
《古剑奇谭二:永夜初晗凝碧天》(《古剑奇谭二》)是由网元圣唐旗下上海烛龙自主研发的大型3D仙侠类单机角色扮演游戏,为古剑系列第二代作品, 已于2013年8月18日发售。 《古剑奇谭二》挑战国产单机传统,采用即时制战斗模式及电影化表现手法,更进行种种突破创新,创造了国产单机游戏新高度。
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 46.5/day in the week to Jul 17 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
算是CG上长了个游戏吧,很适合一边吃点小零食,一边偶尔动动手走走路打打怪的节奏。 如果追求动作啊游戏多种玩法啊就别来了,如果追求剧情看故事,那么我个人觉得故事讲的还是不错的
小时候买的游戏杂志上经常有很长的文章叙述仙剑、轩辕剑、古剑给人的“感动”。每个人的大脑只倾向接收他想要的信息吧,我的脑子此刻希望退款限制可以放宽。
【一周目通关】2026年6月22日22:56:02 很少用 电视剧 来形容一款游戏,好在剧情还可以
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
剧情神作,人物刻画的相当细致,反派也有血有肉,善恶没有绝对的善恶,历代古剑最好看的,玩法有些“特别”,都是自动玩的,还是剧情好看
(以下有微量?剧透)[spoiler]本篇和dlc玩下来,最大的感受是很遗憾吧,未传递到的话语,未交付出的礼物,在世时未达成的心愿[/spoiler] [spoiler]算了,()()的自述里已经表达过很多遗憾了,我也还是不要再增添遗憾……[/spoiler] [spoiler]已经是非常非常好的人了,温柔慈悲,坚定不移,又技艺通天,以及非常美丽呀……好伟大的建模,好伟大的2D画像・゚・(。> <。)・゚・[/spoiler] [spoiler]感谢古剑二让我遇见这位角色(其他角色也塑造得各有特点,我也很喜欢乐乐和闻人,完全是两只毛茸茸小狗吧特别可爱[/spoiler] 游戏性我觉得其实还可以,战斗系统和家园系统要是感兴趣去深挖的话应该还是比较有趣的,但如果对此不感兴趣不去研究,也并不会影响游玩 然后音乐我直接给到夯 ——————(下面是之前玩到中途时候写的评测,,TT当时一怒之下怒了一下……) 我开局不是选的新手难度吗,为什么玩着玩着莫名其妙给我改成了困难模式,何意味呢谁允许自动给我改难度了 然后这个战斗系统也是卡手至极,一个动作做完之前不许移动,只能站在原地硬吃伤害
很不错
GuJian2 is a fantasy action role-playing game developed by Aurogon Shanghai and published by Beijing Wangyuan Shengtang Entertainment Technology Co., Ltd. Built as the second major installment in the GuJian franchise, the game expands upon the foundation of its predecessor while delivering a larger adventure shaped by mythology, martial arts traditions, supernatural conflict, and emotional storytelling. Deeply influenced by Chinese fantasy culture and xianxia themes, GuJian2 creates an experience that emphasizes narrative depth just as heavily as combat and progression systems, resulting in a role-playing journey driven by both spectacle and personal character development. The story follows Yue Wuyi, a gifted young craftsman whose curiosity and ambition push him beyond the quiet life he once knew. As his journey unfolds, he becomes connected to larger events involving ancient powers, dangerous enemies, hidden secrets, and companions carrying struggles of their own. The narrative gradually evolves from personal discovery into a larger conflict involving destiny, sacrifice, loyalty, and survival. Rather than rushing toward large-scale battles immediately, GuJian2 spends significant time allowing relationships and character motivations to develop naturally. One of the game's greatest strengths lies in its storytelling approach. Character interactions receive considerable attention throughout the experience, helping companions feel meaningful rather than existing solely to support combat systems. Party members bring different personalities, histories, and emotional conflicts that strengthen the overall narrative. Relationships evolve gradually through shared experiences and story events, creating emotional investment that extends beyond simple progression objectives. The adventure becomes as much about understanding the people traveling alongside the protagonist as confronting larger supernatural threats. The world itself contributes heavily to immersion. GuJian2 presents environments inspired by traditional Chinese fantasy settings, blending ancient architecture, spiritual landscapes, mystical ruins, and natural beauty into a visually memorable adventure. Forests, villages, mountains, and hidden locations feel distinct enough to maintain exploration interest while helping establish the atmosphere of a living fantasy world shaped by mythology and folklore. The environmental design successfully reinforces the tone of the larger story while encouraging players to continue exploring beyond required objectives. Combat operates in real time, moving away from slower turn-based systems in favor of a more active approach focused on movement, timing, and skill usage. Battles emphasize positioning and ability management while allowing players to switch between party members during encounters. Different characters possess unique combat specialties that encourage experimentation and tactical flexibility. This variety helps combat remain engaging throughout longer play sessions while reinforcing the individuality of party members. Progression systems support long-term investment effectively. Character growth includes equipment management, skill development, and combat specialization that allow players to shape preferred playstyles. The systems remain approachable while offering enough depth to create satisfying progression throughout the adventure. Improving party strength feels rewarding because advancement remains tied directly to both combat performance and continued exploration. One area where GuJian2 particularly succeeds is atmosphere. Music, visual presentation, and pacing work together to create a fantasy adventure that feels cinematic without becoming overwhelming. Emotional moments receive proper space to develop rather than constantly competing with action sequences. Quieter sections involving exploration or character interaction help strengthen later story developments by allowing players time to absorb the world and its inhabitants. The visual presentation deserves considerable praise considering the game's original release period. Character models, environmental detail, and cinematic sequences contribute strongly to immersion while helping important story moments feel impactful. While modern technical advancements naturally reveal some aging elements, the artistic direction remains effective because it prioritizes atmosphere and style rather than realism alone. The game's slower pacing may not appeal equally to every audience. Players seeking nonstop action or highly condensed storytelling may occasionally find the narrative structure deliberate. GuJian2 often prioritizes emotional development and world-building over constant escalation. However, players willing to engage with its pacing will likely find the experience far more rewarding because much of its strength comes from patience and gradual investment. Localization limitations may occasionally create barriers depending on player familiarity with cultural themes and storytelling traditions. Certain concepts draw heavily from mythology and fantasy structures more familiar to audiences experienced with Chinese fantasy fiction. However, even players entering the genre for the first time can still appreciate the larger emotional themes driving the narrative. What ultimately separates GuJian2 from many fantasy role-playing games is how successfully it balances character-focused storytelling with larger supernatural conflict. Aurogon Shanghai creates an adventure where emotional growth matters as much as combat progression. The world feels rich with history, relationships carry genuine importance, and the larger fantasy elements support rather than overshadow the human side of the story. For players who enjoy story-heavy role-playing games, mythology-inspired fantasy worlds, action combat systems, and character-driven adventures, GuJian2 delivers an experience filled with emotional depth and memorable world-building. Its slower pace and strong narrative focus may require patience, but players willing to invest in its journey will discover a fantasy adventure that leaves a lasting impression. Rating: 8/10
音乐封神了,剧情也不错,每个cp都好磕,缺点就是拉胯的战斗模式,可以总结为我和我的AI队友,傻傻的很智障,首创的即时战斗是什么玩意啊!!!!!
剧情和音乐依然是国产单机里的顶尖水准,谢衣和沈夜的塑造极具张力,让人意难平。但作为2013年的游戏,伪即时战斗系统,繁琐的切场景加载以及糟糕的手柄适配在今天看来确实有些过时。如果你能接受它播片式的冗长演出,这依然是一部值得补票的佳作,如果更看重游戏性,建议直接去B站看剧情解说。
游戏性拉完了,但剧情又太好了。刀得我快4了。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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