
Gunfire Reborn is a level-based adventure game featuring FPS, Roguelite and RPG. Players can control heroes with various abilities to experience diverse Build gameplay, use various weapons to explore procedurally-generated levels. You can play the game alone, or join 4-player coop.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Sep 10 → 4.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−30% | 103.7Kreviews | 93% | — | $39.6M |
| $19.99 | 852ratings | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1010 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Короче тудым сюдым, тратататтатататата и босс
where is the console updates?
O jogo é bom, mas você não consegue liberar 50% dos personagens jogando, apenas pagando mais.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 4/day in the week to Jul 30 → 5.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Spanish - Latin America, Spanish - Spain, German, Russian, Japanese, Portuguese - Portugal, Portuguese - Brazil, Thai, Vietnamese +6 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So far, the difficulty curve is a square wave.
Oh it’s great I just didn’t expect it to be Chinese(affective). Translation can be a issue at times, specially since its translated first to english then to your language
Отличная стрелялка, билдособиралка
whad
Fun !!
this game slaps. Gunplay so tight. When im in a sniping sort of mood but dont want to play the usual fps, i boot this up. The roguelite aspect is perfect for a quick run and you can test new things everytime. Idk. Love this game
[h1]一款优秀的国产肉鸽游戏[/h1] [h3]写在前面[/h3] 翻了一下Steam购买记录,我是2020年8月25日买的这款游戏。到现在26年,大概六年的时间里,只是断断续续玩了三十多个小时,别说重度玩家连轻度也算不上吧...,但足够让我对这款游戏有个完整的感受了,无非就是重复的刷刷刷。 [hr][/hr] [h2]画风[/h2] 本作的美术是我第一眼就被吸引的地方。游戏的人物和场景都是卡通渲染风格,整体配色干净明快,并且每一关都有不同的特色。画风虽然是有些偏欧美风,但里面融入了许多国风的元素。第一关的古墓场景、兵马俑造型的敌人、还有以山海经为原型的关底BOSS,都让人感觉很亲切。这种风格在FPS游戏里真的很少见。我一开始也觉得画风需要适应一下,但在拉着朋友玩了几把之后觉得还挺搭的。作为一款国产游戏,能在美术上走出这样一条差异化的路,我觉得挺难得的。 [h2]玩法[/h2] 本作的玩法有些[b]FPS+Roguelite+RPG[/b]混在一起的感觉。每局游戏开局你都会随机获得不同的武器,另外在游戏里面打怪会掉落秘卷,然后升级可以觉醒天赋,这就意味着每一把的体验都完全不一样。武器种类很丰富,不同的属性伤害可以互相组合打出元素反应。秘卷系统是另一个亮点。各种秘卷叠加起来能凑出千奇百怪的Build,运气好凑齐一套暴击流或者元素流,直接就开始平推,爽得要死。 [h2]开黑体验[/h2] 这游戏最多支持四人组队。我三十多个小时的绝大部分时间都是拉着朋友一起玩的。[b]开黑最大的好处是,可以互相分享武器和秘卷。[/b]你想走暴击流但死活刷不到关键秘卷?队友可能正好有多余的丢给你。一个人运气差可能整局坐牢,但四个人互相匀一匀,最后基本都能成型。被击倒了可以等队友来扶,实在不行还能在商人那儿花钱复活。这游戏不用动太多脑子,边聊边打,一两个小时不知不觉就过去了,很休闲。当然,组队之后怪物难度也会相应提高,但和朋友配合着打BOSS的那种默契感,是单人体验不到的。 [h2]游戏缺点[/h2] 夸了这么多,缺点也顺带着说说吧。首先[b]内容深度确实有限[/b]。游戏关卡就那么几关,每次这么打游戏的重复感还是会有,说白了就是不耐玩,好在有非常多武器和秘卷,不然早腻了。其次是[b]前期体验不太友好[/b]。刚开始玩的时候非常容易死,一直卡在前面关卡。而且局外的天赋系统需要大量精魄来升级,前期一局下来可能就收获十几个精魄,解锁速度偏慢。不过这个问题随着游戏时间增加会慢慢缓解。第一关的关底boss我记得我们四人组队打了很久才打过。另外,[b]部分英雄和枪械的强度差距比较大[/b],有些流派天然强势,有些则很难打出效果。再最后就是游戏的联机网络问题,不同地区的延时不一样,反正偶尔也会有掉线的情况。 [hr][/hr] [h2]总结[/h2] 本作不是那种能让你玩几百个小时的神作,不过胜在上手就能爽、和朋友开黑欢乐多、每局都有新惊喜的感觉。目前Steam上超过10万条评测、[b]91%的好评率[/b]已经说明了很多问题。作为一款国产游戏,它能在全球范围内拿到这样的口碑,我觉得已经很不错了。对我来说,这三十多个小时里最珍贵的不是通关了多少次,而是那些和朋友一边吐槽一边求拉的时光。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $12.3M | 24.4K | 95% | $14.99 | |
| $3.4M | 5.8K | 85% | $24.99 | |
| $1.4M | 4K | 85% | $14.99 | |
| $865.5K | 2.3K | 70% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $39.5M | 69.3K | 87% | $29.99 | |
| $39.5M | 65K | 83% | $24.99 | |
| $39.4M | 39.9K | 89% | $39.99 | |
| $39.2M | 147K | 96% | $9.99 | |
| $39.2M | 50K | 96% | $16.99 | |
| $39.9M | 38.5K | 96% | $39.99 |