
Day Repeat Day is a story based match-3 game about life, work and the meaning of it all.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
WTF did I just play? Just when I thought I'd seen it all, someone mixes a match-3 game with a visual novel and some kind of dystopian/satirical life sim, throws in weird video sequences and lots of social and political commentary, and the result is amazingly good? Like, seriously, it doesn't only get points for originality, it's actually really well done. The UI is a bit bare-bones, but the writing is brilliant, the piano music beautiful and atmospheric, and I'm not an expert on match-3 puzzles, but they seemed very good as well - challenging, but not frustrating, and also perfectly integrated in the story. I almost didn't check this game out, because well, you see what it looks like. It looks like trash. But I got it for free and maybe it wouldn't be total trash, so I gave it a try. My first impression was, [i]this is actually pretty cool[/i]. Then I was busy working for the man and texting with my ex and my brother and a new date, and time flew. Before I knew it, I was in over my head, things were escalating, and I had to take a break because the decisions were getting too intense. I'm going to f... things up for my character, aren't I. Added after finishing the game: I... what? Now I feel like doing another playthrough to see what would have happened with different choices, but somehow it's very, very late at night. In case you'd like more specifics on the "mature themes": [spoiler]alcoholism, illness, family death[/spoiler], not very detailed or very intense descriptions in my opinion, except maybe the first theme. [i]Linux note: I got stuck after the first day because regular Steam Play didn't show the video sequences; Glorious Eggroll worked without issues but didn't activate achievements.[/i] * * * If you like chill and story-driven games, check out my curator [url=https://store.steampowered.com/curator/35872486]Peaceful Adventures and Stories[/url]. You're also welcome to join the [url=https://steamcommunity.com/groups/chilladventures]group[/url].
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is one of those games where you just should not judge the book by its cover. Sure, the core gameplay is "match-3", but the puzzles are damn well crafted - they're really on a "just one more... and 1h later" level. The story is great and touching on so many levels, with clever take on what a modern day work and relationships are. There's also plethora of short stories hidden here and there. Hard to explain... just GET THIS GAME, it really is worth it. This will be one of the gems all the "cool kids" mention as one of their favourite games in the future. Best regards and have a joy of work with you, Charlie
Wanna do match-3 puzzles and feel miserable? Then this is the game for YOU! The way this story starts out certainly took me back to the bad ol' days when I was a gainfully employed office-drone, and it only gets more depressing from there. The match-3 puzzles are very good though. They look simple initially, but the challenges and objectives keep evolving in interesting ways as the game goes. Very slick production values.
Day Repeat Day, try as it might, brings nothing new to the table of anti-corporate activism. Sold individually, the puzzles are worth the price tag. To slog through this uninspired and one-note story is such a pain that you are better off reading some science fiction and playing Bejeweled.
I hate this game. Absolutely hate it. But you should buy it and discover the reasons why for yourself. Then we can hate it together. ...is where I wanted to leave it. Art is a mirror for the soul - it's meant as a reflecting pool we can stare into and decide if we like what's staring back. This is art. It's pretty savage, and can get ugly, but it's ultimately a function of the person peering into the mirror, and not the mirror itself.
+ The graphics are cute + There does seem to be a fairly impressive amount of branching depending on your choices + The "brainwashing" video clips that play between days are cool and by far the best part of the game. - Clumsy story writing - Decent match-3 gameplay isn't enough to stay engaged All right, that's enough of that. Day Repeat Day sets out to simulate how boring it is to work at a company where your job is essentially meaningless, and largely succeeds on that front. Your "work," in this case, is completing match-3 games that allegedly result in shipping items out to different companies. Or are possibly part of some brainwashing conspiracy tech. The match-3 games themselves are a nice enough distraction, but they're just challenging enough (and randomized enough) that you can't totally relax into completing them, largely due to a limited turn count that makes you restart if you fail. On the other hand, they also aren't challenging enough to actually engage your brain much. On its own, the gameplay isn't enough to prop the game up, and sadly the writing doesn't fare much better. During your work day, you're given the chance to chat with a few other characters in your IMs, who are universally two-dimensional and unnuanced. The game's set up so you can often make important choices to shift the course of the narrative during these chats, yet I was frequently presented with choices that were nothing like what I actually wanted to say or do. Often I found myself picking between dialogue options that amounted to "be a jerk or act like a normal functioning adult." At other times all of the dialogue options provided essentially said the same thing, even if what they stated was the exact opposite of what I thought or didn't match my character's behaviour at all up to that point. Aside from the IM conversations being tin-eared in general, the game's main problem is that class exploitation, as well as the ways in which it intersects with other political categories like race, disability and gender—an aspect which Day Repeat Day seems blissfully unaware of—is one of the most popular themes out there for stories. You need to have something new and interesting to say if you're going to tread over the same ground, or at least put a skilled twist on how you present it. Day Repeat Day's engages with anti-capitalism not like it understands it, but like it's parroting other people who do. The characters rant about AI replacing human workers, how evil the ultra-rich are and how draining the typical workday is—all of which is true, but none of which is explored in a way that contributed anything to my understanding. The story had all the subtlety of a thrown brick and none of the rebellious proletariat pizazz. I can name dozens of games that do it better. Night in the Woods and Kentucky Route Zero hold up an uncomfortable mirror to small-town economic impoverishment while tying in dozens of intimate human stories. You Are Jeff Bezos is a better parody of billionaires [i]and[/i] a better deconstruction of why their excessive level of wealth is morally indefensible. Papers Please is an excellent look at how complicity breeds in a broken system, Little Inferno is a scathingly entertaining satire of consumerism, and The Sea Will Claim Everything is such a charming, brilliantly erudite socialist screed that it's successfully converted some of my friends to its politics. Day Repeat Day's milquetoast writing just isn't up to snuff, and I don't care enough about any of its characters to keep pushing my way through the tedium. TL;DR: I was shocked by how dull I found this, given it got a strong recommendation on Buried Treasure and from many others. But mildly entertaining match-3 gameplay isn't enough to justify trudging through a story this ham-fisted.
An excellent match-3 puzzler. The writing is cheeky, bold, and brilliant. The use of chat functions may seem barebones at first, but holds incredible stories between the lines. A short bittersweet adventure and a great way to spend an evening.
You ever have that experience where you come across something at just the right time in your life? Like it might not be perfect, but it's perfect to you, in that moment. This game is entrancing and I have a very strong feeling it is telling me something I need to hear. Maybe it's just nice to know that I'm not alone in feeling the way I do about the world right now. Thank you for creating this.
the conversations and match 3 are good, and i like the weird videos in between and the music
Wasn't expecting a match-3 game to cause an existential crisis but here we are.
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Players by region
Where this game's players are, estimated from review languages.
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