
プレイヤーは店の店主となって依頼者の様々な要望に応えます。 依頼者と会話を進めていく中で、何が必要か、どんな状況かを推理し、 それに合った銃をカスタマイズしていきます。
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $402K | 1.4K | 91% | $9.99 | |
| approximately $14.2K | 47 | 98% | $7.99 | |
| approximately $4.3K | 16 | 94% | $7.14 | |
| approximately $5.8K | 40 | 90% | $7.99 | |
| approximately $5.5K | 18 | 100% | $7.99 | |
| approximately $3K | 20 | 75% | $4.39 |