79% | $14.99 | |
| $3M | 4.7K | 83% | $19.99 | |
| $1.6M | 1.8K | 81% | $24.99 |
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| $19.1K | 64 | 78% | $18.99 | |
| $19.1K | 65 | 92% | $16.99 |