
Get your dream job with a company called Project Freedom. Become a space pilot and serve for the corporation. You're going to get all the excitement and adventure you've ever wanted. Perhaps even more... 21 missions in the campaign Outstanding 3D graphics and special effects Original storyline with unexpected turns and surprises A...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
小粒な良質のドッグファイトゲーム Combat WingsやEnemy Frontなどのシューティングゲームを開発していた、CI games内の開発チームの作品。 シンプルながら基本部分はとても良く出来ていて、ストレス無く、開発のファンも多いです。 今時のハードだと動作しないので、まずMpegの再生をさせない為に、偽のMpeg.dllと入れ替えるか、あるいはmpegファイルを全部リネームします。 ワイドスクリーンに対応させたい場合は、ワイドスクリーン用のMODを入れた後に、レジストリを書き換える必要があります。 レジストリは指定の場所を見ると、WidthとかHeightとか書かれている項目があるので、そこに10進数で自分のPCの解像度を書き換えます。 ステージ数は全部で21あり、自機は初期段階の遅くて機銃とミサイルしか撃てない機体から、ステージが進むにつれて強い機体に変わっていきます。 序盤は敵をロックマークしたら空対空ミサイルを撃っていれば勝手にクリアできます。 途中からエイリアンの宇宙船が出始めると、空対空ミサイルを避けるようになるので、少し難しくなります。 倒し方はすれ違い様に機銃を撃ち込み、そのまま尻について撃ち込み続けるか、或いはミサイルを囮にして機銃で倒すかです。 ミサイルを撃たれている間は敵機はミサイルの回避を最優先するので、こちらの機銃を回避しません。 機銃を当てるには、マズルファイアを見るのではなく、飛んで行く自機の弾を良く見て、偏差射撃で当てます。 慣れると、旋回してこちらに向かってくる敵に対してミサイルを撃って回避させながら機銃を当てることで、かなり早く倒す事ができます。 特に味方艦を守る時には、敵の爆撃機を早く倒さなければならないので、ミサイルは上手く使って下さい。 敵の爆撃機は、こちらに撃たれている時はうまく魚雷を当てられません。 また、ミサイルに追われている時も魚雷を当てられないので、一発追尾ミサイルを撃った後に、別の爆撃機を狙う事で、二機を無力化出来ます。 とは言ってもかなり運要素が絡んでしまうので、防御ステージは早く確実に倒せるまで頑張るしかないです。 ステージは惑星表面への強襲戦や渓谷飛行もあり、そこそこ変化を楽しめます。 21ステージもあれば、だいたい5時間ぐらいは漫喫できると思います。 値段から考えるとコスパは良いのでは無いでしょうか。 自分はこの開発の人気タイトルパックがセールの時に買ったので、一本あたり200円程度で買えてとてもオトクでした。 ただまぁ、宇宙戦闘にしろプロペラ機にしろ、操作感は良くも悪くも似ているので、どうしても飽きはあると思います。 遊びたくなった時に、数時間かけて遊ぶ、といった感じでどうぞ。
I quit at the 11th mission because I can't find the things I need to blow up. The HUD is near useless in all occasions, but is absolutely worthless in the canyons. A shame, as I've mostly enjoyed it up until now. The game isn't particularly difficult or even all that engaging. Mission variety is pretty small. The systems you're supposed to be going to are not within Sol, but might as well be because we see planets from our solar system. It's a weird disconnect. Voice acting is mostly good, but occasionally laughable with some odd pronunciation issues. Flying around shooting things is fair enough, but unless you're using your research for speed you'll just find yourself in some long-winded battles simply because you can't catch up to the enemies. There are some AI wingmates, but they don't do much. The music sounds like they just found electronic drum kits and sound banks as if they were a type of holy grail of sound design. It teeters somewhere between good and bad, probably on acceptable. Also the game simply won't run on Win 10 or higher machines, you'll have to replace the mpeg.dll file in the game's directory. Not a world ending situation, but possibly not worth the actual effort.
The game cutscenes don't work on modern OS, you'll need to replace a dll file and won't be able to watch them. It's very generic but fun to kill some time.
Yes.
Came out the year after Freelancer, somewhat similar controls - just much worse. Game is on rails, mission here mission there etc. Not very interesting gameplay, narrative or story(only played 40 mins of it though). Tbh i'm wondering about refunding it, but it was only £1, not sure I cba, definitely cba to play any more of it. Freelancer has spoiled me I'm afraid..
Спасибо за детство, легенда
Project Freedom is a space combat title that reflects a particular era of mid-to-late 2000s game design, offering a blend of arcade-style action and light simulation wrapped in a straightforward science-fiction premise. Developed by City Interactive and published by CI Games, the game casts the player as a newly recruited pilot enlisted in the Project Freedom program, a corporate-backed initiative that sends mercenary pilots into dangerous missions across space and hostile planetary environments. The narrative framing is minimal and functional, serving mainly as a backdrop to justify a sequence of combat scenarios rather than a deeply developed story, but it succeeds in giving the campaign a sense of purpose and continuity. The bulk of Project Freedom’s experience is delivered through its campaign, which consists of a series of missions that gradually escalate in complexity and intensity. These missions range from classic space dogfights to escort operations, base assaults, and combat encounters near planetary surfaces and moons. While the objectives themselves are familiar to anyone who has played space shooters before, the variety in environments and mission pacing helps keep the experience from feeling completely repetitive. Some missions emphasize precision flying and positioning, while others lean into fast-paced action and overwhelming enemy numbers, giving the player a steady rhythm of challenge and progression. Gameplay sits firmly between arcade shooter and light space simulator. Piloting your ship requires managing speed, orientation, and weapon usage, but without the dense system management found in hardcore space sims. Weapons are easy to understand and satisfying to use, with a mix of direct-fire guns and missiles that create a steady flow of explosions and visual feedback. The controls are responsive enough to make dogfights enjoyable, even if they lack the fine-tuned depth or nuance seen in more advanced titles in the genre. This balance makes Project Freedom accessible to players who want space combat without investing time in learning complex flight systems. Visually, the game clearly shows its age, but it carries a certain retro charm for players familiar with games from its generation. Ship designs are functional and recognizable, explosions are frequent and punchy, and space environments provide an appropriate sense of scale and isolation. Planetary and moon-based missions add visual contrast, breaking up the darkness of space with brighter surfaces and environmental obstacles. While it cannot compete with modern visual standards, the presentation is serviceable and still manages to convey the excitement of large-scale space battles. Audio design contributes positively to the experience, with sound effects that give weapons and explosions a sense of weight. The soundtrack supports the action with appropriately dramatic tones, reinforcing the sci-fi atmosphere without drawing too much attention to itself. Voice acting and narrative delivery are sparse, which keeps the focus on gameplay rather than story immersion. This minimalism works in the game’s favor, ensuring that pacing remains brisk and that missions rarely feel bogged down by exposition. One of Project Freedom’s strongest points is its approachability. Objectives are clearly communicated, mission structure is easy to follow, and the learning curve is gentle. Players can jump in and start enjoying the action without extensive tutorials or prior experience with the genre. However, this accessibility comes at the cost of depth. There is limited customization, little incentive for replay beyond completing the campaign, and few systems that reward mastery beyond improving personal skill. Veteran space sim players may find the mechanics shallow, while newcomers or casual players are more likely to appreciate the straightforward design. Technical age is one of the more noticeable drawbacks. Running the game on modern systems can require patience, as older titles like Project Freedom may exhibit compatibility issues, crashes, or interface quirks. The lack of modern quality-of-life features, such as flexible control remapping or graphical options tailored to newer hardware, can make the experience feel rough around the edges. These issues do not completely undermine the game, but they do require players to approach it with tempered expectations. In the end, Project Freedom stands as a modest but sincere space action game that delivers exactly what it promises: accessible, mission-based space combat with a nostalgic flavor. It does not push boundaries or redefine the genre, but it offers a snapshot of an earlier era of sci-fi shooters where clarity and immediacy took precedence over complexity. For players with an interest in retro space games or those looking for a straightforward campaign of dogfights and explosions, Project Freedom remains a competent and occasionally enjoyable experience when viewed through the lens of its time. Rating: 7/10
Klasyk. Dobra polska gra, z ciekawą historią jej powstania. Kilka bardzo fajnie spędzonych godzin. Wielka szkoda, że nie ma polskiego dubbingu - pamiętam, że był on całkiem dobrze zrobiony. Wielka szkoda również, że na jej ukończenie wystarczą 4 godziny, chciało by się więcej, chętnie bym poświęcił przynajmniej 3 razy tyle na te walki w kosmosie
I’ve played through all 21 missions in about six hours and found this to be a decent-enough casual space shooter. As a budget title, I wouldn’t say there’s anything amazing about Project Freedom, just enough to keep my interest all the way to the end of the campaign. Probably the most outstanding aspect are the graphics: stills looks good for something released in 2004, with gorgeous sky boxes, backgrounds and that special “I’m in space!” feeling. I also appreciated the art direction as we’ll get to visit places not usually featured in video games such as a named asteroid in the solar system or Io, a moon of Jupiter. The design and layout of ground installations, and also ships of course, seemed appropriate for the setting and crafted with great care. Otherwise, I’d rate Project Freedom as average. The plot was interesting but unfulfilling as several plot points were hinted at but not explored (or deliberately left for a sequel?), voice acting was serviceable but certainly not terrible, the soundtrack did its job and I had few complains regarding the controls. Taking inspiration from Freelancer, movement and targeting and weapon management is achieved almost exclusively with the mouse. The only other things you’ll have to worry about is the throttle, boost and secondary weapon selection. I did have some nitpicks, however: 1) Our nameless space craft didn’t appear particularly well-suited for any mission profile. Too slow to be an interceptor, too unmaneuverable to be a space superiority fighter, wrong weapon/turret configuration to be a heavy fighter or ground attack craft. 2) Did I mention the craft was dog ♥♥♥♥♥♥♥ slow? Also, I had to wait until the second to last mission for turbo/boost to be unlocked. It had a long cooldown to boot. 3) The basic energy cannon is terribly short-ranged even for dog-fighting. 3) There’s no radar of any type and enemies aren’t marked until they’re well within visual range, leaving one guessing as to where they are and coming from. Targets not on screen are marked with arrows on each screen border, but there’s no differentiation between fighter, battleship, hostile ground target, civilian ground target etc. 4) Overall, the campaign worked quite well except for one sudden difficulty spike. Missions 7 and 8 send your ship against overwhelming odds without having much in the way of ship upgrades. I had to restart the entire thing on easy difficulty because I just couldn’t prevail despite my best efforts and 20 or so combined attempts. There is no adjustable difficulty in this game, you’ll have to start over. Ironically, most of the later missions which should have been more challenging on paper would have been quite manageable thanks to receiving better weapons, a shield generator and auto-repair module. But easy was really just TOO easy, more like a shooting gallery. Technical problems: 1) As delivered by Steam, the game will crash when attempting to play a cutscene or even the intro movies. Best I can tell, the bundled decoder appears to rely on some depreciated code from WinXP or older. Tried multiple compatibility settings, transcoding the video files and swapping out the MPEG-1 decoder for something else. No luck. Options are to rename all files in the installation folder or use a dummy mpeg.dll file from the PCGaming Wiki or Steam forums. If you’re in the mood for a casual Freelance-style space shooter and don’t have the highest expectations, it may be worth picking up on sale for a buck or two.
eski bir uzay savaş ve keşif simülasyonu grafikler eski kaçıyor bide yeni nesil pclerde açılmıyor nostalji yapmak isteyenler alabilir
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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