
In this small scale, turn based tactics game, you spin Guncho's revolver cylinder to keep his bullets aligned to enemies. Fight your way through randomly generated shootouts. Upgrade your bullets and use tactical abilities to defeat your foes. Ride your donkey and become the ultimate Pistolero.
Modeled estimate, not a reported figure. How we estimate →
Media

About



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
good
I liked it.Good puzzle game.LOVED the soundtrack. Game was a little too short & I agree with other reviews that I wish there were MORE levels,MORE bosses. Other than that, I recommend this.
I love it. Great way to pass time. I will be looking into other games from Arnold Rauers!
Good, simple yet tactically deep game. I'm not a huge fan of the ammo/ammo eject direction mechanic, but it does add layers of tactical decision making. My only real gripe is there's no way to turn off inverted camera for controller. Also keeps a history of runs, which I always love in rogueish games.
Fun, chess-like game, cleverly done
Great game, always just one more go. Would love a bit longer campaign
I've played this game a fair while, and I'm not entirely sure what I feel about it. The core element is very enjoyable. A hexagon based grid dictates where you can move, and a six-shot revolver dictates in which direction of those directions you can shoot. Both shooting and moving will cause the revolvers' chamber to turn, moving fired chambers around, preventing you from firing in those directions until you reload. An enjoyable and fairly intuitive concept that requires some planning ahead. This is emphasised by the information icons above your characters head before you confirm a move. It'll tell you if you're likely to die with a skull, and from where with curved arrows above the grid, or a direction you're being moved in with straight arrows away from you. The games problems however - for me - stem from the games randomness, which seems to contradict that core concept. The enemies are well varied, and require different strategies (the woodcutter is melee only, the gunslinger can shoot four hexagons' away, the demo man will throw a stick of TNT that'll first light, then explode, the donkey will charge, pushing you (and whoever else is in the way) in a direction. There is however no way to predict in which order an enemy will attack. Will this does add some interesting unpredictability and chaos to the game, for a game that's meant to be about tactics, I feel this doesn't work in the slightest. I've been put into many situations where the game was won or loss not because of tactics, but enemy turn order. And more often than not, I've found the game tends to favour itself over you. Maybe this is just some bias talking though, I don't know the numbers or the code. Ultimatly though, it feels only prudent to play incredibly defensivly. With some of the power-ups you get only adding to the chaos (ones that will do something random), I've only found myself selecting those when I've got no better option. What I was kind of hoping would be an interesting spin on a Into The Breech style strategy game, what we end up with is an annoying halfway house between that, and chaos. The game would be dramatically improved with just an enemy-attack-order toggle. Would let you plan out your move, think ahead, and actually outwit the enemies, instead of hoping that one will attack instead of the other. If it weren't for getting some of the achievements, and how easy the game is to play, I would have probably given up long ago.
What is there to say about Guncho? Well, a lot actually. There is one review listed somewhere below that says this is a game with one level spread over seven stages. I suppose this is true if you have no capacity for memory (which, ouch, that's sounds like some Memento level life difficulty). The environment DOES stay the same (the wild west for a game set in the wild west, crazy huh?) the gameplay map is always generated randomly in both size, shape, and the amount of obstacles strewn about. Enemy variety is high after the recent update and I feel like the game is in a good space right now. The one thing I really love about this game is that things can get nutty very quickly. One turn you believe you're a cowboy acting as a surgeon taking on enemies with precision while the next turn you cause a chain reaction from a powder keg to push an enemy across the map that throws a molotov that pushes you into the path of a lasso next to a bomber that decides that he's going to bury himself, you, and your money right then and there. It's almost comical at times and reminded me of the silliest deaths in Spelunky 2 but thrown onto a chess board. Does it feel unfair sometimes? Sure. Is it still fun as all hell with an awesome spaghetti western inspired soundtrack going on? 1000% yes. I'll call back to that same bad review that said they got an hour out of this game for $5 and say that's a damn good deal for a bite of tactical game.
Интересная игра, тренирует сноровку и логику, рекомендую в те моменты когда хочется отвлечься, мне зашло)
Guncho is not gunshy. eheh.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Recesses | $8.3K | 69 | 97% | $4.99 |
| Door2:Key | $8.3K | 54 | 70% | $9.99 |
| Steel Racer | $8.3K | 60 | 95% | $6.99 |
| Berzerk Flashback | $8.3K | 146 | 93% | $3.09 |
| Mayonaka 10 chome | $8.3K | 62 | 92% | $3.99 |
| Dofamine VR | $8.3K | 210 | 84% | $1.49 |