
Gunfire Reborn is a level-based adventure game featuring FPS, Roguelite and RPG. Players can control heroes with various abilities to experience diverse Build gameplay, use various weapons to explore procedurally-generated levels. You can play the game alone, or join 4-player coop.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Sep 10 → 4.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−30% | 103.7Kreviews | 93% | — | $39.6M |
| $19.99 | 852ratings | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1022 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩是比较好玩的,在dlc出来之前我也感觉是非常不错的,但是dlc出来之后感觉就很奇怪了,我也就玩不下去了,如果刚接触肯定是非常不错的,但是时间一长,没啥新创新,可玩性直线下降
好玩
Furry Borderlands
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 4/day in the week to Jul 30 → 5.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Spanish - Latin America, Spanish - Spain, German, Russian, Japanese, Portuguese - Portugal, Portuguese - Brazil, Thai, Vietnamese +6 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Best $20 you will ever spend
중국거긴한데 괜찮은겜
i have a love hate relationship with this game
"这游戏我早八百年通关了。"——然后每个赛季更新,我又准时回来打工。 先说结论:《枪火重生》早就不是当年那个"选猫、开红武、一把梭哈"的小游戏了。经过一轮又一轮的 DLC 和赛季迭代,它已经进化成一个英雄十几个、玩法一大堆、赛季机制季季有新花样的国产 Roguelite FPS 天花板。而我,一个从早期就入坑的老玩家,至今仍在被它按在地上反复摩擦(褒义)。 🌟 关于现在的《枪火重生》,你需要知道三件事 第一,"猫门永存"的时代过去了,现在是"神仙打架"。 想当年,新人进游戏,老玩家一句话:"选太子(就那只猫),闭眼冲。"猫的多重射击一开,屏幕全是弹幕,简单粗暴。 但那是老黄历了。 现在英雄阵容已经十几号人:太子(猫)、獒白(狗)、青燕(鸟)、雷洛、桃、千岁、行者(猴)、诺娜……再加上 DLC 陆续加进来的紫鸮、小玖,以及"古木灵歌"里那位以狮为原型、能直接变身的猛男苍玦和呦呦。 现在你选猫,老玩家不会再说"稳了",而是会问你:"这个版本你不试试苍玦变身一拳一个?" 角色百花齐放、流派互相carry,选谁都能玩出花,这才是一个成熟肉鸽该有的样子。 第二,赛季机制才是让老玩家"退坑又回坑"的元凶。 这游戏最坏的地方在于——它根本不让你退坑。 第六赛季"鸿运当骰",给你整了套骰子玩法,让"看脸"这件事直接量化成了掷骰子,非酋狂喜(狂怒);紧接着第七赛季"妙阵天工",又端上来一套策略布阵的新机制,主打一个"以阵破局、妙算神机",硬是把一个突突突的射击游戏玩出了排兵布阵的策略深度。 每个赛季一套新玩法、新武器、新平衡调整。你以为你毕业了?新赛季一来,你的毕业证当场作废,回来重新读书。 而我们这些老潜……啊不,老猎人,还乐在其中。 第三,核心那个"爽"字,一点没变,只增不减。 不管版本怎么变,那个进门→开秘卷→捡武器→看脸构建→成型起飞(或者一无所获骂骂咧咧重开)的核心循环,还是那么让人上头。 运气好,滚出一套暴击/腐蚀/雷电叠满的究极 build,屏幕伤害数字糊你一脸,"这把稳了"; 运气差,一路秘卷歪到姥姥家,"这把又白给了",然后——"再来最后一把"。 这个循环,一进去就是凌晨三点。 🎮 为什么现在更值得入 内容量爆炸:多个 DLC + 七个赛季的积累,英雄、武器、秘卷、玩法机制堆得满满当当,几百小时都摸不到底; 持续更新给力:多益是真的在认真运营这个游戏,赛季一个接一个,平衡也在不断打磨,早期"猫一家独大"的问题早就调平了; 美术依旧一档:低多边形 + 东方奇幻,龙陵墓穴、安西大漠这些场景,看着就舒服,一眼国产精品; 联机永远的神:四人开黑,一个抗、一个奶、一个输出、一个负责开出神装然后嘲讽全场——白给也要一起白给; 还出了手游版:Steam 那套体验搬到手机上,摸鱼刷图两不误(虽然又是新的时间黑洞)。 🐟 一些"秘卷歪掉的小随机" 内容太多,新人入坑面对十几个英雄和一堆机制可能会有点懵,需要点时间上手; 极度看脸的本质没变,非酋玩家请自备速效救心丸; 赛季更新 = 时间黑洞警告,入坑前请先和你的睡眠达成和解。 但这些,都拦不住那句永恒的国民级台词—— "就这最后一把,打完就睡。"(说这话时是凌晨两点,实际上床已是四点) 🏆 总评 如果你喜欢: 爽快的射击手感 + 深不见底的随机构建; 十几个各具特色的英雄、季季更新的新玩法; 和朋友开黑互相carry又互相坑的欢乐; 支持一款真正在用心长线运营的国产精品; 那就别犹豫,闭眼入。它早就不是那个"选猫就完事"的小游戏了,它是一个越更新越香、能陪你打好几年的宝藏。 ⭐ 强烈推荐。为了红武,为了新赛季,为了那句永远兑现不了的"打完这把就睡"。 下个赛季,游戏里见。🎲
I got this game recommended to me by a friend of mine during lockdown, but I wasn't able to play at the time due to the lack of owning a pc at the time. Recently, Steam recommended me this game and I immediately bought it in a heartbeat in hopes of it being the game I was recommended all those years ago, and to my surprise, it was! I'm a huge fan of rouge-likes and shooters already, and though i haven't done multiplayer yet, this game has been nothing but fun and enjoyment with all the characters that i've tried out so far (plus the ever-so often rage that comes along with losing a good run T^T). Either way, I like this game so far, would recommend.
Leider kein Sandbox deswegen fühlen sich die Runden mit der Zeit immer gleich an
great
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $12.3M | 24.4K | 95% | $24.99 | |
| $3.4M | 5.8K | 85% | $24.99 | |
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| $865.5K | 2.3K | 70% | $19.99 |
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| $39.5M | 69.4K | 87% | $29.99 | |
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| $39.4M | 47.5K | 96% | $16.99 | |
| $39.4M | 39.9K | 89% | $39.99 | |
| $39.9M | 38.5K | 96% | $39.99 | |
| $39.3M | 147.1K | 96% | $9.99 |